Weapons OverHaul Update - Greatly increased the accuracy of all weapons - All weapon damage has been greatly increased - Added new bullet impact decal FX - Surfaces now have different impact FX based on materials (this will change and be modified with time) - All weapons now use projectiles instead of hitscan (excluding shotguns) - Shotguns impact fx spawner increased from 10 max to 35 max - Each weapon variant has separate ammo types - projectiles can now ricochet depending on ammo type and angle of shot - Each Ammo type has its own velocity, penetration, and ricochet - Higher penetration rounds are usually a tracer round, lower penetration rounds don't have a tracer but have high flesh damage. - Certain materials can be penetrated ( more will come later ) - When a material is penetrated the bullet has a chance to "deflect" to a random direction - zombie penetration can deflect bullets - Added a scope in blur effect for all weapons (excluding Sniper Rifles) - Added camera shake while walking - Added camera shake while sprinting - Changed the zombie capsule to help avoid them from getting to close to the player ( out of view ) - Changed Max gamma allowed in settings - Added ground fog to all levels - increased intermission time to 15 seconds before a new round starts - Other various minor changes