Weapons Overhaul
Author: Aceidu0us,
published 2 months ago,
Weapons OverHaul Update
- Greatly increased the accuracy of all weapons
- All weapon damage has been greatly increased
- Added new bullet impact decal FX
- Surfaces now have different impact FX based on materials (this will change and be modified with time)
- All weapons now use projectiles instead of hitscan (excluding shotguns)
- Shotguns impact fx spawner increased from 10 max to 35 max
- Each weapon variant has separate ammo types
- projectiles can now ricochet depending on ammo type and angle of shot
- Each Ammo type has its own velocity, penetration, and ricochet
- Higher penetration rounds are usually a tracer round, lower penetration rounds don't have a tracer but have high flesh damage.
- Certain materials can be penetrated ( more will come later )
- When a material is penetrated the bullet has a chance to "deflect" to a random direction
- zombie penetration can deflect bullets
- Added a scope in blur effect for all weapons (excluding Sniper Rifles)
- Added camera shake while walking
- Added camera shake while sprinting
- Changed the zombie capsule to help avoid them from getting to close to the player ( out of view )
- Changed Max gamma allowed in settings
- Added ground fog to all levels
- increased intermission time to 15 seconds before a new round starts
- Other various minor changes