UI Patch v0.80.8
Author: Aceidu0us,
published 1 week ago,
- Removed the "Re-chamber" notification
- Removed the "Reloading" notification
- Changed Font of In-game Messages (This can be changed later if it is not liked)
- Added a light to the power location on Death valley.
- Added a light to Some trap locations on Death valley.
- Corrected a Issue where the boss would vanish on Death valley.
- Fixed "first time start up" settings.
- "lumen" and "screen space" will be off by default for both "Global illumination" And "Reflection".
- "lens flare" will be off by default.
- "Resolution scale" Will be default set to 80%.
- "Shadows" will be set to medium by default.
- Changed max amount of gamma allowed from 3.2 to 3.5. The "First Time" start gamma will be set at 3.2.
- "Temporal Up scaling" "FSR2" and "DLSS" are now set to off by default.
- Changed default of "view distance" to medium.
- Changed default of "Shader Detail" to medium.
- Very slightly reduced Zombie overall health.
- Shader Model is Direct X 12 by Default, the game can be played in Direct X 11
(Note - If "Play O.A.S.I.S" Or "DX12" Is selected it WILL use Direct X 12. ONLY "Play In DX11" Is Direct X 11