The Great Lighting Update - Moved from Dynamic Lighting and Switched to Ray Traced Based Baked lighting (You do not need an RTX card, this was only for baking the lighting) - Changed light maps of all static meshes, This is better for natural lighting - With Baked lighting the levels are brighter without power on and the levels look more natural - With using baked lighting, performance should greatly improve by 20-40 Frames (this is PC Based) - Added the strobe Shotgun - Removed Zombie Optimization ( it was causing issues in multiplayer ) - Changed dynamics of screen space reflections based on light maps - default is now DirectX12 (you can still choose DirectX11 on start-up