The Great Lighting Update
Author: Aceidu0us,
published 1 month ago,
The Great Lighting Update
- Moved from Dynamic Lighting and Switched to Ray Traced Based Baked lighting (You do not need an RTX card, this was only for baking the lighting)
- Changed light maps of all static meshes, This is better for natural lighting
- With Baked lighting the levels are brighter without power on and the levels look more natural
- With using baked lighting, performance should greatly improve by 20-40 Frames (this is PC Based)
- Added the strobe Shotgun
- Removed Zombie Optimization ( it was causing issues in multiplayer )
- Changed dynamics of screen space reflections based on light maps
- default is now DirectX12 (you can still choose DirectX11 on start-up