- Re-Worked Hell Wave - Hell creatures have there own spawn logic now and spawn much less than zombies they are set by wave numbers in intervals of 5 and max out at a certain level - Hell creatures now have there own health logic with significantly less health than zombies - Changed hell creature character by adding FX to the Mesh itself - Added a spawn sound for the hell creature - Added a back out feature in the pause menu when you receive any damage. this should prevent you from being killed in the pause menu. This will be fine tuned over time - Changed drop percentage of power ups to 15% chance per round