-Fixed issue where player would not heal after taking damage. -Fixed issue where players could not hear certain audio because to many sounds where being played. -Fixed issue with pumpkin heads overlapping and hitting invisible objects -Fixed issue where clients would spawn with no ammo because they took to long to load. -Changed lock-down door entrance, to make the interaction more obvious -Changed helicopter drop rope speed. -Changed how the character is initialized and restructured how initial events are fired and the order in which they are fired. -Changed update latency of the charter from 15 times per second to 9 times per second. this will help with performance