New Development Build ready for testing
Author: Julius Borisov,
published 1 year ago,
Hey there everyone!
This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
[i]- clippy, Daz, Jasperre, Liareth, niv, shadguy, Soren, Squatting Monk, tinygiant, virusman[/i]
To our fellow community:
Thank you all for keeping this shared adventure alive.
[h3]Highlights[/h3]
[list]
[*] New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
[*] Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
[*] Significant performance improvements across the board, both on servers and clients.
[*] Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
[*] Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
[*] Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.
[/list]
See https://nwn.beamdog.net/docs/ for [b]the full list of over 300 changes[/b].
[img]https://clan.cloudflare.steamstatic.com/images//31261212/db6589c5ec70a6882fde50a86255847961a4d163.gif[/img]
You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/
Kindly report issues you find at https://github.com/Beamdog/nwn-issues by following the instructions provided there.
[img]https://clan.cloudflare.steamstatic.com/images//31261212/1ce81cacc14ed50f2642c48d7a3353793dbc627c.gif[/img]