Development Build 85.8193.30
Author: niv,
published 3 years ago,
Hello, dear friends!
Today, we have a development build for you. We appreciate your assistance in testing it, and reporting any issues you find.
The module compatibility has once again been bumped - to version 1.85 - due to the new script commands that allow tile/area actions in the radial menu, and a bit more GUI modification.
[h1]Fixes[/h1]
[list]
[*] Renderer: Disabled soft particles on world-aligned emitters; fixes faded/missing effects such as spell mantle.
[*] Renderer: TSB are now generated correctly for animated/danglies.
[*] Renderer: Removed creature preloading code; it was doing nothing useful on desktop platforms.
[*] Renderer: Drawbucket implementation for caching transform lists; also fixes additive blending render issues (such as water making visual effects wavy; water showing geometry from own model).
[*] Renderer: Fixed highlight gobs ("tab glow") not correctly scaling along visual transforms.
[*] Renderer: Fixed static placeables incorrectly disabling/breaking animations of non-static placeables with the same model.
[*] Game: Fixed a memleak in pathfinding.
[*] Game: Fixed placeables not bumping creatures out of the way when being spawned into an area. #349
[*] Game/VM: Fixed Get*DurationRemaining returning the wrong value due to time overflow.
[*] Game: Fixed a rare crash when exiting the game while a NWSync download is in progress.
[*] Startgame UI: Fixed URL escaping for URLs with long paths.
[*] Startgame UI: Removed superfluous text warnings about "Clicking link opens browser".
[*] Startgame UI: Improvements to the promotion panels for custom repositories.
[*] Startgame UI: Images loaded in the new content browser are now correctly served from cache if no internet connection is available.
[*] UI: Put most hardcoded strings in StartGame, NWSync and Config panels into the tlk (not translated yet).
[*] Config: On Windows, codepage is now auto-detected from the system locale.
[/list]
[h1]Tile/Radial actions, surfacemat.2da[/h1]
[list]
[*] You can now assign custom radial actions on tiles (There is a new module event you can access via SetEventScript).
[*] surfacemat now support 64 materials, up from 32.
[*] surfacemat.2da is re/loaded as part of custom content.
[/list]
[code]// Gets the ID (1..8) of the last tile action performed in OnPlayerTileAction
int GetLastTileActionId();
// Gets the target position in the module OnPlayerTileAction event.
vector GetLastTileActionPosition();
// Gets the player object that triggered the OnPlayerTileAction event.
object GetLastPlayerToDoTileAction();
[/code]
[h1]New Script Commands[/h1]
You can now pop up or restrict GUI panels.
We added a event that triggers clientside interaction with some panels (There is a new module event you can access via SetEventScript).
[code]int GUI_PANEL_PLAYER_DEATH = 0;
int GUI_PANEL_MINIMAP = 2;
int GUI_PANEL_COMPASS = 3;
int GUI_PANEL_INVENTORY = 4;
int GUI_PANEL_PLAYERLIST = 5;
int GUI_PANEL_JOURNAL = 6;
int GUI_PANEL_SPELLBOOK = 7;
int GUI_PANEL_CHARACTERSHEET = 8;
int GUIEVENT_CHATBAR_FOCUS = 1;
int GUIEVENT_CHATBAR_UNFOCUS = 2;
int GUIEVENT_CHARACTERSHEET_SKILL_CLICK = 3;
int GUIEVENT_CHARACTERSHEET_FEAT_CLICK = 4;
int GUIEVENT_EFFECTICON_CLICK = 5;
int GUIEVENT_DEATHPANEL_WAITFORHELP_CLICK = 6;
int GUIEVENT_MINIMAP_MAPPIN_CLICK = 7;
int GUIEVENT_MINIMAP_OPEN = 8;
int GUIEVENT_MINIMAP_CLOSE = 9;
int GUIEVENT_JOURNAL_OPEN = 10;
int GUIEVENT_JOURNAL_CLOSE = 11;
int GUIEVENT_PLAYERLIST_PLAYER_CLICK = 12;
int GUIEVENT_PARTYBAR_PORTRAIT_CLICK = 13;
int GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN = 14;
// Gets the player that last triggered the module OnPlayerGuiEvent event.
object GetLastGuiEventPlayer();
// Gets the last triggered GUIEVENT_* in the module OnPlayerGuiEvent event.
int GetLastGuiEventType();
// Gets an optional integer of specific gui events in the module OnPlayerGuiEvent event.
// * GUIEVENT_CHATBAR_*: The selected chat channel. Does not indicate the actual used channel.
// 0 = Shout, 1 = Whisper, 2 = Talk, 3 = Party, 4 = DM
// * GUIEVENT_CHARACTERSHEET_SKILL_SELECT: The skill ID.
// * GUIEVENT_CHARACTERSHEET_FEAT_SELECT: The feat ID.
// * GUIEVENT_EFFECTICON_CLICK: The effect icon ID (EFFECT_ICON_*)
// * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: The GUI_PANEL_* the player attempted to open.
int GetLastGuiEventInteger();
// Gets an optional object of specific gui events in the module OnPlayerGuiEvent event.
// * GUIEVENT_MINIMAP_MAPPIN_CLICK: The waypoint the map note is attached to.
// * GUIEVENT_CHARACTERSHEET_*_SELECT: The owner of the character sheet.
// * GUIEVENT_PLAYERLIST_PLAYER_CLICK: The player clicked on.
// * GUIEVENT_PARTYBAR_PORTRAIT_CLICK: The creature clicked on.
// * GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN: For GUI_PANEL_CHARACTERSHEET, the owner of the character sheet.
object GetLastGuiEventObject();
// Disable a gui panel for the client that controls oPlayer.
// Notes: Will close the gui panel if currently open.
// Does not persist through relogging or in savegames.
// Will fire a GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN OnPlayerGuiEvent for some gui panels if a player attempts to open them.
// You can still force show a panel with PopUpGUIPanel().
// * nGuiPanel: A GUI_PANEL_* constant, except GUI_PANEL_PLAYER_DEATH.
void SetGuiPanelDisabled(object oPlayer, int nGuiPanel, int bDisabled);[/code]
[h1]Tyrants of the Moonsea[/h1]
[list]
[*] one dialog branch in Hlesson's conversation breaks his quest
[*] fixed a rare situation in the Marel fight where the exit door wouldn't open
[*] removed Sharalyn's Cloud of Bewilderment spell because it caused in-party hostility
[*] the Kur-Tharsu areas are now "No PVP" to reduce in-party hostility
[/list]
[h1]Darkness over Daggerford[/h1]
[list]
[*] a cutscene in smuggler's cave sometimes did not trigger
[*] a cutscene in smuggler's cave sometimes was aborted early
[/list]
[h1]Known Issues[/h1]
[list]
[*] The toolset tilefade setting "Always" doesn't work correctly.
[/list]