[b]New starting weapon unlock system:[/b] acquire Serpent Coins from dismantling Idols. Spend those to open special Chests that will contain a weapon unlock to be used on any following runs. [b]Default unlocks:[/b] bone, spear, staff, fist, pistol [b]New weapon:[/b] staff -> cast all spells you have as it fires slow-moving stars at enemies. [b]New classes:[/b] Sorcerer, Soldier, Scallywag. everyone starts as Simple, unlock more classes with the special chest. [b]Changed spellcasting: [/b]Each attack has a chance to cast on-hit spells, which is dependant on having sufficient Brainpower. More Brains = cast Spells more often. [b]QoL adjustments and Fixes:[/b] [list] [*] added a slight pause before leveling up [*] opening chests now spawns bones on all directions [*] total kills are now properly saved [*] fixed regeneration recovering hp twice [*] fixed swords breaking by pause [*] fixed spears breaking by having sufficient skill [*] fixed spike breaking by having sufficient speed [*] fixed ice stopping enemy animations forever [*] fixed halberd attack [*] star behavior changed slightly [*] pistol stray bullets now less useless [*] adjusted scalling of several weapons [*] changed weapon colors so they match their most significat stat [*] increased star cooldown [*] adjusted spike in many ways, added trail (mostly noticeable on crossbow) [*] adjusted cannon graphics + now fires a larger canonball in a straight line with splinters dealing most damage close by. rotation clunkyness now mitigated by Skill. [*] adjusted all item text to better reflect their use [*] standardized player movement speed [*] special Whale shrine now appears at the shop for worthy worshippers [*] reduced flying dutchman hp, only drops bombs on 3+ depth [*] re-added skullface mantle boss, with altered stats and abilities [*] sped up the savage approach; reduced damage on early depths [*] changed amount of enemies spawned by depth (slightly less enemies on depth 1, slightly more on each depth above) [*] fixed some endboss snake problems and made their death more dramatic [*] slowed down hallowing attack speed, increased bat shrine scalling effect on them [*] bow samurai skeletons now have a limited supply of arrows before drawing their swords and charging in [*] idols may spawn different types of enemies depending on depth [*] double bosses now only arrive after a certain amount of time has passed [*] fixed some enemy scaling [/list] [b]New shrines:[/b] [list] [*] [b]Snake (speed / skill)[/b] [*] sufficient favor grants Dust [*] spawns several limbless [*] [b]Frog (speed / soul)[/b] [*] sufficient favor grants Retaliation [*] spawns poison and sludge across the map [/list] [b]Changed graphics:[/b] [list] [*] bear shrine [*] owl shrine [*] spider shrine [*] elk shrine [*] elephant shrine [*] jellyfish shrine [/list] Changed life chest drop types (includes Amount, Luck, Vampirism, any of the main attributes or any weapon/spell)