Hello fellow Skeletons, Necromorphosis is available now in Early Access! If you want to give feedback or suggestions about the game, either post a thread on the Steam Forum, or join the [url=https://discord.gg/moonana]Moonana Discord[/url] and leave a message in the Necromorphosis Channel. [b]Here's the Roadmap for future updates:[/b] [img]https://clan.cloudflare.steamstatic.com/images//44721607/585c2845f81a52e18e34f5ad6ab450d128d8cc2a.png[/img] [b]And here are the Patch Notes for the Early Access Release update:[/b] [list] [*] Added a cool Cape for when you pick up Dust [*] Added Bestiary to Death (not included in Demo) [/list] Beastiary entries are hidden until you get a certain amount of kills of each enemy [list] [*] Added Credits screen to main menu [*] Added some cosmetics to the ground [*] Added more visual changes to helmets and torso armors on later levels [/list] [b]Changed class starting attributes so each has two positive and two negative traits: [/b] [list] [*] soldier +1 STR +1 SVV; -1 SPD -1 SOU [*] scallywag +1 SPD +1 SPI; -1 SKL -1 SVV [*] sorcerer +1 SOU +1 SPI; -1 SPD -1 STR [/list] Future classes to be added will alter the remaining attributes. [list] [*] Changed description text for several items [*] Changed controller aiming so it doesn't instantly return to the character [*] Reduced well-fed Sporebro damage increase so they're less likely to one shot people [*] Poison pools now fed with experience will create Sludge fish [*] Whirlwinds will carry fire and ice with them [*] Spikes will drag fire in their path [*] Adjusted spellcasting when using the Staff or any Gun [*] Fixed weapons invisibly attacking while you were rising from the ground [*] Fixed flail quantity and positioning [*] Fixed lightning not finding targets [*] Fixed menu gravity stat display not showing total gravity [/list]