Necromorphosis is available now in Early Access! Patch Notes and Roadmap!
Author: Elektrobear,
published 3 days ago,
Hello fellow Skeletons,
Necromorphosis is available now in Early Access! If you want to give feedback or suggestions about the game, either post a thread on the Steam Forum, or join the [url=https://discord.gg/moonana]Moonana Discord[/url] and leave a message in the Necromorphosis Channel.
[b]Here's the Roadmap for future updates:[/b]
[img]https://clan.cloudflare.steamstatic.com/images//44721607/585c2845f81a52e18e34f5ad6ab450d128d8cc2a.png[/img]
[b]And here are the Patch Notes for the Early Access Release update:[/b]
[list]
[*] Added a cool Cape for when you pick up Dust
[*] Added Bestiary to Death (not included in Demo)
[/list]
Beastiary entries are hidden until you get a certain amount of kills of each enemy
[list]
[*] Added Credits screen to main menu
[*] Added some cosmetics to the ground
[*] Added more visual changes to helmets and torso armors on later levels
[/list]
[b]Changed class starting attributes so each has two positive and two negative traits:
[/b]
[list]
[*] soldier +1 STR +1 SVV; -1 SPD -1 SOU
[*] scallywag +1 SPD +1 SPI; -1 SKL -1 SVV
[*] sorcerer +1 SOU +1 SPI; -1 SPD -1 STR
[/list]
Future classes to be added will alter the remaining attributes.
[list]
[*] Changed description text for several items
[*] Changed controller aiming so it doesn't instantly return to the character
[*] Reduced well-fed Sporebro damage increase so they're less likely to one shot people
[*] Poison pools now fed with experience will create Sludge fish
[*] Whirlwinds will carry fire and ice with them
[*] Spikes will drag fire in their path
[*] Adjusted spellcasting when using the Staff or any Gun
[*] Fixed weapons invisibly attacking while you were rising from the ground
[*] Fixed flail quantity and positioning
[*] Fixed lightning not finding targets
[*] Fixed menu gravity stat display not showing total gravity
[/list]