Further fixes for NanoApostle, thank you all for the continued feedback. Players: [list] [*] Optimized the shooting and aiming experience. [/list] Commander: [list] [*] Fixed some visual effect display and damage detection errors for Commander. [*] Attempted to fix an issue where Commander could get stuck during phase transitions. (Still under observation, if this error occurs, please report it using F10, thank you.) [/list] Kurozan: [list] [*] Deactivated the damage detection for explosion attacks earlier. [*] Fixed a bug where the phase 3 cutscene for Kurozan was interrupted by actions. [*] Adjusted Kurozan's combat experience, including reducing the execution time of Iai Slash in phase 3. [/list] Wenny: [list] [*] Fixed an issue where players could no longer speak with Wenny after clearing the game. [*] Added a new interaction to hug Wenny in the later stages of the game. [/list] Other: [list] [*] Boss health will no longer display as 00.0% when it’s extremely low. [*] Fixed the timing for some Boss music triggers. [*] Level Achievement progress will now be displayed in real-time in the pause menu. [*] Fixed an issue where certain Level Achievements based on taking fewer hits were not correctly achieved. [*] Added a Bug Report button in the pause menu. [/list]