[h2]Thank you to everyone who played the NanoApostle Demo![/h2] We're excited to say that today marks the official release day of NanoApostle. As we are a small team, we have made the decision to close down the demo version of the game to focus our attention on the full release. The feedback gathered during this period has been instrumental in making NanoApostle the best it can be. As a result, we have been able to adress the following issues: [list] [*] Display Commander’s shield respawn countdown [*] Fixed an issue where Commander would stop performing actions during certain action [*] Fixed an issue where Commander would stop performing actions after entering Phase 2 [*] Fixed potential performance errors for Berserker when entering Phase 2 [*] Fixed a possible issue with the grappling hook direction when the player shoots it at bosses [*] Extensive balancing and experience optimizations [*] Optimized boss behavior trees [*] Added Steam leaderboard functionality [/list] We hope you enjoy the full release of NanoApostle, available now! [img]https://clan.cloudflare.steamstatic.com/images//44779293/e81b3ca775397c1f8bacee6a8557b6ae8aa531f7.gif[/img]