Hello Village Elders! The Public Stage is being updated! Check it out to see if the snowball fight with the villagers is worth it! [h3] How to join the public staging? [/h3] Some of you probably have not done this before, so here is a small guide: [b] Prerequisite: [/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*] Open your game library. [*] Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*] Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*] Select the tab "BETAS".* [*] Enter this password below the dropdown in the field: [b]MedievalStaging[/b] [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img] [list] [*] Press CHECK CODE [*] Use the drop down and select “release_build_staging”. This is the public stage. [*] Press Close [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD! [/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused! [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] New building - Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore). [*] New furniture – Composter. [*] Five new furniture – Containers. [*] Seven new wall decorations – Reliefs. [*] New Gate - Plank Gate. [*] New Fence - Plank Fence. [*] It is possible to build the snowman in winter. [*] It is possible to craft snowballs in winter. [*] Over 20 new locations generated on the map. [*] Aim Assist for controllers. [*] New break animations for employees. [*] NPCs reacting to getting bumped into. [*] NPCs reacting to getting hit by a snowball. [*] Horse can fall if it hits something at high velocity. [*] Donkey can fall if it hits something at high velocity. [*] Gameplay tips in loading screen. [*] In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue. [*] New status indicating the number of problems with work in fields and orchards. [*] Number of coins in possession visible during dialogue. [*] Sounds for Player - Scythe and Sickle. [*] Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds). [*] All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.). [*] Sounds of eating: carrot, onion, and beetroot. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Animals launching into the air when killed on steep terrain. [*] The Talk area marker on the compass is bugged when player is mounted. [*] In the quest "Young Love" flowers stay in the inventory after talking to your son. [*] Furniture from "Other" category can be built before getting permission to build on the land. [*] Wrong item selected after removing whole stack. [*] List in Builders Hut not updating when buildings get damaged by a tree. [*] Disappearing items when loading a game save. [*] Toddlers sneezing problem. [*] Dough in cooking stove is not showing correctly in third person when ending crafting. [*] If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again. [*] Fixed fast traveller lantern sounds. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Memory usage optimizations. [*] Increased the basic building limit by 5. [*] Animals don't reproduce if they are hungry. [*] Animal Inverse Kinematics improvements. [*] Several animal walking/running speed adjustments. [*] Improved falling off a mount. [*] House decoration system (More slots). [*] Improved the pathfinding on roads. [*] House decoration menu now has categories for easier management. [*] Small trees in orchards don't block characters. [*] Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession). [*] Desired skill and profession added to building slot in NPC workplace selection. [*] In the building details at the storage part now weight and coins are visible. [*] Stage names for fields and orchards, suggesting next tasks. [*] Several UI optimizations. [*] Using unstuck button outside of map borders now should move player to starting location. [*] Count of throwable weapons is now shown in HUD. [*] Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like sfx we recommend on 100%. [*] Music Soundtracks are levelled to general loudness standards. [*] All languages updated. [/list] [h2]Update to v1.5.0.1[/h2] [h3]Fixed[/h3] [list] [*] Management building slots misplaced texts. [i]Fix for: 1.5.0.0[/i] [*] Quests with building furnitures may work incorrect in some situations. [*] Gates cannot be placed on permanent roads. [*] Tutorials being shown too early on load [i]Fix for: 1.5.0.0.[/i] [*] Notifications for level ups and quests not showing. [i]Fix for: 1.5.0.0[/i] [/list] [h3]Updated[/h3] [list] [*] Polish language. [i]Fix for: 1.5.0.0[/i] [*] Reputation decreases when hitting animals from npc villages with snowballs. [*] Damage calculation when hitting tail bone in animals. [/list] [h2]Update to v1.5.0.2[/h2] [h3]Added [/h3] [list] [*] Horse and donkey fall if they hit the ground hard enough. [*] Sounds for many items to pick up from the ground. [/list] [h3]Fixed [/h3] [list] [*] If bandits spot a player while mounted, they will attack the mount even after the player dismounts. Fix for: 1.5.0.0 [*] Some achievements didn't unlock properly. [*] Player animation stuck when falling off a mount in some cases. [*] Horse falling through the ground when dismounting and ragdolling at the same time. Fix for: 1.5.0.0 [*] Animals not taking damage if 'Blood' setting was disabled. Fix for: 1.5.0.1 [*] Combat music not ending sometimes on season skip. [*] Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location. [*] Sometimes items disappear in animations. [/list] [h3] Updated [/h3] [list] [*] Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something. [*] Changed the way coin prices are displayed in dialogues. [*] Darker colour of fertiliser in the fields. [*] Reduced the likelyhood of horse and donkey falling due to hits at high speed. Update for: 1.5.0.0 [*] The capacity of the compost bin has been increased from 20kg to 30kg. Update for: 1.5.0.0 [*] FOV blending alpha for rock/snowball, bow and spear. [/list] [h2]Update v1.5.0.3[/h2] [h3]Added[/h3] [list] [*] Sounds for inspector mode. [/list] [h3]Fixed[/h3] [list] [*] Some of family and generic quests now have no response option during dialogue. Fix for: 1.5.0.0 [/list] [h3]Updated[/h3] [list] [*] Throwing animation in TP is now quicker for Rock/Snowball. [*] German language. Update for: 1.5.0.0 [*] French language. Update for: 1.5.0.0 [/list] [h2]Update v1.5.0.4[/h2] [h3]Added[/h3] [list] [*] Sounds for wicker chests. [/list] [h3]Fixed[/h3] [list] [*] A possible fix for enabled animations on some workbenches when no NPC is nearby. [*] Faded audio sometimes not returning on camera fade. [*] Possible case of broken ambient audio transitions. [*] Animals running sideways diminished. [*] Sleeping for the family quest makes the bed inaccessible. [/list] [h3]Updated[/h3] [list] [*] Roof textures. [*] Construction progress in the ghost. [*] All languages updated. - Update for: 1.5.0.3 [*] Optimized NPCs. [*] Horse sounds are less frequent. [*] Mixed inspector mode sounds. - Update for: 1.5.0.3 [*] Mixed river sounds. [/list] Update 1.5.0.0 – 24 Nov 2022 Update 1.5.0.1 – 25 Nov 2022 Update 1.5.0.2 – 29 Nov 2022 Update 1.5.0.3 – 2 Dec 2022 Update 1.5.0.4 – 9 Dec 2022