Update to v1.5.0.4 - PUBLIC STAGE - Updated
Author: SwordsOfTheSouth,
published 1 year ago,
Hello Village Elders!
The Public Stage is being updated! Check it out to see if the snowball fight with the villagers is worth it!
[h3] How to join the public staging? [/h3]
Some of you probably have not done this before, so here is a small guide:
[b] Prerequisite: [/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*] Open your game library.
[*] Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*] Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*] Select the tab "BETAS".*
[*] Enter this password below the dropdown in the field:
[b]MedievalStaging[/b]
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img]
[list]
[*] Press CHECK CODE
[*] Use the drop down and select “release_build_staging”. This is the public stage.
[*] Press Close
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD! [/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] New building - Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
[*] New furniture – Composter.
[*] Five new furniture – Containers.
[*] Seven new wall decorations – Reliefs.
[*] New Gate - Plank Gate.
[*] New Fence - Plank Fence.
[*] It is possible to build the snowman in winter.
[*] It is possible to craft snowballs in winter.
[*] Over 20 new locations generated on the map.
[*] Aim Assist for controllers.
[*] New break animations for employees.
[*] NPCs reacting to getting bumped into.
[*] NPCs reacting to getting hit by a snowball.
[*] Horse can fall if it hits something at high velocity.
[*] Donkey can fall if it hits something at high velocity.
[*] Gameplay tips in loading screen.
[*] In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
[*] New status indicating the number of problems with work in fields and orchards.
[*] Number of coins in possession visible during dialogue.
[*] Sounds for Player - Scythe and Sickle.
[*] Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
[*] All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
[*] Sounds of eating: carrot, onion, and beetroot.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Animals launching into the air when killed on steep terrain.
[*] The Talk area marker on the compass is bugged when player is mounted.
[*] In the quest "Young Love" flowers stay in the inventory after talking to your son.
[*] Furniture from "Other" category can be built before getting permission to build on the land.
[*] Wrong item selected after removing whole stack.
[*] List in Builders Hut not updating when buildings get damaged by a tree.
[*] Disappearing items when loading a game save.
[*] Toddlers sneezing problem.
[*] Dough in cooking stove is not showing correctly in third person when ending crafting.
[*] If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
[*] Fixed fast traveller lantern sounds.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Memory usage optimizations.
[*] Increased the basic building limit by 5.
[*] Animals don't reproduce if they are hungry.
[*] Animal Inverse Kinematics improvements.
[*] Several animal walking/running speed adjustments.
[*] Improved falling off a mount.
[*] House decoration system (More slots).
[*] Improved the pathfinding on roads.
[*] House decoration menu now has categories for easier management.
[*] Small trees in orchards don't block characters.
[*] Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
[*] Desired skill and profession added to building slot in NPC workplace selection.
[*] In the building details at the storage part now weight and coins are visible.
[*] Stage names for fields and orchards, suggesting next tasks.
[*] Several UI optimizations.
[*] Using unstuck button outside of map borders now should move player to starting location.
[*] Count of throwable weapons is now shown in HUD.
[*] Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like sfx we recommend on 100%.
[*] Music Soundtracks are levelled to general loudness standards.
[*] All languages updated.
[/list]
[h2]Update to v1.5.0.1[/h2]
[h3]Fixed[/h3]
[list]
[*] Management building slots misplaced texts. [i]Fix for: 1.5.0.0[/i]
[*] Quests with building furnitures may work incorrect in some situations.
[*] Gates cannot be placed on permanent roads.
[*] Tutorials being shown too early on load [i]Fix for: 1.5.0.0.[/i]
[*] Notifications for level ups and quests not showing. [i]Fix for: 1.5.0.0[/i]
[/list]
[h3]Updated[/h3]
[list]
[*] Polish language. [i]Fix for: 1.5.0.0[/i]
[*] Reputation decreases when hitting animals from npc villages with snowballs.
[*] Damage calculation when hitting tail bone in animals.
[/list]
[h2]Update to v1.5.0.2[/h2]
[h3]Added [/h3]
[list]
[*] Horse and donkey fall if they hit the ground hard enough.
[*] Sounds for many items to pick up from the ground.
[/list]
[h3]Fixed [/h3]
[list]
[*] If bandits spot a player while mounted, they will attack the mount even after the player dismounts. Fix for: 1.5.0.0
[*] Some achievements didn't unlock properly.
[*] Player animation stuck when falling off a mount in some cases.
[*] Horse falling through the ground when dismounting and ragdolling at the same time. Fix for: 1.5.0.0
[*] Animals not taking damage if 'Blood' setting was disabled. Fix for: 1.5.0.1
[*] Combat music not ending sometimes on season skip.
[*] Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location.
[*] Sometimes items disappear in animations.
[/list]
[h3] Updated [/h3]
[list]
[*] Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something.
[*] Changed the way coin prices are displayed in dialogues.
[*] Darker colour of fertiliser in the fields.
[*] Reduced the likelyhood of horse and donkey falling due to hits at high speed. Update for: 1.5.0.0
[*] The capacity of the compost bin has been increased from 20kg to 30kg. Update for: 1.5.0.0
[*] FOV blending alpha for rock/snowball, bow and spear.
[/list]
[h2]Update v1.5.0.3[/h2]
[h3]Added[/h3]
[list]
[*] Sounds for inspector mode.
[/list]
[h3]Fixed[/h3]
[list]
[*] Some of family and generic quests now have no response option during dialogue. Fix for: 1.5.0.0
[/list]
[h3]Updated[/h3]
[list]
[*] Throwing animation in TP is now quicker for Rock/Snowball.
[*] German language. Update for: 1.5.0.0
[*] French language. Update for: 1.5.0.0
[/list]
[h2]Update v1.5.0.4[/h2]
[h3]Added[/h3]
[list]
[*] Sounds for wicker chests.
[/list]
[h3]Fixed[/h3]
[list]
[*] A possible fix for enabled animations on some workbenches when no NPC is nearby.
[*] Faded audio sometimes not returning on camera fade.
[*] Possible case of broken ambient audio transitions.
[*] Animals running sideways diminished.
[*] Sleeping for the family quest makes the bed inaccessible.
[/list]
[h3]Updated[/h3]
[list]
[*] Roof textures.
[*] Construction progress in the ghost.
[*] All languages updated. - Update for: 1.5.0.3
[*] Optimized NPCs.
[*] Horse sounds are less frequent.
[*] Mixed inspector mode sounds. - Update for: 1.5.0.3
[*] Mixed river sounds.
[/list]
Update 1.5.0.0 – 24 Nov 2022
Update 1.5.0.1 – 25 Nov 2022
Update 1.5.0.2 – 29 Nov 2022
Update 1.5.0.3 – 2 Dec 2022
Update 1.5.0.4 – 9 Dec 2022