Update to v1.4.1.4 for all game versions!
Author: SwordsOfTheSouth,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//35668477/06642bb4e5230030d65fd8d163fd3202773122e7.png[/img]
Hello Village Elders!
We have a new update bringing you a variety of fixes and updates to Medieval Dynasty. Included in this update are a few additions affecting fences and gates.
Check out the list of changes and updates below!
Talk to you soon again!
The teams from Render Cube and Toplitz Productions!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Ability of inverting the front of fences during placement.
[*] Ability to continue placing fences and roads from the last point.
[*] Ability to place roads under already constructed gates.
[*] Player can get knocked down after hitting something while mid-air.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
[*] On control pre-set alternative 2, the player would jump when selecting options in radial menu.
[*] Blood is too bright in inspector mode.
[*] Furniture and gate rotation works too slow.
[*] Slider in dialogues occluded long texts.
[*] Looping combat music.
[*] If a path to an animal is too long, the player will now teleport to animal instead of walking.
[*] The On Hold interaction is "working" for the Trough even when player didn't have required item.
[*] When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
[*] When the player interacts with the bed, the player's sleeping wife „jumps".
[*] Speed of looking around when using gamepads is related to FPS.
[*] NPCs ‘collapse’ into the bed.
[*] In the heir’s name list, Przebor appears twice.
[*] The ‘Night Hunt’ quest is not giving rewards sometimes.
[*] The cave effect disappeared after player ragdolled in a cave.
[*] Player not being able to shoot after ragdolling in water without exiting the water.
[*] The Player is still hitting with fists after the player sat down while holding LMB.
[*] Projectiles not bouncing off from stone and iron.
[*] Milking goats do restore the durability of the bucket.
[*] Incorrect centre of mass for cut down trees without leaves.
[*] In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
[*] Opening containers while holding confirm button on gamepad will result in transferring first item.
[*] Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
[*] After doing quest for the herald he is no longer visible on map.
[*] Villages not being marked as ‘Visited’ for the achievement while on horseback.
[*] Conservation of momentum when character trips and falls.
[*] Conservation of momentum when falling off a horse.
[*] Characters falling through the ground while ragdolling.
[*] Unstuck feature not resetting ragdoll velocity.
[*] NPCs shaking their heads when trying to rotate by 180 degrees.
[*] Animal meshes during ragdoll updating only when close to the player.
[*] Character meshes during ragdoll updating only when close to the player.
[*] Sometimes picking animations could be cancelled by interaction.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] NPC clothing system - NPCs should now have more variety when starting a new game.
[*] Visual improvement of the ghosts of constructed objects.
[*] Player get up from ragdoll condition.
[*] NPCs start their duties with some time offsets.
[*] Animals changing their daily behaviour with some time offsets.
[*] Alcohol influence on likelihood to trip and fall.
[*] Horse and donkey tail physics.
[*] Korean language.
[*] French language.
[*] German language.
[*] Polish language.
[*] Italian language.
[/list]