Update to v1.0.1.1. - LIVE VERSION
Author: SwordsOfTheSouth,
published 2 years ago,
Hello everyone!
We have a new build for the live version (v1.0.1.1.) adding a great and useful QoL feature: Drag and Drop!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Scarecrow as a new piece of decorative furniture
[*] New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
[*] Clicking in inventory on armor slot changes item selection to that item
[*] Clicking in inventory on quick slot changes item selection to that item
[*] Added "priority" parameter in consumption for "people needs UI"
[*] Drag and drop in inventory from item to quick slot
[*] Drag and drop to change item quick slot index from one to another
[*] Drag and drop items on character portrait makes character equip it
[*] Drag and drop items on mount portrait makes mount equip it
[*] Drag and drop item on armor slot to equip it
[*] Drag and drop items out of inventory to remove them from the inventory
[*] Drag and drop items works with trading and transferring
[*] Consuming items by drag and dropping it on the character's portrait
[*] Sorting in management "buildings" tab
[*] Sorting in management "people" tab
[*] Sorting for inhabitants and buildings in assignment UIs
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Achievement with interaction on a field larger than 6x6
[*] Several flying plants
[*] Sometimes some NPCs don't go to work after loading the game
[*] Sometimes some NPCs hang in the air after loading the game
[*] Sometimes NPC may start working at the same workbench the player is working at
[*] Clicking on "Free Up Workstation" and moving the NPC will block the workbench
[*] Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
[*] Pressing space while crouching did not stop player from crouching
[*] Horizontal sensitivity value no longer affects the turning speed of mount
[*] Character stands perpendicular to the ground after dismounting on sloped terrain
[*] Sometimes character appears far from mount and then move quickly near mount when dismounting
[*] Possibility to open inventory while moving for interaction or performing interaction with animal
[*] Camera FoV not resetting when getting on a mount while aiming
[*] Camera moving too far back when looking up with head bobbing disabled
[*] Interacting with cauldron in kitchen did not lighting up the grate
[*] Simple sack interact animation
[*] Crafting a waterskin with water at well adds another empty waterskin
[*] Crafting wine from juice makes an extra empty wine bottle
[*] No notification about removed items during crafting
[*] Selection changing too fast if other input was held
[*] Double colon in "New field" quest
[*] When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
[*] Pressing button for starting game 2 times in a row results in bugged background
[*] Looking at the cauldron in the kitchen sometimes showed grate interaction instead
[*] Mothers holding invisible infants
[*] Changing tool while aiming with the bow would keep right hand in aiming state for short time
[*] Washing in washtub consumed stamina
[*] Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
[*] NPCs that leave the player's village don't disappear when a season or day is skipped
[*] Bandits don't react when the player shoots them with a bow or crossbow from a distance
[*] NPC jerking when walking
[*] Reduced stuttering when turning the mount
[*] Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
[*] Position of planer in woodshed for male NPCs
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Rendering optimizations
[*] Added Broadleaf Plantain to starting inventory
[*] Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
[*] Sowing animation now doesn't cancel after interacting with field chunk
[*] Filling waterskin, bucket or lighting a campfire no longer consumes stamina
[*] Reduced jittering of knees/legs for horse and donkey when standing still
[*] Updated the way game counts selling stolen items towards achievement
[*] Replaced waterskin with wine bottle in barrel crafting animations
[*] Polish updated
[*] German updated
[*] Dutch updated
[*] Swedish updated
[*] Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources
[/list]