Hello everyone! We have a new update for the public stage. [h3]How to join the public staging?[/h3] Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*]Select the tab "BETAS".* [*]Enter this password below the dropdown in the field: MedievalStaging [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img] [list] [*]Press CHECK CODE [*]Use the drop down and select “release_build_staging”. This is the public stage. [*]Press Close [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused! [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor [*] Break slots for hunters in the hunting lodge. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Compass working incorrectly when mounted [*] Torch not usable while holding a sickle [*] Interaction UI not updating correctly when opening chests while holding interaction key [*] Calf sounds [*] If item is about to spoil in this season, then only the last stack of it will get spoiled [*] Animals not keeping their name after growing up [*] No input on a gamepad for building rotation [*] Unassigning notification if NPCs is unassigned from nothing. [*] When road is blocked by no permission, the icon is not darker [*] Inventory selected item changes when consumed item adds another item to inventory [*] During crafting empty bottles are not returned to inventory. [*] The quality of the player's character mesh sometimes changes in camera view [*] Doubled penalty to reputation for stealing items [*] Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer. [*] Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time [*] Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation. [*] Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground. [*] Mislabeled cow shed roof. [*] Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing. [*] Sometimes animal breeders enter the animal housing when they are working with the animals. [*] Log Fence doesn't remove grass. [*] Dialogues - problem with panning on right headphone. [*] Light flash when trying to equip torch underwater. [*] Player not being able to close quick slot menu using left or right mouse button while mounted [*] Strange head movement sometimes appearing when stopping or finishing crafting [*] Stopping animations not applying correctly [*] No torch shadows [*] Player was able to loot items while skinning [*] The milk in buckets while milking a cow looked odd. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Save and Load optimizations [*] Rendering optimizations [*] Memory optimizations [*] Notification sound for shooting in archer target. [*] Improvements to the effect of snow on the ground [*] Adjusted speed of young and small husbandry animals [*] Adjusted walking speed of adult/teenager NPCs to better match their animation [*] When the bandits move too far from their camp, they return to their camp running [*] Ida now gives Domagoj's crossbow in the correct moment [*] Equipped items condition is now displayed in the same way in both inventory and quick slot menu [*] Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount [*] Sorting items now no longer changes selected item to first on the list [*] German updated [/list]