Update to v1.0.0.9 - PUBLIC STAGING
Author: SwordsOfTheSouth,
published 2 years ago,
Hello everyone!
We have a new update for the public stage.
[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".*
[*]Enter this password below the dropdown in the field:
MedievalStaging
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img]
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “release_build_staging”. This is the public stage.
[*]Press Close
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
[*] Break slots for hunters in the hunting lodge.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Compass working incorrectly when mounted
[*] Torch not usable while holding a sickle
[*] Interaction UI not updating correctly when opening chests while holding interaction key
[*] Calf sounds
[*] If item is about to spoil in this season, then only the last stack of it will get spoiled
[*] Animals not keeping their name after growing up
[*] No input on a gamepad for building rotation
[*] Unassigning notification if NPCs is unassigned from nothing.
[*] When road is blocked by no permission, the icon is not darker
[*] Inventory selected item changes when consumed item adds another item to inventory
[*] During crafting empty bottles are not returned to inventory.
[*] The quality of the player's character mesh sometimes changes in camera view
[*] Doubled penalty to reputation for stealing items
[*] Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
[*] Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
[*] Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
[*] Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
[*] Mislabeled cow shed roof.
[*] Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
[*] Sometimes animal breeders enter the animal housing when they are working with the animals.
[*] Log Fence doesn't remove grass.
[*] Dialogues - problem with panning on right headphone.
[*] Light flash when trying to equip torch underwater.
[*] Player not being able to close quick slot menu using left or right mouse button while mounted
[*] Strange head movement sometimes appearing when stopping or finishing crafting
[*] Stopping animations not applying correctly
[*] No torch shadows
[*] Player was able to loot items while skinning
[*] The milk in buckets while milking a cow looked odd.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Save and Load optimizations
[*] Rendering optimizations
[*] Memory optimizations
[*] Notification sound for shooting in archer target.
[*] Improvements to the effect of snow on the ground
[*] Adjusted speed of young and small husbandry animals
[*] Adjusted walking speed of adult/teenager NPCs to better match their animation
[*] When the bandits move too far from their camp, they return to their camp running
[*] Ida now gives Domagoj's crossbow in the correct moment
[*] Equipped items condition is now displayed in the same way in both inventory and quick slot menu
[*] Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
[*] Sorting items now no longer changes selected item to first on the list
[*] German updated
[/list]