Update to v1.0.0.8 - PUBLIC STAGING
Author: SwordsOfTheSouth,
published 2 years ago,
Hello everyone!
We have a new version for the public stage. Check it out!
[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".*
[*]Enter this password below the dropdown in the field:
MedievalStaging
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img]
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “release_build_staging”. This is the public stage.
[*]Press Close
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Items sorting in inventory and during trading/transferring.
[*] "Holding ""F"" or ""X"" changes people's needs in whole category"
[*] Custom name for animals
[*] Key binding now recognizes mouse buttons.
[*] Checking the size of all saves in saves folder.
[*] Over 40 new random places generated on the map
[*] Game mode setting for stopping dropped food from spoiling
[*] Slight camera shakes when using tools or hitting objects
[*] Added option to disable camera shakes in gameplay settings
[*] Added option to disable character's breathing in gameplay settings
[*] New dialogue sounds (69 new voice colors): Farewell, first time greeting, Greeting, Vendor
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Changed the way the achievements are written, this should hopefully lower the possibility of achievement writing fail, which prevented any other achievement to be obtained until the game restarts.
[*] Waterskin with Water is a lot cheaper than regular waterskin.
[*] Player can talk to NPC after removing NPC from the village
[*] Some cases where NPCs sleep on the floor
[*] Some cases where the workstations work on their own
[*] Some cases where the NPC gets up from the bench and the player catches him to talk, the NPC runs away
[*] Racimir can move in with alien women without being married to them
[*] The starting health and damage options don't affect bandits
[*] Mount no longer spawns from the ground when summoned of assigned to building
[*] Player is adjusting his rotation properly now when riding on donkey
[*] Weight of Wooden Vial is too high
[*] Wooden gate had wrong texture.
[*] Incorrect warning when placing a Fishing Hut on uneven ground.
[*] Wrong setting name for "Korean"
[*] In some languages text is chopped when giving gift to Females
[*] Sometimes dismount action key bind is missing
[*] Wrong expiration time in journal
[*] Dropped milk when turns to sour milk loses all capacity
[*] Displayed numbers of potion effects (stamina, food, water) are not correct
[*] No lighting in door module for residential buildings.
[*] Clay deposit looks wrong in winter.
[*] The fruit on the fruit trees did not react to the wind.
[*] Cases where the AI is unable to enter a building have been reduced.
[*] NPCs animations sometimes pause when they are standing looking at a bench, chair or workbench, until they finally start interacting
[*] Stubborn horses not walking out from the stable, wanting to cuddle with other horses and do important horse stuff like discussing world domination.
[*] Horses walking really slow in some cases
[*] Foal movement animations do not match their movement speed
[*] Gates have wrong notification when trying to place them in unavailable spot
[*] Dismount action is not assigned to any key after resetting key binds to default.
[*] Items are not assigned to the heir when player transfers to heir on death
[*] Player switch to tool holding pose even though empty quick slot was selected
[*] Transition animations being interrupted causing weird stuttering
[*] Crossbow changing position in player hands when stopping during crouching and aiming
[*] Throwing Rock damage not being affected by the "pull strength"
[*] Rocks attaching to fish when fish is killed.
[*] Player tool animation not being interrupted on season skip
[*] Gates affecting NPCs path preference - they could choose a longer path instead of going through the gate
[*] Bandits floating dead in some cases (What sinister magic was at work here?)
[*] Challenges ending too soon
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Head bobbing algorithm improvements
[*] Snow improvements on bridges, stairs and planks.
[*] Numerous improvements in post-processing
[*] The duration of the day has been lengthened and the night shortened.
[*] The length of the day depends on the season.
[*] Gates now open wider.
[*] Gates can now be placed on player's roads.
[*] Further animal IK improvements
[*] Quests now can be untracked (Chapters cannot be untracked)
[*] If text in options will be too long, then there will be sliding animation
[*] Equipped or assigned items will not be taken from player in deliver quests
[*] Sorting now sorts all items together without division to categories
[*] Updated system for key binding, now it's possible to change bound key for every action.
[*] Quickslots for some keyboard layouts now must be remapped manually in key bind menu
[*] Removed odd white lines in scroll bars
[*] Rendering optimizations
[*] Horse animation transitions are now smoother while accelerating
[*] Time left for objective is now not visible if objective is done
[*] Seasons left for quest to complete is now not visible if quest is completed or failed
[*] Default framerate set to 60
[*] Improved snapping NPCs to interaction points
[*] Turn in place animation speed and angles
[*] Throwable rock damage changed to 5 instead of 10
[*] German updated
[*] Polish updated
[*] Dutch updated
[*] Swedish updated
[/list]