Update to v1.0.0.7 - PUBLIC STAGING
Author: SwordsOfTheSouth,
published 3 years ago,
Hello everyone!
We updated the game on the Public Stage branch.
[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".*
[*]Enter this password below the dropdown in the field:
MedievalStaging
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img]
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “release_build_staging”. This is the public stage.
[*]Press Close
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Razer chroma system.
[*] Randomization of the number of items in random locations on the map
[*] Over 30 new random places generated on the map
[*] Quest tracker now also always tracks current chapter in addition to tracked quest
[*] Tutorial pop up video about chapters displayed after completing first chapter
[*] Shadows can now be turned off
[*] Brightness slider in graphics settings
[*] New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting
[*] New dialogues sounds for adult and old NPC (14 new voice color): Vendors
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Blood not spawning correctly from fleeing and bleeding animals
[*] Villagers don't light campfires
[*] Cases where there was no castellan after loading the game and Uniegost returned after skipping season
[*] Cases where Alwin is in wrong place and has wrong tasks in shooting contest
[*] Cases where new castellan is named Uniegost
[*] Sometimes there is no apparent reason why a building can't be placed
[*] Some animals make the sound of wood when the player hits them, now it's the sound of meat
[*] Warm-blooded achievement is not working properly on save
[*] Builder's Hut is not visible in Technology tab
[*] On the player's death, the game is not paused which may lead to timed autosave during death screen
[*] Timer is displayed in Alwin's story II
[*] Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time
[*] Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game
[*] Bandit ragdoll when loading while they are dead and far from player
[*] Fish space program defunded - fish hit by spears should be less likely to fly away
[*] Iron bar gives Building Technology instead of Crafting Technology
[*] Animals sometimes take up feed too slowly
[*] Fall damage when mounted starts combat for the player
[*] Possibility to interact with campfires, beds while on horse
[*] Possibility to interact with objects while dismounting
[*] Player stays on horse when dying and switching to heir
[*] NPCs create empty wine bottle whenever they make wine from juice
[*] Possibility for player to get stuck in falling animation when interacting with horse
[*] Not being able to produce poisoned bolts
[*] The recipe for "Wooden Table" is placing a "Log Table" instead
[*] Not being able to ask Raimund about wild animals
[*] Washing interaction is no longer quicker when holding a hammer
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Rendering optimizations
[*] Optimization of some systems
[*] Quest to pay the taxes is now marked as Challenge instead of Chapter
[*] House (the biggest one) now requires 1500 technology instead of 7500
[*] If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes
[*] A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots
[*] Player responses in dialogue are now with scroll bar
[*] Cutscenes are now skippable after 2 seconds
[*] Current torch is not burning out during dialogue
[*] Wild animals will roam more when not in fleeing state
[*] Adjusted head collisions for various animals
[*] Body collisions for deer
[*] Player can throw spears in the water again but cannot use bow while in deep water
[*] Bandits’ ragdoll optimization
[*] Blend time for blocking animations
[*] Farm Development Stage building limit increased
[*] Improved shadow quality on low settings
[*] Wooden vials price lowered
[*] Lowered reputation requirements for hiring villagers
[*] Jumping now interrupts interaction timer
[*] Hungarian returned to game
[*] German updated
[*] Dutch updated
[*] Polish updated
[*] Korean updated
[/list]