Hello everyone! We updated the game on the Public Stage branch. [h3]How to join the public staging?[/h3] Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*]Select the tab "BETAS".* [*]Enter this password below the dropdown in the field: MedievalStaging [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img] [list] [*]Press CHECK CODE [*]Use the drop down and select “release_build_staging”. This is the public stage. [*]Press Close [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused! [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Razer chroma system. [*] Randomization of the number of items in random locations on the map [*] Over 30 new random places generated on the map [*] Quest tracker now also always tracks current chapter in addition to tracked quest [*] Tutorial pop up video about chapters displayed after completing first chapter [*] Shadows can now be turned off [*] Brightness slider in graphics settings [*] New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting [*] New dialogues sounds for adult and old NPC (14 new voice color): Vendors [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Blood not spawning correctly from fleeing and bleeding animals [*] Villagers don't light campfires [*] Cases where there was no castellan after loading the game and Uniegost returned after skipping season [*] Cases where Alwin is in wrong place and has wrong tasks in shooting contest [*] Cases where new castellan is named Uniegost [*] Sometimes there is no apparent reason why a building can't be placed [*] Some animals make the sound of wood when the player hits them, now it's the sound of meat [*] Warm-blooded achievement is not working properly on save [*] Builder's Hut is not visible in Technology tab [*] On the player's death, the game is not paused which may lead to timed autosave during death screen [*] Timer is displayed in Alwin's story II [*] Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time [*] Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game [*] Bandit ragdoll when loading while they are dead and far from player [*] Fish space program defunded - fish hit by spears should be less likely to fly away [*] Iron bar gives Building Technology instead of Crafting Technology [*] Animals sometimes take up feed too slowly [*] Fall damage when mounted starts combat for the player [*] Possibility to interact with campfires, beds while on horse [*] Possibility to interact with objects while dismounting [*] Player stays on horse when dying and switching to heir [*] NPCs create empty wine bottle whenever they make wine from juice [*] Possibility for player to get stuck in falling animation when interacting with horse [*] Not being able to produce poisoned bolts [*] The recipe for "Wooden Table" is placing a "Log Table" instead [*] Not being able to ask Raimund about wild animals [*] Washing interaction is no longer quicker when holding a hammer [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Rendering optimizations [*] Optimization of some systems [*] Quest to pay the taxes is now marked as Challenge instead of Chapter [*] House (the biggest one) now requires 1500 technology instead of 7500 [*] If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes [*] A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots [*] Player responses in dialogue are now with scroll bar [*] Cutscenes are now skippable after 2 seconds [*] Current torch is not burning out during dialogue [*] Wild animals will roam more when not in fleeing state [*] Adjusted head collisions for various animals [*] Body collisions for deer [*] Player can throw spears in the water again but cannot use bow while in deep water [*] Bandits’ ragdoll optimization [*] Blend time for blocking animations [*] Farm Development Stage building limit increased [*] Improved shadow quality on low settings [*] Wooden vials price lowered [*] Lowered reputation requirements for hiring villagers [*] Jumping now interrupts interaction timer [*] Hungarian returned to game [*] German updated [*] Dutch updated [*] Polish updated [*] Korean updated [/list]