Hello everyone! We have another update, adding a few new things, most notably the Razer Chroma system, fixing and updating the game. After a short break Hungarian is back in the game. The new version number on the live branch is 1.0.0.7. [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Randomization of the number of items in random locations on the map [*] Over 30 new random places generated on the map [*] Quest tracker now also always tracks current chapter in addition to tracked quest [*] Tutorial pop up video about chapters displayed after completing first chapter [*] Razer chroma system. [*] Shadows can now be turned off [*] Brightness slider in graphics settings [*] New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting [*] New dialogues sounds for adult and old NPC (14 new voice color): Vendors [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Blood not spawning correctly from fleeing and bleeding animals [*] Villagers don't light campfires [*] Cases where there was no castellan after loading the game and Uniegost returned after skipping season [*] Cases where Alwin is in wrong place and has wrong tasks in shooting contest [*] Cases where new castellan is named Uniegost [*] Sometimes there is no apparent reason why a building can't be placed [*] Some animals make the sound of wood when the player hits them, now it's the sound of meat [*] Warm-blooded achievement is not working properly on save [*] Builder's Hut is not visible in Technology tab [*] On the player's death, the game is not paused which may lead to timed autosave during death screen [*] Timer is displayed in Alwin's story II [*] Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time [*] Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game [*] Bandit ragdoll when loading while they are dead and far from player [*] Fish space program defunded - fish hit by spears should be less likely to fly away [*] Iron bar gives Building Technology instead of Crafting Technology [*] Animals sometimes take up feed too slowly [*] Fall damage when mounted starts combat for the player [*] Possibility to interact with campfires, beds while on horse [*] Possibility to interact with objects while dismounting [*] Player stays on horse when dying and switching to heir [*] NPCs create empty wine bottle whenever they make wine from juice [*] Possibility for player to get stuck in falling animation when interacting with horse [*] Not being able to produce poisoned bolts [*] The recipe for "Wooden Table" is placing a "Log Table" instead [*] Not being able to ask Raimund about wild animals [*] Washing interaction is no longer quicker when holding a hammer [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Rendering optimizations [*] Optimization of some systems [*] Quest to pay the taxes is now marked as Challenge instead of Chapter [*] House (the biggest one) now requires 1500 technology instead of 7500 [*] If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes [*] A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots [*] Player responses in dialogue are now with scroll bar [*] Cutscenes are now skippable after 2 seconds [*] Current torch is not burning out during dialogue [*] Wild animals will roam more when not in fleeing state [*] Adjusted head collisions for various animals [*] Body collisions for deer [*] Player can throw spears in the water again but cannot use bow while in deep water [*] Bandits’ ragdoll optimization [*] Blend time for blocking animations [*] Farm Development Stage building limit increased [*] Improved shadow quality on low settings [*] Wooden vials price lowered [*] Lowered reputation requirements for hiring villagers [*] Jumping now interrupts interaction timer [*] Hungarian returned to game [*] German updated [*] Dutch updated [*] Polish updated [*] Korean updated [/list]