Hello everyone! We're updating the live version to v1.0.0.6. [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Tracker skill additionally highlights blood [*] New sounds for Planning Wood in Woodshed [*] Three new dialogues sounds for male child (1 voice color): Farewell, First time greeting, greeting [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] One of the signposts shows the wrong direction to Lesnica [*] Wrong descriptions for some items in the crafting menu [*] Some locations randomized on the map have incorrect amounts of items [*] Fish is flying out of the water after getting hit [*] NPCs eating or drinking from invisible items [*] If NPC is target of two quests and one requires items to deliver it sometimes blocks other quest from completing until required items are present [*] Empty Buckets of Water on the map [*] "Eat" text for drinking items instead of "drink" [*] Recurve bow technology mismatch [*] Technology unlocked schemes count mismatch for gates [*] Input for drink in HUD for empty waterskin [*] Affection is not visible for villagers owned by player [*] "Missing string table entry" for builder's hut's chest [*] The icon for "stew" shows a beet root, but there are no beet roots in the stew. [*] "Crafting" technology instead of "production" in radial menus [*] Iron spiked cudgel scheme missing in smithy III [*] Temporary fix for rare situation where tutorial videos or cutscene could freeze the game (black screen will remain but shouldn't freeze game) [*] Player being able to use tools before finishing dismounting [*] Items in villages sometimes restore themselves. [*] Fields and orchards sometimes placed incorrectly. [*] [spoiler]Uniegost returns after Story Uniegost VII[/spoiler] [*] [spoiler]Sometimes Alwin returns after Alwins Story IX[/spoiler] [*] [spoiler]Fenenna stays in the village after she said she would leave the valley[/spoiler] [*] If an item fell on herbalist workbench it was impossible to pick it up. [*] Sometimes after giving taxes their paid status did not save on autosave. [*] "Animal overcrowding" quest sometimes did not give rewards. [*] Strider achievement not working (if the player visited every village on their save already the achievement should unlock after going to any of them) [*] Bandits causing performance issues after getting killed [*] Alwin introducing himself as Racimir in the first dialogue of Alwin I side quest. [*] Spears do not fly through animal legs anymore; they bounce off instead. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Increased brightness at night [*] Hurt prey animals are now slowed down to 40% of their max speed [*] Aggresive animals are now slowed down when entering fleeing state [*] Animals will now stay still for a little bit on first hit with a projectile [*] More tracks during the search for Hugo [*] Text for objective to get crossbow for domagoj changed for better clarity [*] Domagoj's crossbow can be a wooden crossbow in Uniegost VI [*] Removed left side hit animation from Hammer, Pickaxe, Axe and Cudgel [*] Player won't be able to shoot underwater [*] Increased attack range for fox and badger [*] Increased attach chance for spears [*] Disabled starving hunter quest. [*] Henbane now only removes 2% alcohol but only increases poison by 2%. [*] Polish updated [*] German updated [*] French updated [/list]