Update to v0.6.0.4. - TEST BRANCH - UPDATED
Author: SwordsOfTheSouth,
published 3 years ago,
Hello!
We have an update for the test branch, including higher building limits and much more!
[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".
[img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img]
[*]Enter this password below the dropdown in the field:
[/list]
3v491vMVZnvp3
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “public_beta - Public Beta Branch”*.
[*]Press Close
[/list]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] New building - Market Stall.
[*] New profession - Store Keeper.
[*] New wild animal - Lynx.
[*] New Flirting system.
[*] New greeting dialogues.
[*] New dialogues for NPCs with different ages.
[*] New cutscene for the wedding.
[*] 20 new items - Gifts.
[*] New weapon - Wooden Crossbow.
[*] A new type of traveling merchant that sells exotic items - Gifts (Appears every season in one of the villages with a tavern).
[*] New feature in dialogues - Giving gifts. (One per season)
[*] New feature in dialogues - Wife's reactions to the state of the player's character.
[*] New feature in dialogues - The wife can give information to Herold on collecting enough resources to complete the challenge.
[*] New feature in dialogues - The wife can pass on taxes and debts.
[*] New feature in dialogues - The chance of a player's child finding and gifting a random item.
[*] New feature in dialogues - NPCs can point to the location of different vendors.
[*] New feature in dialogues - NPCs can point to the location of different farm animals (to buy).
[*] New feature in dialogues - Rumours. (Wife's additional dialogue lines)
[*] New feature in dialogues - NPCs do not want to talk if the character is dirty.
[*] New sounds for the forest rain.
[*] New feature - naming Fields, Orchards and Buildings.
[*] 26 new generatable places on the map.
[*] Hover effects on clickable UI elements.
[*] New label in building details that allows player to check what is stored in this building.
[*] Acceptation pop up when increasing skill level.
[*] Boar warning animation.
[*] Wolf warning animation.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] If the player has only orchards, loading the game does not assign orchards to the Barn.
[*] Collecting Hops by NPCs.
[*] Family relationships if an NPC died or was banished from the village.
[*] Family relationships when changing to an Heir.
[*] If an NPC wants to leave the village while talking to the player, the NPC will leave, and the player will stay in dialogue.
[*] Sometimes the NPC after getting up from the bench would stay and wait in a spot by the bench.
[*] NPCs (AI) are working if there are no right tools in the building.
[*] Setting the player's wife's affection after marriage.
[*] Some texts in the buttons have the wrong colour.
[*] The aquatic vegetation does not change colour according to the season.
[*] Wrong colouring of condition in workplace/house slot.
[*] Double clicks in some cases do not update visible inputs.
[*] In assignment menus some slots are partially cropped if list is too long.
[*] Incorrect labels for professions in assignment menus.
[*] Some of the soups do not satisfy thirst.
[*] Some of the statuses of buildings, people and animals are not displayed.
[*] Removing player's wife from the village makes children not present in the management.
[*] If last NPC on the management list is removed then all NPCs are highlighted.
[*] In UI there is a little invisible element that prevents clicking around the centre of the screen.
[*] Inputs do not refresh when in building details tabs are changed with a mouse click.
[*] "Open details" input instead of "show/hide list" when management organiser is selected.
[*] "Remove" input is not visible when closing NPC details.
[*] Sometimes scroll bar in building details is visible even if there is still place for adding worker to the building.
[*] The change house button does not disappear once the player already owns the house.
[*] Returning to previous selection in NPC assignment when selecting NPC for work results in unhighlighting preferred skill.
[*] If skill is at max level the input for increase level is still visible.
[*] Building status does not update on increase/decrease work intensity.
[*] Marrying an NPC from player's village has a pop up about new villager.
[*] Radial menus updating constantly instead of on change. (Warning: This can result in significant fps drop e.g., during seed selection)
[*] Unassigning animal or NPC from building does not refresh building status.
[*] Background for acceptation and slider pop ups are not filling the whole screen.
[*] Button for transferring to mount is visible even if there is no item to transfer.
[*] Input for transferring stack is visible even if there is no item to transfer.
[*] Selection blinking when the player is selecting dialogue option with a mouse.
[*] Pressing "tab" during skill acceptation or removing/relocating NPC family results in closing the whole UI instead of accepting pop up.
[*] Cursor in the radial menus jumps around when going from main section to sub sections of the menu.
[*] NPC icons on map in Management window are slimmer.
[*] When the production of an item is greater than 180 pieces per hour then the workers receive less skill points.
[*] When the production of an item is greater than 180 pieces per hour, the less resources are collected from the stores.
[*] Rabbit is changing behaviour to the incorrect when scared by the nearby player.
[*] Rabbit is setting its speed incorrectly when fleeing.
[*] Wolf and Boar flee too quickly when chasing the Player.
[*] Bear is not hitting the player when he should during standing attack animation.
[*] The Rooster is too loud and crowed too often.
[*] Minor description changes and fixes.
[*] Some of the animal spawners cannot be activated.
[*] Names of some farm animals.
[*] No snow on the mountains in the map background.
[*] In the caves the models load too late resulting in visible holes in the terrain.
[*] Going to bed at the end of the season triggers a double change of season.
[*] Fall damage is miscalculated.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Animals will now try to warn the player before the attack, giving a chance to escape unless the player attacks them or gets too close.
[*] If the player escapes into the building while being chased, the animal will disengage and return to its starting location.
[*] If the player attacks an animal during disengagement the animal will attack again and follow the player into the building this time.
[*] Animals will no longer attack the player in building unless provoked.
[*] Changed how hit detection is handled for animals when attacking.
[*] Wolf fleeing behaviour when scared by a torch.
[*] Improved shader for hair.
[*] Improved 3D model of a Woodshed.
[*] "Numerous changes in the vegetation and shape of the shorelines of lakes and streams. "
[*] Some of the generated places on the map have been moved to another location.
[*] Some of the generated places on the map have new items.
[*] Each village can have a maximum of 3 NPCs to recruit.
[*] Improved avoidance of NPCs sitting, talking, and working at workbenches by other NPCs.
[*] Player can talk with a Wife at night.
[*] Player can talk with toddlers.
[*] Improved NPC rotation when sitting and working at workbenches.
[*] NPCs can change activities in the morning.
[*] NPCs can use the sickle to cut crops in the field.
[*] Farmers need tools to work in the field.
[*] NPCs use tools (hold in their hands) exactly as the building took from storage.
[*] NPCs in neighbouring villages die of old age.
[*] In neighbouring villages, new families appear over time.
[*] Reset NPCs dialogue parameters after switching to the Heir.
[*] If the player's wife's affection drops to 0, the Wife (and no adult children) will leave the village.
[*] Workbenches now lit automatically when player starts interaction with them (Stove, Forge, Grates).
[*] The possibility to build outside the area of the available map has been blocked.
[*] Villagers require food and wood only during working hours (8:00-18:00). (10 hours instead of 24 hours)
[*] The display range of Wood values has been changed from 0 - 1 to 0 - 100.
[*] Thrown Fishing Spear will now only stick into fish.
[*] Projectile damage equation - damage should now be more consistent.
[*] People in recruitment no longer require Approval. They only require the appropriate level of Dynasty Reputation.
[*] Removed "Loyalty to the crown" challenge.
[*] The name of the field and orchard visible in the interaction.
[*] Improved readability of building selection in the technology list.
[*] The number of objects shown on the lists in the village management window has been increased.
[*] The width of the window with details of the selected object in the village management menu has been increased.
[*] Production and consumption rate parameters show values per day instead of per hour.
[*] The production tab in the building details now shows a summary of production and demand.
[*] The display of inhabitant skills in the details window has been improved.
[*] Inhabitants in the management window have the currently developed skill highlighted.
[*] Display of more statuses in the village management window.
[*] In field/orchard management the basic card now displays the actual field/orchard state and there is another tab for setting what NPCs should plant on the field.
[*] Fields too far from the Barn have an additional warning.
[*] When selecting a profession for an NPC, the required skill is shown.
[*] The player icon on the map in the village management window has an additional flashing animation.
[*] Visual improvements to the list of skills.
[*] Visual improvements to the item list.
[*] Animation of the poison level bar in the HUD and inventory.
[*] Titles of some management windows have been changed.
[*] Changed colouring in trading/transferring for selected item to match look of inventory tab.
[*] Reordered parameters on map -> temp, hour, season, year.
[*] Now production power is changed per 1% instead of 5%.
[*] Holding mouse clicked on the "increase/decrease" button in building's production tab will result in constant increasing/decreasing of production power.
[*] Displaying correct storage place and price for the selected item in inventory in item's details.
[*] Displaying item's capacity for the selected item in inventory in item's details.
[*] Better technology schemes click ability.
[*] Showing count of quests on the lists in journal.
[*] In dialogue UI the arrows are now indicating whether the NPC's affection has decreased after season change and the rate of decrease.
[*] During assignment if player clicks the slot from previous selection, it now returns to focus on that selection.
[*] Added notifications for cases when player wants to increase skill level that is not unlocked or when the player does not have required skill point.
[*] If building has no worker/inhabitant slots then the number is hidden in radial menu.
[*] "No items" text is visible if there are no items in inventory or during transferring/trading.
[*] Some items stats balance.
[*] Item description is now blank if there is no item instead of being hidden.
[*] Updated dialogue icons.
[*] Changes in technology requirements.
[*] Removing npcs from village or changing house for people now displays list with details of those NPCs.
[*] Double click on button on talent tree now increases selected skill level.
[*] Precision to one number after comma for HP, Food and Water in player's stats UI.
[*] Wood demand depends on the season. In summer, the wood demand is 50% less and in winter 50% more.
[*] Scroll for tutorial messages.
[*] Items with no food value (such as flour, seeds etc.) will now be stored in resource storage instead of food storage.
[*] Every NPC lose affection over time when the player does not speak with them.
[*] Changed skill Likeable to Inspiring Speech in Diplomacy Tree.
[*] Tax Optimalization skill name changed into Creative Accounting.
[*] The way "Empathy" skill works.
[*] The process of trying for a baby has been improved.
[*] IK behaviour with low FPS.
[*] IK updates for various animals and NPCs.
[*] Movement speed and animations for rabbits, wolves and deer.
[*] Russian language.
[*] German language.
[*] Hungarian language.
[*] Japanese language.
[*] Spanish language.
[*] Portuguese language.
[*] Polish language.
[*] Production system optimizations.
[*] Save file size optimizations.
[*] Increased building limits.
[*] Knowledge tab updated.
[*] Minor changes in map key descriptions.
[*] Minor changes in some crafting wheels descriptions.
[/list]
Changes made in v0.6.0.1.
[b]ADDED[/b]
[list]
[*] Wolf warning sounds.
[*] Warning animation for Lynx and Fox
[/list]
[b]FIXED[/b]
[list]
[*] Exotic Goods vendors become regular ownerless NPCs when loading the game.
[*] Toddlers sometimes walk away from the player during the conversation.
[*] Technology schemes can be bought with mouse even if technology is not unlocked.
[*] Exotic Goods vendor has no vendor icon on compass.
[*] Pressing quickslot inputs in game menu results in changing weapon when leaving game menu.
[*] Animals should now be properly slowed in water.
[*] Animals stopping their engaged state too early.
[*] Animals are playing a warning animation when they return to the starting location.
[/list]
[b]UPDATED[/b]
[list]
[*] Numerous optimizations.
[*] The field management window also shows the number of scheduled crops.
[*] Hiding HUD also hides crafting progress count and all notifications.
[*] Wolves now howl from time to time during idle state instead when start attacking the player.
[*] NPCs can change activities in the morning - improvements.
[*] Blending for warning animations for Fox, Wolf and Boar.
[*] French language.
[*] Ukrainian language.
[*] Russian language.
[/list]
The new items in v0.6.0.2
[b]ADDED[/b]
[list]
-
[/list]
[b]FIXED[/b]
[list]
[*] Some items have their production intensity reset when the save file is reloaded.
[*] The tool used by production buildings resets when the save file is reloaded.
[*] Sewing Hut and Workshop gave few technology points every time on load.
[*] When checking what chest contains through building details menu the items are sometimes duplicated.
[*] Some neighbors die too early (resurrect after season change)
[/list]
[b]UPDATED[/b]
[list]
[*] Optimalization of NPCs
[*] German language.
[*] Hungarian language.
[*] Turkish language.
[*] Japanese language.
[/list]
The new items in v0.6.0.3
[b]ADDED[/b]
[list]
[*] Warning animation for Wisent and Bear.
[*] Boar warning sounds.
[/list]
[b]FIXED[/b]
[list]
[*] Missing lumberjack vendor in Lesnica.
[*] Failed story quests when NPCs die too early.
[*] Wrong animation of sowing from a simple bag for field workers.
[*] Wife doesn't show up at home at a certain time after talking about the baby.
[*] Farmers don't use seeds and fertilizer when they use a simple bag.
[*] Farmers hide a sickle or simple bag when moving from chunk to chunk (with the same field activity).
[*] Issue causing wrong textures appearing on hands when taking off gloves.
[*] An issue that caused the animals to loop the warning animation if the player enterted a building during warning state.
[*] Animation for innkeepers and vendors aren't looping correctly.
[*] Loop for innkeeper montages.
[*] Some dialogues are cut short in some languages.
[/list]
[b]UPDATED[/b]
[list]
[*] Reduced Kaptorga weight.
[*] NPCs don't work when production is not set.
[*] NPCs are cutting with sickle animation.
[*] Polish language.
[*] Spanish language.
[*] Russian language.
[*] Ukrainian language.
[/list]
The new changes, additions and fixes from v0.6.0.4
[b]ADDED[/b]
[list]
[*] Bear warning sounds.
[*] Fox warning sounds.
[*] Giving gifts now also adds diplomacy skill points.
[/list]
[b]FIXED[/b]
[list]
[*] Blocked flirting with gift vendors.
[*] Same vendors in one village.
[*] NPC statuses are not updated out of working hours.
[/list]
[b]UPDATED[/b]
[list]
[*] Chinese language.
[*] Brazilian language.
[*] Swedish language.
[*] Dutch language.
[*] Polish language.
[*] Exotic Goods vendor icon.
[/list]