Update to v0.5.1.1. - TEST BRANCH - UPDATED!
Author: SwordsOfTheSouth,
published 3 years ago,
[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".
[img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img]
[*]Enter this password below the dropdown in the field:
[/list]
3v491vMVZnvp3
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “public_beta - Public Beta Branch”*.
[*]Press Close
[/list]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
[h2]ADDED[/h2]
[list]
[*] A new system for dynamic environmental sound. Wind and bird sound dependent on the number of trees near the player. (Work in progress)
[*] Miners dig in the cave walls.
[*] New sounds for wind in forests.
[*] New sounds for birds. (Work in progress)
[*] New sounds of fishing for NPCs - idle (water movement), catch and miss.
[/list]
[h2]FIXED[/h2]
[list]
[*] Strange collisions of bolts.
[*] Reduced instances of animals appearing on trees, rocks and other objects.
[*] Wild animals sometimes appear in the player's village.
[*] Some building modules break too quickly.
[*] Alwin's story VIII and IX quests are bugging on load.
[*] Character is leaning twice when stopping crafting during default crafting animation.
[/list]
[h2]UPDATED[/h2]
[list]
[*] Czech language.
[*] Hungarian language.
[*] Ukrainian language.
[*] Swedish language.
[*] Russian language.
[*] Bucket crafting and production is now in Workshop I.
[*] Increased wildlife numbers.
[*] Increased the employee limit at the Mine from 2 to 6 people.
[*] Lowered the employee limit in Barn II from 8 to 6 people and in Barn III from 12 to 8 people.
[*] Bag radial menu now shows the season when the player can sow/plant and harvest/collect.
[*] Sounds for Horse, Donkey, Deer - deleted whinny sounds from run / sprint - added more in idle.
[*] More natural animal eating sounds.
[*] More natural animal breathing sounds.
[*] Terrain rearrangement near Hornica - mountains loom over the village.
[*] Inverted kinematics for some animals.
[*] Inverted kinematics for player and NPCs.
[*] Decreased movement speed for Buck, Doe and Wolf.
[*] Dodging attacks and escaping without sprinting from animals that are not wounded should be more difficult now.
[*] Slightly increased movement speed for Boar and Bear.
[*] Lowered chance for bear to play the standing attack animation.
[/list]
[h2]Change Log v.0.5.1.1.[/h2]
[b]ADDED[/b]
[list]
[*] Autosave on completing quest.
[*] New sounds for rain (non-forested areas only).
[/list]
[b]FIXED[/b]
[list]
[*] One of the road signs indicates the wrong village.
[*] Bug erasing quests on load.
[*] Bug with NPCs appearing and moving around the Tavern's grates and stoves.
[/list]
[b]UPDATED[/b]
[list]
[*] Rendering optimization.
[*] Numerous changes in the numbers of resources extracted from animals.
[*] Russian language.
[*] Scheme for Stone Spear is now in Hunting Lodge I.
[*] Scheme for Daub is now in Barn I.
[*] Changed crafting recipe for Wooden Wheel and Bucket.
[*] Changed the price for the Bucket.
[/list]