[h3]How to join the test branch?[/h3] Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*]Select the tab "BETAS". [img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img] [*]Enter this password below the dropdown in the field: [/list] 3v491vMVZnvp3 [list] [*]Press CHECK CODE [*]Use the drop down and select “public_beta - Public Beta Branch”*. [*]Press Close [/list] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels those builds as "beta"(see bullet points), so do not be too confused! [h2]ADDED[/h2] [list] [*] A new system for dynamic environmental sound. Wind and bird sound dependent on the number of trees near the player. (Work in progress) [*] Miners dig in the cave walls. [*] New sounds for wind in forests. [*] New sounds for birds. (Work in progress) [*] New sounds of fishing for NPCs - idle (water movement), catch and miss. [/list] [h2]FIXED[/h2] [list] [*] Strange collisions of bolts. [*] Reduced instances of animals appearing on trees, rocks and other objects. [*] Wild animals sometimes appear in the player's village. [*] Some building modules break too quickly. [*] Alwin's story VIII and IX quests are bugging on load. [*] Character is leaning twice when stopping crafting during default crafting animation. [/list] [h2]UPDATED[/h2] [list] [*] Czech language. [*] Hungarian language. [*] Ukrainian language. [*] Swedish language. [*] Russian language. [*] Bucket crafting and production is now in Workshop I. [*] Increased wildlife numbers. [*] Increased the employee limit at the Mine from 2 to 6 people. [*] Lowered the employee limit in Barn II from 8 to 6 people and in Barn III from 12 to 8 people. [*] Bag radial menu now shows the season when the player can sow/plant and harvest/collect. [*] Sounds for Horse, Donkey, Deer - deleted whinny sounds from run / sprint - added more in idle. [*] More natural animal eating sounds. [*] More natural animal breathing sounds. [*] Terrain rearrangement near Hornica - mountains loom over the village. [*] Inverted kinematics for some animals. [*] Inverted kinematics for player and NPCs. [*] Decreased movement speed for Buck, Doe and Wolf. [*] Dodging attacks and escaping without sprinting from animals that are not wounded should be more difficult now. [*] Slightly increased movement speed for Boar and Bear. [*] Lowered chance for bear to play the standing attack animation. [/list] [h2]Change Log v.0.5.1.1.[/h2] [b]ADDED[/b] [list] [*] Autosave on completing quest. [*] New sounds for rain (non-forested areas only). [/list] [b]FIXED[/b] [list] [*] One of the road signs indicates the wrong village. [*] Bug erasing quests on load. [*] Bug with NPCs appearing and moving around the Tavern's grates and stoves. [/list] [b]UPDATED[/b] [list] [*] Rendering optimization. [*] Numerous changes in the numbers of resources extracted from animals. [*] Russian language. [*] Scheme for Stone Spear is now in Hunting Lodge I. [*] Scheme for Daub is now in Barn I. [*] Changed crafting recipe for Wooden Wheel and Bucket. [*] Changed the price for the Bucket. [/list]