A new update for the test branch. [h3]IMPORTANT[/h3] Some languages like Simplified Chinese are still work in progress! [h3]How to join the test branch?[/h3] Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*]Select the tab "BETAS". [img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img] [*]Enter this password below the dropdown in the field: [/list] 3v491vMVZnvp3 [list] [*]Press CHECK CODE [*]Use the drop down and select “public_beta - Public Beta Branch”*. [*]Press Close [/list] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels those builds as "beta"(see bullet points), so do not be too confused! [h2]Update Notes[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] New sounds for Rabbit trap: open and close. [*] New sounds for Donkey. [*] New sounds for Blacksmithing: forge with bellows. [*] New sounds for Blacksmithing: anvil - hardening in bucket. [*] Swedish language. [*] Dutch language. [*] New resource deposits: Copper, Tin, Iron, Salt. [*] New resource items: Copper Ore, Tin Ore, Copper Bar, Tin Bar, Bronze Bar, Iron Bar. (Some NPC production settings may reset now) [*] New copper tools/weapons: Hammer, Axe, Hoe, Shovel, Sickle, Knife, Arrow, Bolt, Spear. [*] New bronze tools/weapons: Hammer, Axe, Hoe, Shovel, Sickle, Scythe, Knife, Arrow, Bolt, Spear, Pickaxe. [*] New animations for NPCs working in the Tavern. [*] New workbench: Forge. [*] New vendor presets system. [*] Family for Raimund. (In saved games they will spawn after the season change) [*] Dough will now appear on the bakery shovel and in the stove before becoming baked food. [*] Fish or Meat will now appear on the Firebox during crafting. [*] New village - Tutki. (Formerly Raimund's home) [*] New system that generates interesting places on the map each season such as carts with items. (Old carts on the map are now belong to this system) [*] New mount: Donkey. Can be bought in the new village - Tutki. (They will spawn in saved games after the season change) [*] Compass icons for specific vendor types. [*] Status icons next to the NPC names when interacting with them. [*] Forge now has a fire during crafting. [*] Firebox in Tavern now has a fire during crafting. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] When saving the game, wild animals will now remember their HP and position. [*] Transferring whole stack of coins. (The decimal value was left in the inventory) [*] Sometimes the numbers of transferred/dropped items are wrong. [*] Trying to assign people to a building while having no villagers displays "no building" instead of "no people". [*] Cannot skip intro with gamepad. [*] Hop and fruit trees do not show as ready to harvest in the field menu. [*] Terrain has too low grid density at high FOV values. [*] Levitating trees on the map. [*] Animal buttons cannot be clicked in the assignment menus. [*] Chopped trees left alone drop infinite feathers with each save/reload. [*] Chopped trees after loading the game turn into regular logs with a different rotations, so they sometimes fall under the map. [*] Mothers are still assigned to the workplace first season after childbirth. [*] Alwin story V - if he is sitting when the player accepts the quest, he does not get up and follow. [*] Fish does not light up in inspector mode, after being shot. [*] Reduced the occurrence of an issue with dangling NPCs over seated NPCs. [*] Cutting branches from a felled tree and chopping it into logs does not give any technology points. [*] Wrong hit sounds of House and Hen House foundations. [*] Sometimes the horse "zips" to the player when summoned. [*] The player can sometimes fall under the map after using the unstuck. [*] Different items appear in hand than on HUD. [*] Horse will now be more likely to stop when walking into objects. [*] The player can mount another horse when being already on a horse. [*] The player can freeze in aiming state after opening and closing menu during aiming. [*] Mouse input still registers while in ESC menu. [*] House problems after switching to the heir. [*] Sometimes an NPC with a torch has an idle animation (e.g., crossing hands) when the player is talking to it. [*] Builder Trance does not work for fences. [*] On season change the character will not be teleported to home, when the character is sitting on a horse. [*] If the player stopped crafting before finishing all the items, the workbench animations are playing anyway. [*] Issue causing player to stand/sit too far away from loom, spinning/pottery wheel if player cancelled crafting before character was able to fully move to the position. [*] Hammer mode menu can be displayed during Event card. [*] Fish Tart now uses Salted Fish instead of Dried Fish. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Sounds in new animations of cooking: Cauldron and Firebox, for Male and Female NPC. [*] The frequency of sounds for farm animals has been reduced. [*] Mixed sounds of wind. [*] Item descriptions. [*] Building descriptions. [*] Skills descriptions. [*] Technologies descriptions. [*] Furniture descriptions. [*] Knowledge tab descriptions. [*] Tutorial messages. [*] NPCs now fertilize chunks on fields (with set target seeds) regardless of a season. [*] Dialogue UI. [*] Radial menus icons. [*] English language. [*] Brazilian language. [*] French language. [*] Czech language. [*] Turkish language. [*] Italian language. [*] Russian language. [*] Polish language. [*] Ukrainian language. [*] German language. [*] Chinese language. [*] Spanish language. [*] Interacting with chest in buildings shows the name of that building. [*] Changed the building name from Sewing to Sewing Hut. [*] Changed the workstation name from Spinning Wheels to Spinning Wheel. [*] Changed name for item parameter from Health Points to Durability. [*] Changed name from Fertilizer to Fertiliser. [*] Changed name for skill and technology from Crafting to Production and Production Technology. [*] Changed name for category in Tailoring Table from Tailoring to Miscellaneous. [*] The name of the points required for next level in skill are now Experience Points instead of Skill Points. [*] Changed name for the professions in Barn to Farmer (works on fields and orchards) and Barn Worker (threshes grain and produces other items). [*] Hidden HUD allows to use Inventory tab etc. [*] Feathers are collected automatically after felling the tree. [*] Many of the already existing interactions provide additional Technology Points. [*] The assortment of vendors has been increased. [*] The number of vendors on the map has been increased. [*] Stable technology requirement lowered from 5000 to 2000. [*] Apiary technology requirement lowered from 9000 to 5000. [*] Field management is not cropped during seed selection. [*] The number of seasons to complete Challenges increased by 1. [*] Traveling merchant Event - new option if the player has diplomacy maxed out. [*] Decreased items icon size in quickslot radial menu. [*] Food that is being fried now changes depending on the recipe. [*] Firebox animation for the player is now faster. [*] Item selection optimizations. [*] Anvil and Forge models. [*] Anvil animations for the player and NPCs. [*] Forge animations for the player and NPCs. [*] Night Rider talent no longer increases animation speed for the horse. [*] Scythe holding animation for NPCs. [*] Spears and Throwing Rocks will now automatically start aiming if the player has more than one of them in the inventory and is holding right action button after throwing. [*] The duration of the alcohol intoxication effect is increased. [*] Some iron items, feathers and wines had their parameters changed. [*] Some items e.g., saddlebags or Saddle no longer require Iron in production and now use Tin Bar instead. [*] Workers and animals limits are now added to the description in building radial menu. [*] Smithy recipes are now sorted in a different way. [*] The length of the cave depends on whether it has a Mine building. [*] Toddlers have more clothes to put on. [/list] [h3] Update to v0.5.0.1.[/h3] [b]ADDED[/b] [list] [*] Double click detection in UI. [*] Icon for flirting option in dialogue. [*] New sounds for the Bull. [*] Crafting menu displays information about recipe: durability, price, food, water etc. [*] New music in game. [/list] [b]FIXED[/b] [list] [*] When talking to seamstress they have the tavern icon instead of sewer. [*] Saving and reloading makes fresh chopped logs disappear. [*] When using inspector mode, you are unable to see fresh chopped logs. [*] NPCs from a player's village with the profession of vendor. [*] HUD tutorial does not scale properly for different aspect ratios. [*] HUD knowledge tutorial now also hides when HUD should be hidden. [*] Getting on a mount illuminates the cave. [*] When Alwin sits during a quest where the player supposed to take him somewhere, he cannot get up. [*] Some quests require iron tools but now they are further in the Technology. [*] Donkey is "kicking". [*] Bronze Spear is disappearing after being thrown. [*] Bronze Bolt mesh rotation. [*] Spears or arrows stuck in trees might keep hovering in the air after cutting down the tree. [*] Camera movement is cancelling timed interactions if the player was within max interaction distance from interacted object. [*] An issue causing the player to be stuck when trying to mount while crouching. [*] Being able to open sleep menu at campfire in small simple house. [/list] [b]UPDATED[/b] [list] [*] The age of the animals is considered in production. [*] Toddler idles animations in fall and winter. [*] Toddler walking animation. [*] New model for the mine building. [*] Czech language. [*] Polish language. [*] Portuguese language. [*] Dutch language. [*] Swedish language. [*] Spanish language. [*] The position of horse equipment in inventory. [*] Economy changed. The base selling factor is now 50% instead of 35% and buy factor is now 150% instead of 200%. [*] Animals price with same new price factors as items. [*] Nerfed last level of barter skill so now it gives 30% instead of 40%. [*] Music in game. [*] Sounds for Foal Male, Foal Female, Bull, Calf Male, Calf Female. [*] NPC name changed from Racimir to Racimiar. [*] Caves with the built Mine are lighted by torches. [*] Item related inputs in HUD are now hidden when the player is on mount. [*] Adjusted chance to destroy for bronze and copper arrow/bolts depending on material type. [/list] [h3] Update to v0.5.0.2.[/h3] [b]ADDED[/b] [list] [*] New Tool/Weapon - Stone Pickaxe. [*] New Tool - Bronze Shearing Scissors. [*] New icons for recipes and crafting categories. [*] Fire for Stove. [*] Player now must start a fire before being able to use Stove, Forge or Cauldrons for crafting. [*] Custom game mode modifier for increasing building limits up to 200% of the basic value. [*] New sounds of sweat wiping for NPC. [*] New sounds of head scratching for NPC. [/list] [b]FIXED[/b] [list] [*] Animation loop times for Quern, Loom, Spinning Wheel, and Wine Barrel. [*] When talking to Seamstress they have the Tavern icon instead of Sewing Hut. [*] Too fast leveling from grains. [*] The Mine has zero condition. [*] When picking up stuff, instead of looking directly at items, the player must look above them to pick them up. [*] Juice Press working animation for female NPC. [*] Quern animation desynchronizing when the player is crafting. [*] Reduced NPCs "bouncing" after getting up from benches or stools. [*] Farmer's Trans does not work for harvesting vegetables. [*] Vendors are selling Rot. [*] Bronze Knife cannot be produced. [*] Infinite bolts with crossbow if the player unequipped them after reloading the crossbow. [*] Reduced the number of cases of the invisible force moving NPCs away from the workstations. [*] An option to exit map border when dismounting. [/list] [b]UPDATED[/b] [list] [*] The cave with the Mine building has signs pointing in the direction of the exit. [*] Japanese language. [*] Swedish language. [*] Polish language. [*] Brazilian language. [*] German language. [*] Italian language. [*] Spanish language. [*] Portuguese language. [*] Dutch language. [*] Czech language. [*] Turkish language. [*] Russian language. [*] Ukrainian language. [*] Updated donkey icon in the inventory. [*] Soup in the cauldrons now is boiling when cooking. [*] Increased weights from 20 and 40 max to 30 and 60 max for Donkey. [*] Icon for "all" item category. [*] Technology rewards for completing quests now have "technology" word for more clarity. [*] Being drunk only affects player movement with player input. [*] Added Meat to a Pigsty vendor. [*] Lowered resource cost for Vegetable Soup. [/list]