Update to v0.5.0.2. - TEST BRANCH - UPDATED
Author: SwordsOfTheSouth,
published 3 years ago,
A new update for the test branch.
[h3]IMPORTANT[/h3]
Some languages like Simplified Chinese are still work in progress!
[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".
[img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img]
[*]Enter this password below the dropdown in the field:
[/list]
3v491vMVZnvp3
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “public_beta - Public Beta Branch”*.
[*]Press Close
[/list]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
[h2]Update Notes[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] New sounds for Rabbit trap: open and close.
[*] New sounds for Donkey.
[*] New sounds for Blacksmithing: forge with bellows.
[*] New sounds for Blacksmithing: anvil - hardening in bucket.
[*] Swedish language.
[*] Dutch language.
[*] New resource deposits: Copper, Tin, Iron, Salt.
[*] New resource items: Copper Ore, Tin Ore, Copper Bar, Tin Bar, Bronze Bar, Iron Bar. (Some NPC production settings may reset now)
[*] New copper tools/weapons: Hammer, Axe, Hoe, Shovel, Sickle, Knife, Arrow, Bolt, Spear.
[*] New bronze tools/weapons: Hammer, Axe, Hoe, Shovel, Sickle, Scythe, Knife, Arrow, Bolt, Spear, Pickaxe.
[*] New animations for NPCs working in the Tavern.
[*] New workbench: Forge.
[*] New vendor presets system.
[*] Family for Raimund. (In saved games they will spawn after the season change)
[*] Dough will now appear on the bakery shovel and in the stove before becoming baked food.
[*] Fish or Meat will now appear on the Firebox during crafting.
[*] New village - Tutki. (Formerly Raimund's home)
[*] New system that generates interesting places on the map each season such as carts with items. (Old carts on the map are now belong to this system)
[*] New mount: Donkey. Can be bought in the new village - Tutki. (They will spawn in saved games after the season change)
[*] Compass icons for specific vendor types.
[*] Status icons next to the NPC names when interacting with them.
[*] Forge now has a fire during crafting.
[*] Firebox in Tavern now has a fire during crafting.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] When saving the game, wild animals will now remember their HP and position.
[*] Transferring whole stack of coins. (The decimal value was left in the inventory)
[*] Sometimes the numbers of transferred/dropped items are wrong.
[*] Trying to assign people to a building while having no villagers displays "no building" instead of "no people".
[*] Cannot skip intro with gamepad.
[*] Hop and fruit trees do not show as ready to harvest in the field menu.
[*] Terrain has too low grid density at high FOV values.
[*] Levitating trees on the map.
[*] Animal buttons cannot be clicked in the assignment menus.
[*] Chopped trees left alone drop infinite feathers with each save/reload.
[*] Chopped trees after loading the game turn into regular logs with a different rotations, so they sometimes fall under the map.
[*] Mothers are still assigned to the workplace first season after childbirth.
[*] Alwin story V - if he is sitting when the player accepts the quest, he does not get up and follow.
[*] Fish does not light up in inspector mode, after being shot.
[*] Reduced the occurrence of an issue with dangling NPCs over seated NPCs.
[*] Cutting branches from a felled tree and chopping it into logs does not give any technology points.
[*] Wrong hit sounds of House and Hen House foundations.
[*] Sometimes the horse "zips" to the player when summoned.
[*] The player can sometimes fall under the map after using the unstuck.
[*] Different items appear in hand than on HUD.
[*] Horse will now be more likely to stop when walking into objects.
[*] The player can mount another horse when being already on a horse.
[*] The player can freeze in aiming state after opening and closing menu during aiming.
[*] Mouse input still registers while in ESC menu.
[*] House problems after switching to the heir.
[*] Sometimes an NPC with a torch has an idle animation (e.g., crossing hands) when the player is talking to it.
[*] Builder Trance does not work for fences.
[*] On season change the character will not be teleported to home, when the character is sitting on a horse.
[*] If the player stopped crafting before finishing all the items, the workbench animations are playing anyway.
[*] Issue causing player to stand/sit too far away from loom, spinning/pottery wheel if player cancelled crafting before character was able to fully move to the position.
[*] Hammer mode menu can be displayed during Event card.
[*] Fish Tart now uses Salted Fish instead of Dried Fish.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Sounds in new animations of cooking: Cauldron and Firebox, for Male and Female NPC.
[*] The frequency of sounds for farm animals has been reduced.
[*] Mixed sounds of wind.
[*] Item descriptions.
[*] Building descriptions.
[*] Skills descriptions.
[*] Technologies descriptions.
[*] Furniture descriptions.
[*] Knowledge tab descriptions.
[*] Tutorial messages.
[*] NPCs now fertilize chunks on fields (with set target seeds) regardless of a season.
[*] Dialogue UI.
[*] Radial menus icons.
[*] English language.
[*] Brazilian language.
[*] French language.
[*] Czech language.
[*] Turkish language.
[*] Italian language.
[*] Russian language.
[*] Polish language.
[*] Ukrainian language.
[*] German language.
[*] Chinese language.
[*] Spanish language.
[*] Interacting with chest in buildings shows the name of that building.
[*] Changed the building name from Sewing to Sewing Hut.
[*] Changed the workstation name from Spinning Wheels to Spinning Wheel.
[*] Changed name for item parameter from Health Points to Durability.
[*] Changed name from Fertilizer to Fertiliser.
[*] Changed name for skill and technology from Crafting to Production and Production Technology.
[*] Changed name for category in Tailoring Table from Tailoring to Miscellaneous.
[*] The name of the points required for next level in skill are now Experience Points instead of Skill Points.
[*] Changed name for the professions in Barn to Farmer (works on fields and orchards) and Barn Worker (threshes grain and produces other items).
[*] Hidden HUD allows to use Inventory tab etc.
[*] Feathers are collected automatically after felling the tree.
[*] Many of the already existing interactions provide additional Technology Points.
[*] The assortment of vendors has been increased.
[*] The number of vendors on the map has been increased.
[*] Stable technology requirement lowered from 5000 to 2000.
[*] Apiary technology requirement lowered from 9000 to 5000.
[*] Field management is not cropped during seed selection.
[*] The number of seasons to complete Challenges increased by 1.
[*] Traveling merchant Event - new option if the player has diplomacy maxed out.
[*] Decreased items icon size in quickslot radial menu.
[*] Food that is being fried now changes depending on the recipe.
[*] Firebox animation for the player is now faster.
[*] Item selection optimizations.
[*] Anvil and Forge models.
[*] Anvil animations for the player and NPCs.
[*] Forge animations for the player and NPCs.
[*] Night Rider talent no longer increases animation speed for the horse.
[*] Scythe holding animation for NPCs.
[*] Spears and Throwing Rocks will now automatically start aiming if the player has more than one of them in the inventory and is holding right action button after throwing.
[*] The duration of the alcohol intoxication effect is increased.
[*] Some iron items, feathers and wines had their parameters changed.
[*] Some items e.g., saddlebags or Saddle no longer require Iron in production and now use Tin Bar instead.
[*] Workers and animals limits are now added to the description in building radial menu.
[*] Smithy recipes are now sorted in a different way.
[*] The length of the cave depends on whether it has a Mine building.
[*] Toddlers have more clothes to put on.
[/list]
[h3] Update to v0.5.0.1.[/h3]
[b]ADDED[/b]
[list]
[*] Double click detection in UI.
[*] Icon for flirting option in dialogue.
[*] New sounds for the Bull.
[*] Crafting menu displays information about recipe: durability, price, food, water etc.
[*] New music in game.
[/list]
[b]FIXED[/b]
[list]
[*] When talking to seamstress they have the tavern icon instead of sewer.
[*] Saving and reloading makes fresh chopped logs disappear.
[*] When using inspector mode, you are unable to see fresh chopped logs.
[*] NPCs from a player's village with the profession of vendor.
[*] HUD tutorial does not scale properly for different aspect ratios.
[*] HUD knowledge tutorial now also hides when HUD should be hidden.
[*] Getting on a mount illuminates the cave.
[*] When Alwin sits during a quest where the player supposed to take him somewhere, he cannot get up.
[*] Some quests require iron tools but now they are further in the Technology.
[*] Donkey is "kicking".
[*] Bronze Spear is disappearing after being thrown.
[*] Bronze Bolt mesh rotation.
[*] Spears or arrows stuck in trees might keep hovering in the air after cutting down the tree.
[*] Camera movement is cancelling timed interactions if the player was within max interaction distance from interacted object.
[*] An issue causing the player to be stuck when trying to mount while crouching.
[*] Being able to open sleep menu at campfire in small simple house.
[/list]
[b]UPDATED[/b]
[list]
[*] The age of the animals is considered in production.
[*] Toddler idles animations in fall and winter.
[*] Toddler walking animation.
[*] New model for the mine building.
[*] Czech language.
[*] Polish language.
[*] Portuguese language.
[*] Dutch language.
[*] Swedish language.
[*] Spanish language.
[*] The position of horse equipment in inventory.
[*] Economy changed. The base selling factor is now 50% instead of 35% and buy factor is now 150% instead of 200%.
[*] Animals price with same new price factors as items.
[*] Nerfed last level of barter skill so now it gives 30% instead of 40%.
[*] Music in game.
[*] Sounds for Foal Male, Foal Female, Bull, Calf Male, Calf Female.
[*] NPC name changed from Racimir to Racimiar.
[*] Caves with the built Mine are lighted by torches.
[*] Item related inputs in HUD are now hidden when the player is on mount.
[*] Adjusted chance to destroy for bronze and copper arrow/bolts depending on material type.
[/list]
[h3] Update to v0.5.0.2.[/h3]
[b]ADDED[/b]
[list]
[*] New Tool/Weapon - Stone Pickaxe.
[*] New Tool - Bronze Shearing Scissors.
[*] New icons for recipes and crafting categories.
[*] Fire for Stove.
[*] Player now must start a fire before being able to use Stove, Forge or Cauldrons for crafting.
[*] Custom game mode modifier for increasing building limits up to 200% of the basic value.
[*] New sounds of sweat wiping for NPC.
[*] New sounds of head scratching for NPC.
[/list]
[b]FIXED[/b]
[list]
[*] Animation loop times for Quern, Loom, Spinning Wheel, and Wine Barrel.
[*] When talking to Seamstress they have the Tavern icon instead of Sewing Hut.
[*] Too fast leveling from grains.
[*] The Mine has zero condition.
[*] When picking up stuff, instead of looking directly at items, the player must look above them to pick them up.
[*] Juice Press working animation for female NPC.
[*] Quern animation desynchronizing when the player is crafting.
[*] Reduced NPCs "bouncing" after getting up from benches or stools.
[*] Farmer's Trans does not work for harvesting vegetables.
[*] Vendors are selling Rot.
[*] Bronze Knife cannot be produced.
[*] Infinite bolts with crossbow if the player unequipped them after reloading the crossbow.
[*] Reduced the number of cases of the invisible force moving NPCs away from the workstations.
[*] An option to exit map border when dismounting.
[/list]
[b]UPDATED[/b]
[list]
[*] The cave with the Mine building has signs pointing in the direction of the exit.
[*] Japanese language.
[*] Swedish language.
[*] Polish language.
[*] Brazilian language.
[*] German language.
[*] Italian language.
[*] Spanish language.
[*] Portuguese language.
[*] Dutch language.
[*] Czech language.
[*] Turkish language.
[*] Russian language.
[*] Ukrainian language.
[*] Updated donkey icon in the inventory.
[*] Soup in the cauldrons now is boiling when cooking.
[*] Increased weights from 20 and 40 max to 30 and 60 max for Donkey.
[*] Icon for "all" item category.
[*] Technology rewards for completing quests now have "technology" word for more clarity.
[*] Being drunk only affects player movement with player input.
[*] Added Meat to a Pigsty vendor.
[*] Lowered resource cost for Vegetable Soup.
[/list]