Update to v0.4.0.7.
Author: SwordsOfTheSouth,
published 3 years ago,
[h2]Update Notes[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Dropping items from horse on the ground is possible only in range of 15 meters (like transferring).
[*] Input buttons for changing values in options menu.
[*] New sounds of the player washing in the Washtub.
[*] New sound of pouring water into the Washtub.
[*] Shading and windowed full screen in the graphics settings.
[*] Landmark - stream flowing through a cave.
[*] Auto-Run (Double tap Sprint button to activate).
[*] New sounds of wind.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Roasted, Salted and Dried Meat and Fish Meat has wrong technology reward.
[*] NPCs cannot craft unlocked clay items in Workshop II.
[*] Front roof of Workshop I has a sound of wood instead of a straw.
[*] Fire effects have too few particles on low quality settings.
[*] Some quests cannot be completed even though all their objectives are done.
[*] Changing steering to gamepad does not hide mouse cursor.
[*] Unlocking crafting scheme (through the radial menu) that also works for another recipe (like Stew with Meat/Salted Meat) does not unlock all recipes attached to this scheme.
[*] Blurry map.
[*] Horse can be summoned even if it is overloaded.
[*] The summoned horse moves at normal speed regardless of the load.
[*] Wolf can howl while being hit by the player.
[*] Animals can sometimes throw trees into outer space.
[*] The Foals sleep with their eyes open.
[*] The player can interact with the Washtub even though the text shows that the Bucked with Water is required.
[*] Washtub cleans the player when filled with water fully for the first time.
[*] Torch appears during crafting.
[*] After taking off the gloves, the wrong material appears on the hands.
[*] After removing the NPC with the Torch from the village, it leaves the Torch in the air.
[*] Talent "Skilled Farmer" does not work for cereals.
[*] Foliage quality settings does not work.
[*] NPCs are wearing multiple clothes at the same time.
[*] Animals are stopping completely when entering a water (swamps mainly).
[*] Movement speed for teenagers.
[*] Mounted horse is still moving when the player is in a dialogue with an NPC.
[*] NPCs are looking in the wrong direction during dialogue with the player.
[*] No visibility of the Poppy in the Inspector mode.
[*] Transferring to mount that is further than 15m from the player.
[*] Wrong sound for stone wall in Tavern III.
[*] Flickering mouse when changing controls to a gamepad.
[*] Dropping or transferring decimal coins is impossible in languages other than English.
[*] NPC list is not updating after removing an NPC from the village.
[*] NPCs block themselves in the orchards.
[*] NPCs have overly wide-open eyes while sitting.
[*] Orchards are taking Technology points from Building instead of Farming in Technology tab.
[*] The buttons’ visibility in options.
[*] Some quests have all goals completed but the quest cannot be completed.
[*] After changing the season, the player often appears in an occupied bed.
[*] Icon of Coins in the item description in Technology tab scheme.
[*] Color of building slot in NPC and animal details.
[*] Crash issue when summoning a mount.
[*] Foals do not have any info on the HUD (Foal: Male/Female).
[*] Inputs are not set to gamepad in the technology, map, trading, and options menu.
[*] Players can transfer items to a dead horse.
[*] Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
[*] The player can summon the horse when said horse is dead.
[*] The horse is walking away from the player or not coming closer to the player when it is summoned.
[*] Map quality.
[*] Player can assign horse as a mount without a saddle.
[*] An issue causing the player to appear smaller.
[*] Player falling on horse.
[*] Auto-run can be activated when in menu.
[*] Reduction of cases of "sliding" NPCs.
[*] Player no more slides after landing or running.
[*] Player getting stuck at workbenches when exiting it by using "Q".
[*] Some NPCs are outside the map.
[*] No effect of rain and snow particles on low and medium shadow quality settings.
[*] "Resources" text in radial menus is displayed when the player does not have Castellan's permission.
[*] Player should be less likely to get stuck in the workbenches after crafting.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Redesigned shadow quality levels. Ultra - New quality level, High - previous Ultra, Medium - previous High, Low - improved previous Low.
[*] Visual improvements to grass at low quality levels.
[*] Redesigned texture quality levels. Significant improvement in texture quality on low specification PC.
[*] Hungarian language.
[*] German language.
[*] Russian language.
[*] Italian language.
[*] French language.
[*] Input buttons in Inventory, Journal, trading etc. are now also clickable on the text.
[*] Crafting arrows now makes 10 instead of 50 (cost and time is also reduced 5 times).
[*] Blending for Wolf animations.
[*] Water filling for the Washtub now always takes the same amount of time.
[*] Rendering optimizations.
[*] Memory optimizations.
[*] Loading time optimizations.
[*] Italian language.
[*] Anvil and Furnace are now available in the Smithy I.
[*] Changed the order of the animal buildings to match their respective order in Technology.
[*] New threshing and flail animations for NPCs.
[*] Bulls have now their own model.
[*] The capacity of the Tavern chest increases with building level.
[*] Pressing "Enter" while saving now saves immediately (no need to double "Enter").
[*] Orchard is no longer locked by Technology.
[*] Reputation required to recruit new NPC now no longer counts children from player's village.
[*] Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
[*] New input buttons for tutorial UIs.
[*] New input button for Events.
[*] Diverse optimizations.
[*] Movement should be more responsive to stopping or changing direction.
[*] Every 2 levels the player gets additional talent point (cap increased from 10 to 15).
[*] UI - Hidden level progress if the player reaches max level.
[*] Fruit trees growing time is decreased.
[/list]