[h2]Update Notes[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Dropping items from horse on the ground is possible only in range of 15 meters (like transferring). [*] Input buttons for changing values in options menu. [*] New sounds of the player washing in the Washtub. [*] New sound of pouring water into the Washtub. [*] Shading and windowed full screen in the graphics settings. [*] Landmark - stream flowing through a cave. [*] Auto-Run (Double tap Sprint button to activate). [*] New sounds of wind. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Roasted, Salted and Dried Meat and Fish Meat has wrong technology reward. [*] NPCs cannot craft unlocked clay items in Workshop II. [*] Front roof of Workshop I has a sound of wood instead of a straw. [*] Fire effects have too few particles on low quality settings. [*] Some quests cannot be completed even though all their objectives are done. [*] Changing steering to gamepad does not hide mouse cursor. [*] Unlocking crafting scheme (through the radial menu) that also works for another recipe (like Stew with Meat/Salted Meat) does not unlock all recipes attached to this scheme. [*] Blurry map. [*] Horse can be summoned even if it is overloaded. [*] The summoned horse moves at normal speed regardless of the load. [*] Wolf can howl while being hit by the player. [*] Animals can sometimes throw trees into outer space. [*] The Foals sleep with their eyes open. [*] The player can interact with the Washtub even though the text shows that the Bucked with Water is required. [*] Washtub cleans the player when filled with water fully for the first time. [*] Torch appears during crafting. [*] After taking off the gloves, the wrong material appears on the hands. [*] After removing the NPC with the Torch from the village, it leaves the Torch in the air. [*] Talent "Skilled Farmer" does not work for cereals. [*] Foliage quality settings does not work. [*] NPCs are wearing multiple clothes at the same time. [*] Animals are stopping completely when entering a water (swamps mainly). [*] Movement speed for teenagers. [*] Mounted horse is still moving when the player is in a dialogue with an NPC. [*] NPCs are looking in the wrong direction during dialogue with the player. [*] No visibility of the Poppy in the Inspector mode. [*] Transferring to mount that is further than 15m from the player. [*] Wrong sound for stone wall in Tavern III. [*] Flickering mouse when changing controls to a gamepad. [*] Dropping or transferring decimal coins is impossible in languages other than English. [*] NPC list is not updating after removing an NPC from the village. [*] NPCs block themselves in the orchards. [*] NPCs have overly wide-open eyes while sitting. [*] Orchards are taking Technology points from Building instead of Farming in Technology tab. [*] The buttons’ visibility in options. [*] Some quests have all goals completed but the quest cannot be completed. [*] After changing the season, the player often appears in an occupied bed. [*] Icon of Coins in the item description in Technology tab scheme. [*] Color of building slot in NPC and animal details. [*] Crash issue when summoning a mount. [*] Foals do not have any info on the HUD (Foal: Male/Female). [*] Inputs are not set to gamepad in the technology, map, trading, and options menu. [*] Players can transfer items to a dead horse. [*] Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped). [*] The player can summon the horse when said horse is dead. [*] The horse is walking away from the player or not coming closer to the player when it is summoned. [*] Map quality. [*] Player can assign horse as a mount without a saddle. [*] An issue causing the player to appear smaller. [*] Player falling on horse. [*] Auto-run can be activated when in menu. [*] Reduction of cases of "sliding" NPCs. [*] Player no more slides after landing or running. [*] Player getting stuck at workbenches when exiting it by using "Q". [*] Some NPCs are outside the map. [*] No effect of rain and snow particles on low and medium shadow quality settings. [*] "Resources" text in radial menus is displayed when the player does not have Castellan's permission. [*] Player should be less likely to get stuck in the workbenches after crafting. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Redesigned shadow quality levels. Ultra - New quality level, High - previous Ultra, Medium - previous High, Low - improved previous Low. [*] Visual improvements to grass at low quality levels. [*] Redesigned texture quality levels. Significant improvement in texture quality on low specification PC. [*] Hungarian language. [*] German language. [*] Russian language. [*] Italian language. [*] French language. [*] Input buttons in Inventory, Journal, trading etc. are now also clickable on the text. [*] Crafting arrows now makes 10 instead of 50 (cost and time is also reduced 5 times). [*] Blending for Wolf animations. [*] Water filling for the Washtub now always takes the same amount of time. [*] Rendering optimizations. [*] Memory optimizations. [*] Loading time optimizations. [*] Italian language. [*] Anvil and Furnace are now available in the Smithy I. [*] Changed the order of the animal buildings to match their respective order in Technology. [*] New threshing and flail animations for NPCs. [*] Bulls have now their own model. [*] The capacity of the Tavern chest increases with building level. [*] Pressing "Enter" while saving now saves immediately (no need to double "Enter"). [*] Orchard is no longer locked by Technology. [*] Reputation required to recruit new NPC now no longer counts children from player's village. [*] Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP) [*] New input buttons for tutorial UIs. [*] New input button for Events. [*] Diverse optimizations. [*] Movement should be more responsive to stopping or changing direction. [*] Every 2 levels the player gets additional talent point (cap increased from 10 to 15). [*] UI - Hidden level progress if the player reaches max level. [*] Fruit trees growing time is decreased. [/list]