Update to v0.2.1.0 – PUBLIC TEST BRANCH - updated Nov. 24th
Author: SwordsOfTheSouth,
published 3 years ago,
Hello everyone!
We’re adding the latest update to the test branch on Steam.
[h1][url=https://steamcommunity.com/games/1129580/partnerevents/preview/2922231884593421223]Here is how to access the test branch. [/url][/h1]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] New building feature - Roads.
[*] New sounds for Sheep.
[*] New sounds for Stove.
[*] New sounds for Cauldron.
[*] New sounds for Stone Grate.
[*] New sounds for Fire Box.
[*] New sounds for Fishing.
[*] New draw/shoot sounds for Bows.
[*] New language - Simplified Chinese.
[*] The inhabitant/building/animal/field remains selected when switching the categories in Management.
[*] A selected category in last opened tab (armor, miscellaneous, survival, hunting etc.) is persistent and will be remembered.
[*] New indicators for building condition and heating level have been added to the building detail window.
[*] NPC comes back to the previous location a few seconds after the player moves it (pushes it).
[*] New fishing dedicated weapon - Fishing spear.
[*] Three new types of fish added to the existing lakes and rivers (Pike, Roach, Perch).
[*] Fishing with spears and other weapons.
[*] Notification when assigning/removing animals to/from the building.
[*] Knowledge updated with the information about inhabitants' Mood.
[*] Notification about player moving into a house.
[*] New fishing animations for NPCs.
[*] NPCs can fish (fishing hut workers).
[*] Acceptations pop up when assigning an NPC to a new home with information about his/her family.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Items are not floating in water.
[*] Getting dirty does not work when unlimited stamina is on.
[*] Progression bug in new game after loading a quick save.
[*] Instant finishing hunting part in Alwin's Story part III.
[*] Problem with numbering for miscellaneous items, causing wrong items to be sold to the vendor.
[*] Approval and Affection are not dropping down in time, causing the recruitable NPCs to never leave the map.
[*] The recommended skill in the building details is only visible in production buildings.
[*] Visuals for the lists in the Management window.
[*] NPC details do not update after assigning/removing home/workplace.
[*] Visuals for "Other" category in radial menu.
[*] Harvesting cereals does not give experience points.
[*] Quicksaving at the edge of map allows to pass the map boundaries.
[*] Toddlers are going to the Tavern or sitting.
[*] Management lists are not updating when removing something from Management details.
[*] No profession is displayed in storage's details.
[*] Visual fixes in building details assignments.
[*] When trying to assign NPC to a house, on the inhabitant list there are people that can't be assigned.
[*] Visuals in Knowledge and Event history.
[*] Visuals in Skills.
[*] NPCs do not go to work in the morning.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Increased chance to pair inhabitants.
[*] Turkish language.
[*] Increased many items buoyancy.
[*] New inventory system for better optimization.
[*] Inhabitant's Mood level has a new range (-100, 100).
[*] Information about adding, removing, or consuming item from inventory also shows the number of items in inventory.
[*] Changed the name "Fish" to "Fish Meat".
[*] Improved accuracy in detecting plants when harvesting with a scythe.
[*] Fishing Nets now provide specific type of fish instead of a fish meat.
[*] Changed Coin icon.
[*] Game logic optimization.
[/list]
Updated changelog to v0.2.1.1
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Resolution 3840x1600 added in 21:9 aspect ratio.
[*] Reloading sounds for arrows.
[*] New hit sounds for arrows.
[*] New sounds for flying arrows.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] House modules have incorrect heat values.
[*] Incorrect cost of one of the Hunting Lodge modules.
[*] Incorrect cost of one of the Food Storage modules.
[*] Medium and Big Fishing Nets catch the wrong fish.
[*] Wood need drops to 0 when the building has been fully upgraded.
[*] Tool is not spawning in hand if player performs action like skinning. It also may cause a camera bug.
[*] Assigning item to occupied quickslot doesn't make the old item to be unassigned.
[*] Buying animals is impossible if last opened tab was the Management and last category was other than "Buildings".
[*] Player's house is in wrong position on compass.
[*] Various bugs with trading and transferring items.
[*] Building and destroying Hen House modules has incorrect sounds.
[*] Village info shows after every assignment in Management tab.
[*] Roads don't remove bushes and stones.
[*] Fish are not visible with a Talent for spotting animals.
[*] Inaccurate detection of collisions makes it difficult to destroy buildings.
[*] Items dropping to minimum freshness and never being removed, but adding various other items.
[*] When the torch runs out, it destroys the new one instead of the old one.
[*] Notification about removing resources when building fences.
[*] After the player dies and switch to heir, the heir's wife and children do not have right references to the heir.
[*] Player can't build a Hen House.
[*] Sometimes the sound of rain is missing.
[*] Lack of Gloves in the Sewing.
[*] Sometimes trees fall under the ground.
[*] Fish sizes are incorrect.
[*] Fish fly over the water.
[*] Hunting quests displaying duplicate animals.
[*] Small generic quest bugs.
[*] Bugs with crafting items that uses resources with capacity (like buckets with water).
[*] Picking up buckets with water/milk/spoiled milk results in them being added to selected quickslot.
[*] Some schemes in assignments menu aren't locked by the Technology even if the scheme isn't purchased.
[*] Some tools condition decrease only once.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Input holding behaviour regarding how fast the elements can change and total amounts of steps in sliders.
[*] Chances of rainy days have been reduced.
[*] German language.
[*] Rendering optimizations.
[*] Added more fish spots.
[*] Decription for fishing spear, shovel, torches and fish processing.
[/list]