Hello everyone! ATTENTION: in this version there may be longer loading times. We are working on a solution and ask for a little patience at the start of the game. We have – yes, you guessed right – another update for you! The update brings these changes, additions, and fixes: [b]Added:[/b] [list] [*] New indicator icons to show the speed and direction of changing inhabitants' mood on the People List in the Management tab. [*] New crafting sounds - hand and at the table. [*] New sounds for sowing and manuring. [*] New sounds for the Loom. [*] New sounds for the Spinning Wheel. [*] New sounds for tailoring. [*] New sounds for the scissors. [*] New sounds for the sheep shearing. [*] New cooking animation for the Stove if craft time is short. [/list] [b]Fixed:[/b] [list] [*] Delivering a quest item that is currently in the player's hand does not disappear after returning it. [*] References to family members when one of the family member leaves the village. [*] Wrong Technology points reward for the "Woodcutter challenge" quest. [*] While cooking (at the Cauldron in Tavern III), the NPC pushes the player into the Stove. [*] NPCs cannot get married. [*] Incorrect warnings when placing a fence. [*] Resource Storage and Food Storage cannot be demolished. [*] Storage capacity limits are sometimes incorrect. [*] It was possible to place items in Resource and Food Storages beyond the limit. [*] Bug that allowed to have tools with infinite durability when switching them. [*] Tool switching behavior when selecting the same quick slot. [*] Tool switching behavior when switching between different tools. [*] Spinning Wheel animation is not working. [*] Crafting interaction with Grates where animation is not working properly. [*] Spears are not equipping automatically after throwing them. [*] Information "Press "R" to craft more" does not refresh after changing key binds and is not relevant for gamepad. [*] Outline in quest item to be delivered to NPC is displayed in quest tracker. [*] Spacing in various quests. [*] Name of animal to hunt is not translated if there is only 1 type of animal to hunt. [*] Quern sounds are starting when the player finished crafting. [*] Various interaction fixes. [/list] [b]Updated:[/b] [list] [*] The speed of increasing the mood now depends on the number of positive factors. [*] French language. [*] Fence placement has been improved. [*] Unreal Engine version has been updated. [*] Hidden timer for time sensitive quests due to timer being temporary disabled. [*] The hit window when attacking with spears is now larger. [*] Flour crafting time reduced to 1 second. [/list]