[b]Additions[/b] [list] [*]New items have been added to vendors. [*]Russian language. [*]French language. [*]Italian language. [*]Portuguese language. [*]Portuguese (Brazil) language. [*]Japanese language. [*]Czech language. [*]Turkish language. [*]Ukrainian language. [*]Added "Delete", "End", "Home" etc. to key bindings. [*]Barrels for salting in Hunting Lodge I and Fishing Hut I. [*]The possibility of producing salted fish and dried fish in a Fishing Hut. [*]The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut . [*]The possibility of producing salted meat and dried meat in a Hunting Lodge. [*]The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed. [*]The ability to control collection efficiency of rock, salt and iron in Mine. [*]The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge. [*]The possibility of producing planks in a Woodshed. [*]The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed. [*]Option in Game Settings for changing quickslots steering from QWERTY to AZERTY [/list] [b]Fixed[/b] [list] [*]Optimization of map loading time. [*]Various quest fixes. [*]Knife position for female hunters while skinning animals. [*]Torch position for patrolling female NPCs. [*]Numerous fixes in refreshing the production status of items. [*]Generic quests reward after loading the game. [*]Coins have condition other than 100% and don't stack. [*]Quest goal with assigning peasants to work doesn't update on objective start. [*]Age update for NPCs. [*]NPCs getting stuck in sitting or sleeping states - should happen less often. [*]Cauldron crafting animations. [*]Stove crafting animation. [*]Player position when crafting at stove. [*]Torch condition restoring on equip. [*]Missing flax seeds in vendors' inventory. [*]Invalid number of resources produced by NPCs when more than one item is being created. [*]Not all vendors had something to offer. [*]Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina. [*]Tutorial card about changing seasons shows on load. [*]Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one. [*]Field changes acceptation UI can't be "confirmed" using gamepad or keyboard. [*]Field management slot's seeds don't update after confirming changes. [*]Sometimes hunters teleported near the center of map. [*]Issue where NPCs were unable to get close to some workbenches. [*]Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID. [*]Technology requirements for the bucket - Changed 5000 points to 3500 points. [*]Issue that caused crash when many animals that were surrounded by buildings tried to flee from player. [*]Quest goal for flirting can't be done if player already has a wife. [*]NPCs could turn towards player while sitting or sleeping. [*]Restoring the condition of items in a chest when loading saved game. [*]Doubled scheme for creating Roasted Meat in a Tavern II. [*]Son doesn't come home after the "BOY" quest. [*]Hunting Lodge II requires a Building technology instead of Survival to be unlocked. [*]Restoring the default keybinds doesn't work after restarting the game. [*]The number of items sometimes displays fractional values in the transfer / drop / craft window. [*]Items without the Freshness parameter don't display a price during the transaction. [/list] [b]Updated[/b] [list] [*]Changed Night howl quest so that it always gives some gold for completing it. [*]Pig and piglet sitting animations so that they no longer stick out of the pigsty. [*]Reduced consumption of stamina while running. [*]Reduced consumption of stamina in inspector mode. [*]Vendors now have a random number of items. [*]Resource and Food Storage capacities have been increased. [*]Hunting lodge produces random mushrooms depending on the season. [*]Gender specific dialogues. May not be relevant in all languages. [*]Polish translation updated. [*]German translation updated. [*]Spanish translation updated. [*]Production's "Work Power" slider for each profession in building's details in Management tab. [*]Production of firewood in Woodshed consumes logs. [*]Set immortality for NPCs from non-player villages - temporary. [*]Restored missing original NPCs in neighbour villages - temporary. [*]Some building modules have new resource costs (require planks). [*]The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage. [*]Doubled the amount of resources producing from farm animals by NPC. [*]Spears range reduced by 30%. [*]Crossbow range increased x1.5 times. [*]Crossbow damage increased from 55 to 70. [*]Bow damage increased from 25 to 35. [*]Recurve Bow damage reduced from 50 to 45. [*]Longbow damage increased from 45 to 55. [*]Wooden Spear damage reduced from 25 to 15. [*]Stone Spear damage reduced from 50 to 30. [*]Iron Spear damage reduced from 75 to 50. [*]Wooden Spear durability has been increased from 3 to 4 uses. [*]Stone Spear durability has been increased from 6 to 8 uses. [*]Iron Spear durability has been increased from 12 to 16 uses. [*]Wisent and Bear hp has been increased x2 times. [*]Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen. [*]Wood value is now visible in item details. [*]Lowered Dynasty Reputation limits for next inhabitants. [*]Logic optimization when loading NPCs. [*]Clearing side quests that are completed or failed after changing season. [*]Compass look. [/list]