Update to v0.1.2.4.
Author: SwordsOfTheSouth,
published 4 years ago,
[b]Additions[/b]
[list]
[*]New items have been added to vendors.
[*]Russian language.
[*]French language.
[*]Italian language.
[*]Portuguese language.
[*]Portuguese (Brazil) language.
[*]Japanese language.
[*]Czech language.
[*]Turkish language.
[*]Ukrainian language.
[*]Added "Delete", "End", "Home" etc. to key bindings.
[*]Barrels for salting in Hunting Lodge I and Fishing Hut I.
[*]The possibility of producing salted fish and dried fish in a Fishing Hut.
[*]The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
[*]The possibility of producing salted meat and dried meat in a Hunting Lodge.
[*]The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
[*]The ability to control collection efficiency of rock, salt and iron in Mine.
[*]The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
[*]The possibility of producing planks in a Woodshed.
[*]The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
[*]Option in Game Settings for changing quickslots steering from QWERTY to AZERTY
[/list]
[b]Fixed[/b]
[list]
[*]Optimization of map loading time.
[*]Various quest fixes.
[*]Knife position for female hunters while skinning animals.
[*]Torch position for patrolling female NPCs.
[*]Numerous fixes in refreshing the production status of items.
[*]Generic quests reward after loading the game.
[*]Coins have condition other than 100% and don't stack.
[*]Quest goal with assigning peasants to work doesn't update on objective start.
[*]Age update for NPCs.
[*]NPCs getting stuck in sitting or sleeping states - should happen less often.
[*]Cauldron crafting animations.
[*]Stove crafting animation.
[*]Player position when crafting at stove.
[*]Torch condition restoring on equip.
[*]Missing flax seeds in vendors' inventory.
[*]Invalid number of resources produced by NPCs when more than one item is being created.
[*]Not all vendors had something to offer.
[*]Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
[*]Tutorial card about changing seasons shows on load.
[*]Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.
[*]Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
[*]Field management slot's seeds don't update after confirming changes.
[*]Sometimes hunters teleported near the center of map.
[*]Issue where NPCs were unable to get close to some workbenches.
[*]Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
[*]Technology requirements for the bucket - Changed 5000 points to 3500 points.
[*]Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
[*]Quest goal for flirting can't be done if player already has a wife.
[*]NPCs could turn towards player while sitting or sleeping.
[*]Restoring the condition of items in a chest when loading saved game.
[*]Doubled scheme for creating Roasted Meat in a Tavern II.
[*]Son doesn't come home after the "BOY" quest.
[*]Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
[*]Restoring the default keybinds doesn't work after restarting the game.
[*]The number of items sometimes displays fractional values in the transfer / drop / craft window.
[*]Items without the Freshness parameter don't display a price during the transaction.
[/list]
[b]Updated[/b]
[list]
[*]Changed Night howl quest so that it always gives some gold for completing it.
[*]Pig and piglet sitting animations so that they no longer stick out of the pigsty.
[*]Reduced consumption of stamina while running.
[*]Reduced consumption of stamina in inspector mode.
[*]Vendors now have a random number of items.
[*]Resource and Food Storage capacities have been increased.
[*]Hunting lodge produces random mushrooms depending on the season.
[*]Gender specific dialogues. May not be relevant in all languages.
[*]Polish translation updated.
[*]German translation updated.
[*]Spanish translation updated.
[*]Production's "Work Power" slider for each profession in building's details in Management tab.
[*]Production of firewood in Woodshed consumes logs.
[*]Set immortality for NPCs from non-player villages - temporary.
[*]Restored missing original NPCs in neighbour villages - temporary.
[*]Some building modules have new resource costs (require planks).
[*]The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
[*]Doubled the amount of resources producing from farm animals by NPC.
[*]Spears range reduced by 30%.
[*]Crossbow range increased x1.5 times.
[*]Crossbow damage increased from 55 to 70.
[*]Bow damage increased from 25 to 35.
[*]Recurve Bow damage reduced from 50 to 45.
[*]Longbow damage increased from 45 to 55.
[*]Wooden Spear damage reduced from 25 to 15.
[*]Stone Spear damage reduced from 50 to 30.
[*]Iron Spear damage reduced from 75 to 50.
[*]Wooden Spear durability has been increased from 3 to 4 uses.
[*]Stone Spear durability has been increased from 6 to 8 uses.
[*]Iron Spear durability has been increased from 12 to 16 uses.
[*]Wisent and Bear hp has been increased x2 times.
[*]Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
[*]Wood value is now visible in item details.
[*]Lowered Dynasty Reputation limits for next inhabitants.
[*]Logic optimization when loading NPCs.
[*]Clearing side quests that are completed or failed after changing season.
[*]Compass look.
[/list]