Hello everyone! We have a small update just before weekend! [b]Fixes[/b] [list] [*] Food in chests becomes spoiled now.* [*] Extracting stones with a pickaxe now accounts gains to correct technology and skills. [*] The possibility to get stuck at workbenches when closing the crafting menu using escape has been eliminated. [*] Hitting rocks with a pickaxe did not always trigger sounds and effects. This is fixed. [*] Talents for faster extraction, stamina consumption and durability were not working properly. They should now. [*] Fixed an issue where players could change an item with the mouse wheel or the quickslot menu and then holstering the tool, the character equipped a tool from different slot. [/list] [b]Additions[/b] [list] [*] Added new barn levels – Levels 2 and 3. [*] Added version display in save slot and labels for save slots. [/list] [b]Updates[/b] [list] [*] Digging up the stump now produces a log. [*] Items placed in non-player chests now disappear after a season. [*] Spoiled food is turned to new item ("rot"), it rots after a season. [*] Fields are fertilized with a new item - Fertilizer, instead of Manure. [*] Fertilizer is made in a barn from Manure or Rot. [*] Rock, Iron, Salt, Clay now drop only after draining the deposit durability to 0%. [*] Talks to the NPCs (related to the quest) at night. [*] Reduced the number of employees for the barn, depending on stage. The dismissed employees are waiting for new assignments. [*] Increased animal attack frequency. [*] Autosave slots number changed to 3. [/list] *please see the [url=https://steamcommunity.com/app/1129580/discussions/0/2930112548430282062/]posting[/url] for clarifications.