Update to v0.1.1.1
Author: SwordsOfTheSouth,
published 4 years ago,
A new week brings new fixes and adjustments.
[b]Fixes[/b]
[list]
[*] The blacksmith sounds should now fade away with distance.
[*] Fixed the consummation of seeds in an unplowed field.
[*] Fixed collision with the Bird Trap ghost.
[*] Animal Overcrowding and Starving Hunter quests are fixed. Might not be fixed if quest was previously accepted.
[*] Fixed building and furniture ghosts display [Name] in inspector mode.
[*] "Wife's sister living in the player's house" bug. Is fixed now (She returns to her family home).
[*] Talking to Sambor and other "speechless" NPCs should now work properly.
[*] Fixed an issue changing any settings in graphics options applying new values to setting segments in next line.
[*] Tools kept holstering/pulling out during crafting. This issue is fixed.
[*] Unlocking the toolshed in Technology is fixed.
[*] Torch holstering when crafting is fixed.
[*] Fixed workbench tools not showing when switching recipes too quickly.
[*] Pine branches gives extraction instead of survival now.
[*] Items obtained during quests have the wrong durability. Those are now fixed, but only new items. Those are already in the player inventory are not.
[*] Archery Contest quests no longer count arrows that do not hit targets. This is fixed.
[*] If Alwin was removed from the game and fixed via patch, he would not have given his quest story. Alwin now will be available to share his quest with you.
[*] Fur items require Leather as a resource - Fixed
[*] The mouse cursor hides on cancelling key binds. This is fixed.
[*] Some talk points don't have a NPC name in the HUD/Journal - Fixed
[*] Fixed the incorrect animation playing on the barn workbench table for the player.
[*] Tree trunks can no longer removed with fists. Trunks told everyone about the Fight Club!
[/list]
[b]Additions[/b]
[list]
[*] Added Field size information.
[/list]
[b]Updates and Balancing[/b]
[list]
[*] The fisherman now requires survival skills.
[*] Visibility range of chunks in the field in inspector mode is now decreased.
[*] Increased Dynasty Reputation points gained from generic quests. On loading a savegame the actual season will laod with the old values. After the next season change the new values will kick in.
[*] Lowered Manure cost.
[*] Removed the survival crafting category from the Hunting Lodge.
[*] Added the Archery crafting category for Workshop + added the Torch to wooden tools.
[*] Quest markers are seen above village names.
[*] Completing Uniegost's part II will reset all taxes and debts of players.
[*] Removing tree stumps with a shovel is work in progress. (Trees grow back after 2 years - Permanent removal under development).
[*] Some Polish translation fixes.
[/list]