Update to v.1.3.0.1. - PUBLIC STAGE - UPDATED
Author: SwordsOfTheSouth,
published 2 years ago,
Hello everyone!
v1.3.0.0 is now available on the Public Stage.
IMPORTANT: Quests will work again once the new season begins.
[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".*
[*]Enter this password below the dropdown in the field:
MedievalStaging
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img]
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “release_build_staging”. This is the public stage.
[*]Press Close
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
[h2] v1.3.0.1.[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Accepting the package from Sambor froze the game.
[*] Asking about the exotic goods trader did not yield an answer from NPCs.
[*] Position of the signboard in the house.
[*] Animal skulls multiplied with the talent when finishing skinning.
[*] Some cases where NPCs go to a point in the water.
[*] When the player interrupts a conversation between NPCs (from other villages), one of the NPCs doesn't stop its talking animation.
[*] The wisent dropped meat instead of leather.
[*] The Innkeeper's icon.
[*] The player got stuck on the bench when sitting and trying to stand up immediately.
[*] Challenge dialogues don't fix on load.
[*] Quests on current season before the version 1.3.0.0 couldn't be completed.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Numerous tweaks and improvements to the terrain.
[*] Reduced costs of some fences.
[*] Reworked models of Cowshed modules.
[/list]
[h2] v1.3.0.0.[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Five new birds - Pigeon, Duck, Crow, Hawk and White-Tailed Eagle.
[*] Two new colour variants of hens.
[*] Three new wall decorations - Animal Trophies.
[*] Three new items - Animal Skulls. Skulls as possible rare drops to wisent, deer, buck, and moose.
[*] Six new floor decorations - Animal Furs.
[*] Two new maps to buy - birds and fish spots.
[*] Animal spots can now be discovered on the map.
[*] Attic module to the Simple Small House.
[*] New sounds for the Calf.
[*] Reverb and an occlusion system to some sounds.
[*] New graphic effect - Screen Space Global Illumination (SSGI) (This has a high impact on performance).
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] No damage to one of the Smithy modules.
[*] One of the house modules doesn't cast a shadow.
[*] Market stalls modules must not be damaged by old age.
[*] Destroyed building modules have the wrong textures.
[*] Accepting settings doesn't hide "restore default" button.
[*] After the interaction that allows a player to buy an animal the animal details instead of the building selection was opened.
[*] Falling tree sounds should be less likely play in a loop.
[*] Racimir going bald when putting on a hood while wearing a hat.
[*] Mount teleporting back home on a skipped day - now only on season skip, if not overloaded.
[*] Cancelling the skinning animation for Wisents skinned them prematurely.
[*] Torch handles sometimes do glow.
[*] Position of doors in buildings.
[*] Position of signboards in buildings.
[*] When a character dies of old age, the heir will also die in the next season if the player continues the game without saving.
[*] A few cases where NPCs block or sleep in front of houses.
[*] Sounds of the horse and donkey will play less often.
[*] Wrong interaction scale when trying to buy animals.
[*] Wrong offset applied when blocking after a tool broke.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Building system - 3 construction stages (foundation, framing, modules).
[*] Terrain textures.
[*] Rendering optimisations.
[*] Optimisation of RAM memory consumption.
[*] Optimisation of VRAM memory consumption.
[*] Sounds optimisations.
[*] The table in the Apiary is no longer a building module.
[*] The table in the Hen House is no longer a building module.
[*] Reworked models of fishing hut modules.
[*] Reworked models of residential building modules.
[*] Reworked models of barn modules.
[*] Reworked shaders of some vegetation.
[*] In repair mode, only objects that can be damaged are highlighted.
[*] Riding on horse in third person mode.
[*] Numerous tweaks and improvements to the terrain.
[*] Getting into NPC details with dialogue and then closing the details closes whole management.
[*] All languages updated.
[/list]