Hello everyone! v1.3.0.0 is now available on the Public Stage. IMPORTANT: Quests will work again once the new season begins. [h3]How to join the public staging?[/h3] Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*]Select the tab "BETAS".* [*]Enter this password below the dropdown in the field: MedievalStaging [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img] [list] [*]Press CHECK CODE [*]Use the drop down and select “release_build_staging”. This is the public stage. [*]Press Close [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused! [h2] v1.3.0.1.[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Accepting the package from Sambor froze the game. [*] Asking about the exotic goods trader did not yield an answer from NPCs. [*] Position of the signboard in the house. [*] Animal skulls multiplied with the talent when finishing skinning. [*] Some cases where NPCs go to a point in the water. [*] When the player interrupts a conversation between NPCs (from other villages), one of the NPCs doesn't stop its talking animation. [*] The wisent dropped meat instead of leather. [*] The Innkeeper's icon. [*] The player got stuck on the bench when sitting and trying to stand up immediately. [*] Challenge dialogues don't fix on load. [*] Quests on current season before the version 1.3.0.0 couldn't be completed. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Numerous tweaks and improvements to the terrain. [*] Reduced costs of some fences. [*] Reworked models of Cowshed modules. [/list] [h2] v1.3.0.0.[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Five new birds - Pigeon, Duck, Crow, Hawk and White-Tailed Eagle. [*] Two new colour variants of hens. [*] Three new wall decorations - Animal Trophies. [*] Three new items - Animal Skulls. Skulls as possible rare drops to wisent, deer, buck, and moose. [*] Six new floor decorations - Animal Furs. [*] Two new maps to buy - birds and fish spots. [*] Animal spots can now be discovered on the map. [*] Attic module to the Simple Small House. [*] New sounds for the Calf. [*] Reverb and an occlusion system to some sounds. [*] New graphic effect - Screen Space Global Illumination (SSGI) (This has a high impact on performance). [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] No damage to one of the Smithy modules. [*] One of the house modules doesn't cast a shadow. [*] Market stalls modules must not be damaged by old age. [*] Destroyed building modules have the wrong textures. [*] Accepting settings doesn't hide "restore default" button. [*] After the interaction that allows a player to buy an animal the animal details instead of the building selection was opened. [*] Falling tree sounds should be less likely play in a loop. [*] Racimir going bald when putting on a hood while wearing a hat. [*] Mount teleporting back home on a skipped day - now only on season skip, if not overloaded. [*] Cancelling the skinning animation for Wisents skinned them prematurely. [*] Torch handles sometimes do glow. [*] Position of doors in buildings. [*] Position of signboards in buildings. [*] When a character dies of old age, the heir will also die in the next season if the player continues the game without saving. [*] A few cases where NPCs block or sleep in front of houses. [*] Sounds of the horse and donkey will play less often. [*] Wrong interaction scale when trying to buy animals. [*] Wrong offset applied when blocking after a tool broke. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Building system - 3 construction stages (foundation, framing, modules). [*] Terrain textures. [*] Rendering optimisations. [*] Optimisation of RAM memory consumption. [*] Optimisation of VRAM memory consumption. [*] Sounds optimisations. [*] The table in the Apiary is no longer a building module. [*] The table in the Hen House is no longer a building module. [*] Reworked models of fishing hut modules. [*] Reworked models of residential building modules. [*] Reworked models of barn modules. [*] Reworked shaders of some vegetation. [*] In repair mode, only objects that can be damaged are highlighted. [*] Riding on horse in third person mode. [*] Numerous tweaks and improvements to the terrain. [*] Getting into NPC details with dialogue and then closing the details closes whole management. [*] All languages updated. [/list]