Update to v.1.2.0.0. - PUBLIC STAGE
Author: SwordsOfTheSouth,
published 2 years ago,
Hello everyone!
v1.2.0.0 is now available on the Public Stage
[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".*
[*]Enter this password below the dropdown in the field:
MedievalStaging
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img]
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “release_build_staging”. This is the public stage.
[*]Press Close
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] New building – Windmill.
[*] New decoration system for Houses.
[*] New furniture - Flower pots with the possibility of planting flowers.
[*] New items - small flower vases.
[*] Over 30 new locations of interest generated on the map.
[*] Dynamic drawing of player objects on the map in the book.
[*] Effects for the Blacksmith.
[*] Effects for the Lumberjack.
[*] New Stallholder animations.
[*] New Beekeeper animations.
[*] New pick-up animations for items to third person view.
[*] More sounds for falling trees.
[*] Doppler effect to sounds of falling trees and ranged weapons.
[*] Reverb effect for falling tree sounds.
[*] New sounds for putting items into inventory.
[*] New sounds for dropping items from your inventory.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Invisible chicory.
[*] The cart just west from Gostovia sunk below ground and all the goodies with it.
[*] Stone deposit state isn't saved.
[*] Cut tree progress isn't saved.
[*] Flickering of animal shadows.
[*] It isn't possible to place a gate close to water.
[*] Dropped or impaled items could attach to incorrect objects after loading game.
[*] Vanishing warnings when farmers return to the barn because they ran out of required resources.
[*] Black screen instead of cutscene/tutorial video etc. on windows 7.
[*] Number of fences, gates and furniture displayed incorrectly when the player has no permission to build.
[*] Restoring default game settings sets autosave timer to 30 min instead of 15 min.
[*] HUD input is not updated on grabbing an item.
[*] Rabbits are standing valiantly instead of fleeing from a mounted player.
[*] The mouse cursor is visible during dialogues when using a gamepad.
[*] The mount cannot be summoned on a gamepad when the player is in progress of placing a building's ghost.
[*] Restoring graphic settings is not working as intended.
[*] When multi-crafting with a controller, when you press the left button of the D-pad to reduce the number of items to craft, this action also activates summon mount.
[*] Left hand not affected by offsets after putting away a torch.
[*] Jezerica fishermen have spears with an incorrect rotation.
[*] Fishermen sometimes cross the river in the water to fish on the other side.
[*] The chicken breeder tends to get stuck in the hen house.
[*] Grass doesn't disappear close to the camera in TPP mode.
[*] Expired items have their hp reset to maximum.
[*] Movement is not blocked during selection from sleep menu.
[*] Possibility to interact with objects while mounting up.
[*] Avos will now be a little bit louder when he tries to make owl sounds in Sambor mission.
[*] Racimir sounds related to these statuses: thirst, hunger, cold, heat, poisoning and drunkenness.
[*] Disappearing crops in fields at low visibility settings in range.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Unreal Engine 4.27.2.
[*] Rendering optimizations.
[*] Cut tree meshes.
[*] Increased the visible range of high-quality grass.
[*] Increased the map quality.
[*] Improved the house skeleton models.
[*] The rabbit and bird figurines can stand upright.
[*] Numerous adjustments to the distribution of rocks and plant.
[*] Salting in the Hunting Lodge and Fishing Lodge has been moved to the second tier of the building and drying down to the first tier.
[*] The ability to rotate items held has been added to the "Grab" functionality.
[*] Radial menus on the gamepad now remember the last selected segment.
[*] Quick slot radial menu with roman digits for quick slots.
[*] The Well now needs 20 building technology points to unlock.
[*] Icons of wild animals are enlarged on the map.
[*] Improvements to the wind.
[*] Increased the range shadows are apparent for both animals and humans
[*] Numerous tweaks and improvements to the terrain.
[*] Many of the villages have received additional lighting.
[*] Water Carrier increases the skill Extraction instead of Farming
[*] Order of traps and seats in decoration menu.
[*] All languages updated.
[/list]