Hello everyone! v1.2.0.0 is now available on the Public Stage [h3]How to join the public staging?[/h3] Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*]Select the tab "BETAS".* [*]Enter this password below the dropdown in the field: MedievalStaging [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c3ed25e14098e8e518f670587116014f67e095fa.jpg[/img] [list] [*]Press CHECK CODE [*]Use the drop down and select “release_build_staging”. This is the public stage. [*]Press Close [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/c55cded05f6b72de0122b5336bc0d38a09f7399f.jpg[/img] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused! [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] New building – Windmill. [*] New decoration system for Houses. [*] New furniture - Flower pots with the possibility of planting flowers. [*] New items - small flower vases. [*] Over 30 new locations of interest generated on the map. [*] Dynamic drawing of player objects on the map in the book. [*] Effects for the Blacksmith. [*] Effects for the Lumberjack. [*] New Stallholder animations. [*] New Beekeeper animations. [*] New pick-up animations for items to third person view. [*] More sounds for falling trees. [*] Doppler effect to sounds of falling trees and ranged weapons. [*] Reverb effect for falling tree sounds. [*] New sounds for putting items into inventory. [*] New sounds for dropping items from your inventory. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] Invisible chicory. [*] The cart just west from Gostovia sunk below ground and all the goodies with it. [*] Stone deposit state isn't saved. [*] Cut tree progress isn't saved. [*] Flickering of animal shadows. [*] It isn't possible to place a gate close to water. [*] Dropped or impaled items could attach to incorrect objects after loading game. [*] Vanishing warnings when farmers return to the barn because they ran out of required resources. [*] Black screen instead of cutscene/tutorial video etc. on windows 7. [*] Number of fences, gates and furniture displayed incorrectly when the player has no permission to build. [*] Restoring default game settings sets autosave timer to 30 min instead of 15 min. [*] HUD input is not updated on grabbing an item. [*] Rabbits are standing valiantly instead of fleeing from a mounted player. [*] The mouse cursor is visible during dialogues when using a gamepad. [*] The mount cannot be summoned on a gamepad when the player is in progress of placing a building's ghost. [*] Restoring graphic settings is not working as intended. [*] When multi-crafting with a controller, when you press the left button of the D-pad to reduce the number of items to craft, this action also activates summon mount. [*] Left hand not affected by offsets after putting away a torch. [*] Jezerica fishermen have spears with an incorrect rotation. [*] Fishermen sometimes cross the river in the water to fish on the other side. [*] The chicken breeder tends to get stuck in the hen house. [*] Grass doesn't disappear close to the camera in TPP mode. [*] Expired items have their hp reset to maximum. [*] Movement is not blocked during selection from sleep menu. [*] Possibility to interact with objects while mounting up. [*] Avos will now be a little bit louder when he tries to make owl sounds in Sambor mission. [*] Racimir sounds related to these statuses: thirst, hunger, cold, heat, poisoning and drunkenness. [*] Disappearing crops in fields at low visibility settings in range. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Unreal Engine 4.27.2. [*] Rendering optimizations. [*] Cut tree meshes. [*] Increased the visible range of high-quality grass. [*] Increased the map quality. [*] Improved the house skeleton models. [*] The rabbit and bird figurines can stand upright. [*] Numerous adjustments to the distribution of rocks and plant. [*] Salting in the Hunting Lodge and Fishing Lodge has been moved to the second tier of the building and drying down to the first tier. [*] The ability to rotate items held has been added to the "Grab" functionality. [*] Radial menus on the gamepad now remember the last selected segment. [*] Quick slot radial menu with roman digits for quick slots. [*] The Well now needs 20 building technology points to unlock. [*] Icons of wild animals are enlarged on the map. [*] Improvements to the wind. [*] Increased the range shadows are apparent for both animals and humans [*] Numerous tweaks and improvements to the terrain. [*] Many of the villages have received additional lighting. [*] Water Carrier increases the skill Extraction instead of Farming [*] Order of traps and seats in decoration menu. [*] All languages updated. [/list]