[b]Update 2.0.0.3 on the Test Branch[/b] [b]Fixed[/b] [list] [*] Some tutorials do not display at the right time [*] Heat sources in buildings and caves did not affect the player [*] Some quests, if they had multiple outcomes, would show wrong objectives on client side [*] On hold interaction sometimes triggering on key press [*] Weather and temperature replication [*] Clients sometimes getting stuck in an empty dialogue with no options (Herm for example) [*] An issue that could cause clients to get disconnected on season skip [*] Crafting menu opening before npc was able to free up workbench completely [*] Camera rotation in certain situations that would cause player camera to be tilted [*] If a player pushes an NPC while he is releasing a workbench, the workbench will be blocked forever [*] Camera not behaving correctly when crafting at the tables in first person [*] Possibility to open two dialogues or listen dialogues with npc [*] Field texture being overdrawn when another field is being destroyed [*] Building texture spots staying on the map if the client leaves and joins a 'different' world [*] No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!" [*] Wrong recipe for Waterskin [*] Disappearing cursor in UI windows when another player wrote something in the chat [*] Missing opening animation in new game menu [*] Fixed dead animals getting revived on game load in some cases [*] Buttons not working in the crafting slider on workstations [*] Crafting that gives character xp in production doesn't work correctly if used with "fast crafting" [*] Reconnection system not working [*] On some saves from early coop children don't recognize their parent (it mainly affected clients) [*] If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her [*] Items going into negative count when player tries to transfer item that was used for economy or taken by another player [*] Quests that had reward in quest items (like domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory [/list] [b]Updated[/b] [list] [*] Player spawn and loading logic to allow for smoother experience [*] How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc) [*] Increased session code readability [*] Visual improvements to rocks and caves [*] If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village [*] Network optimizations on season skip [*] Network optimizations on client join [*] Spome NPCs quests behavior [*] Longer effect of pears, plums and cherries [*] Higher price for apple, pear, plum and cherry [*] Lower calories for meat, but they effect stay longer [*] Longer effect of milk, weaker effect of soured milk [*] Higher base price of all axes [*] Changed prices for all sickles [*] Copper and Iron sickle requires 2 bars instead of 3. [*] Not fight connected potions have longer effects [*] Higher cost for potion of temperature [*] Changed productivity of Workshop [*] Lower taxes for houses [*] Herbalist Hut I require less technology point. It should be available to players before first winter [*] The coldest day of spring is less demanding [*] All clothes provide better protection against the cold [*] Polish language [*] Russian language [*] Swedish language [/list] [b]How to use this Steam branch[/b] 1. To add a branch, right-click on Medieval Dynasty in your Steam Library 2. Choose the Properties option in the drop-down menu 3. In the Properties window, select the “Betas” Tab 4. Enter the Beta Test Code in ”Private Betas” window Password: MedievalStaging 5. When you access the branch, you can select Public_testing [b]Important![/b] Before changing the branch, make sure to [b]back up your saves[/b] in case of corruption. Saves created on one branch may not work on another, including the public one. https://store.steampowered.com/app/1129580/Medieval_Dynasty/