The v0.1.2.4 PUBLIC TEST and how to join the public test!
Author: SwordsOfTheSouth,
published 4 years ago,
Hello everyone!
We’ll be testing a big update on our Steam Beta Branch*.
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/1653b531a997f9cc1ded8676aa3a89186589ba1c.jpg[/img]
[*]Select the tab "BETAS".
[img]https://clan.cloudflare.steamstatic.com/images//35668477/72ef8847e987b3cc79ca0d6297a14057b7dc01b0.jpg[/img]
[*]Enter this password below the dropdown in the field:
[/list]
3v491vMVZnvp3
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “public_beta - Public Beta Branch”.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8ba87188ec529e629f5295dbe0c1b08bb2d4a7c0.jpg[/img]
[*]Press Close
[/list]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
The Patch Notes can be found [url=https://steamcommunity.com/app/1129580/discussions/5/2965016081062990016/][b]here[/b][/url]
*Steam labels those builds as "beta"(see bullet points), so don't be too confused!
For your convenience - here are the notes as well:
[h1]Added[/h1]
[list]
[*]New items have been added to vendors.
[*]Russian language.
[*]Japanese language.
[*]French language.
[*]Portuguese (Brazil) language.
[*]Czech language.
[*]Turkish language.
[*]Added "Delete", "End", "Home" etc. to key binds.
[*]Barrels for salting in Hunting Lodge I and Fishing Hut I.
[*]The possibility of producing salted fish and dried fish in a Fishing Hut.
[*]The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
[*]The possibility of producing salted meat and dried meat in a Hunting Lodge.
[*]The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
[*]The ability to control collection efficiency of rock, salt and iron in Mine.
[*]The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
[*]The possibility of producing planks in a Woodshed.
[*]The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
[/list]
[h1]Fixed[/h1]
[list]
[*]Optimization of map loading time.
[*]Various quest fixes.
[*]Knife position for female hunters while skinning animals.
[*]Torch position for patrolling female NPCs.
[*]Numerous fixes in refreshing the production status of items.
[*]Generic quests reward after loading the game.
[*]Coins have condition other than 100% and don't stack.
[*]Quest goal with assigning peasants to work doesn't update on objective start.
[*]Age update for npcs.
[*]NPCs getting stuck in sitting or sleeping states - should happen less often.
[*]Cauldron crafting animations.
[*]Stove crafting animation.
[*]Player position when crafting at stove.
[*]Torch condition restoring on equip.
[/list]
[h1]Updated[/h1]
[list]
[*]Changed Night howl quest so that it always gives some gold for completing it.
[*]Pig and piglet sitting animations so that they no longer stick out of the pigsty.
[*]Reduced consumption of stamina while running.
[*]Reduced consumption of stamina in inspector mode.
[*]Vendors now have a random number of items.
[*]Resource and Food Storage capacities have been increased.
[*]Hunting lodge produces random mushrooms depending on the season.
[*]Gender specific dialogues. May not be relevant in all languages.
[*]Polish translation updated.
[*]German translation updated.
[*]Spanish translation updated.
[*]Production's "Work Power" slider for each profession in building's details in Management tab.
[*]Production of firewood in Woodshed consumes logs.
[*]Set immortality for NPCs from non-player villages - temporary.
[*]Restored missing original NPCs in neighbour villages - temporary.
[*]Some building modules have new resource costs (require planks).
[*]The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
[*]Doubled the amount of resources producing from farm animals by NPC.
[*]Spears range reduced by half.
[*]Crossbow range increased x1.5 times.
[*]Crossbow damage increased from 55 to 70.
[*]Bow damage increased from 25 to 35.
[*]Recurve Bow damage reduced from 50 to 45.
[*]Longbow damage increased from 45 to 55.
[*]Wooden Spear damage reduced from 25 to 15.
[*]Stone Spear damage reduced from 50 to 25.
[*]Iron Spear damage reduced from 75 to 40.
[*]Wooden Spear durability has been increased from 3 to 4 uses.
[*]Stone Spear durability has been increased from 6 to 8 uses.
[*]Iron Spear durability has been increased from 12 to 16 uses.
[*]Wisent and Bear hp has been increased x2 times.
[*]Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
[*]Wood value is now visible in item details.
[*]Lowered Dynasty Reputation limits for next inhabitants
[/list]
----------
10.10.2020 - Update Changelog:
v0.1.2.1
Added
- Ukrainian language
Fixed
- Missing flax seeds in vendors' inventory
- Invalid number of resources produced by npc when more than one item is being created.
Updated
- Russian language
----------
v0.1.2.2
Fixed
- Not all traders had something to offer.
Updated
- Increased throw range of all types of spears
- Stone Spear damage increased from 25 to 30
- Iron Spear damage increased from 40 to 50
----------
v0.1.2.3
Added
- Portuguese language
- Italian language
- Option in Game Settings for changing quickslots steering from QWERTY to AZERTY
Fixed
- Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina
- Tutorial card about changing seasons shows on load
- Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.
- Field changes acceptation UI can't be "confirmed" using gamepad or keyboard
- Field management slot's seeds don't update after confirming changes
- Sometimes hunters teleported near the center of map
- Issue where NPCs were unable to get close to some workbenches
- Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID
- Technology requirements for the bucket - Changed 5000 points to 3500 points
- Issue that caused crash when many animals that were surrounded by buildings tried to flee from player
- Quest goal for flirting can't be done if player already has a wife
- NPCs could turn towards player while sitting or sleeping
Updated
- Logic optimization when loading NPCs
- German language
- Turkish language
- Czech language
- French language
- Clearing side quests that are completed or failed after changing season
- Compass look
----------
v0.1.2.4
Fixed
- Restoring the condition of items in a chest when loading saved game.
- Doubled scheme for creating Roasted Meat in a Tavern II.
- Son doesn't come home after the "BOY" quest.
- Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
- Restoring the default keybinds doesn't work after restarting the game.
- The number of items sometimes displays fractional values in the transfer / drop / craft window.
- Items without the Freshness parameter don't display a price during the transaction.
- After first talk with Uniegost the player gets 2x "Chapter I" quest - A bug from 0.1.2.3 version.