Hello everyone! We’ll be testing a big update on our Steam Beta Branch*. Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/1653b531a997f9cc1ded8676aa3a89186589ba1c.jpg[/img] [*]Select the tab "BETAS". [img]https://clan.cloudflare.steamstatic.com/images//35668477/72ef8847e987b3cc79ca0d6297a14057b7dc01b0.jpg[/img] [*]Enter this password below the dropdown in the field: [/list] 3v491vMVZnvp3 [list] [*]Press CHECK CODE [*]Use the drop down and select “public_beta - Public Beta Branch”. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8ba87188ec529e629f5295dbe0c1b08bb2d4a7c0.jpg[/img] [*]Press Close [/list] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames The Patch Notes can be found [url=https://steamcommunity.com/app/1129580/discussions/5/2965016081062990016/][b]here[/b][/url] *Steam labels those builds as "beta"(see bullet points), so don't be too confused! For your convenience - here are the notes as well: [h1]Added[/h1] [list] [*]New items have been added to vendors. [*]Russian language. [*]Japanese language. [*]French language. [*]Portuguese (Brazil) language. [*]Czech language. [*]Turkish language. [*]Added "Delete", "End", "Home" etc. to key binds. [*]Barrels for salting in Hunting Lodge I and Fishing Hut I. [*]The possibility of producing salted fish and dried fish in a Fishing Hut. [*]The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut . [*]The possibility of producing salted meat and dried meat in a Hunting Lodge. [*]The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed. [*]The ability to control collection efficiency of rock, salt and iron in Mine. [*]The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge. [*]The possibility of producing planks in a Woodshed. [*]The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed. [/list] [h1]Fixed[/h1] [list] [*]Optimization of map loading time. [*]Various quest fixes. [*]Knife position for female hunters while skinning animals. [*]Torch position for patrolling female NPCs. [*]Numerous fixes in refreshing the production status of items. [*]Generic quests reward after loading the game. [*]Coins have condition other than 100% and don't stack. [*]Quest goal with assigning peasants to work doesn't update on objective start. [*]Age update for npcs. [*]NPCs getting stuck in sitting or sleeping states - should happen less often. [*]Cauldron crafting animations. [*]Stove crafting animation. [*]Player position when crafting at stove. [*]Torch condition restoring on equip. [/list] [h1]Updated[/h1] [list] [*]Changed Night howl quest so that it always gives some gold for completing it. [*]Pig and piglet sitting animations so that they no longer stick out of the pigsty. [*]Reduced consumption of stamina while running. [*]Reduced consumption of stamina in inspector mode. [*]Vendors now have a random number of items. [*]Resource and Food Storage capacities have been increased. [*]Hunting lodge produces random mushrooms depending on the season. [*]Gender specific dialogues. May not be relevant in all languages. [*]Polish translation updated. [*]German translation updated. [*]Spanish translation updated. [*]Production's "Work Power" slider for each profession in building's details in Management tab. [*]Production of firewood in Woodshed consumes logs. [*]Set immortality for NPCs from non-player villages - temporary. [*]Restored missing original NPCs in neighbour villages - temporary. [*]Some building modules have new resource costs (require planks). [*]The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage. [*]Doubled the amount of resources producing from farm animals by NPC. [*]Spears range reduced by half. [*]Crossbow range increased x1.5 times. [*]Crossbow damage increased from 55 to 70. [*]Bow damage increased from 25 to 35. [*]Recurve Bow damage reduced from 50 to 45. [*]Longbow damage increased from 45 to 55. [*]Wooden Spear damage reduced from 25 to 15. [*]Stone Spear damage reduced from 50 to 25. [*]Iron Spear damage reduced from 75 to 40. [*]Wooden Spear durability has been increased from 3 to 4 uses. [*]Stone Spear durability has been increased from 6 to 8 uses. [*]Iron Spear durability has been increased from 12 to 16 uses. [*]Wisent and Bear hp has been increased x2 times. [*]Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen. [*]Wood value is now visible in item details. [*]Lowered Dynasty Reputation limits for next inhabitants [/list] ---------- 10.10.2020 - Update Changelog: v0.1.2.1 Added - Ukrainian language Fixed - Missing flax seeds in vendors' inventory - Invalid number of resources produced by npc when more than one item is being created. Updated - Russian language ---------- v0.1.2.2 Fixed - Not all traders had something to offer. Updated - Increased throw range of all types of spears - Stone Spear damage increased from 25 to 30 - Iron Spear damage increased from 40 to 50 ---------- v0.1.2.3 Added - Portuguese language - Italian language - Option in Game Settings for changing quickslots steering from QWERTY to AZERTY Fixed - Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina - Tutorial card about changing seasons shows on load - Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one. - Field changes acceptation UI can't be "confirmed" using gamepad or keyboard - Field management slot's seeds don't update after confirming changes - Sometimes hunters teleported near the center of map - Issue where NPCs were unable to get close to some workbenches - Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID - Technology requirements for the bucket - Changed 5000 points to 3500 points - Issue that caused crash when many animals that were surrounded by buildings tried to flee from player - Quest goal for flirting can't be done if player already has a wife - NPCs could turn towards player while sitting or sleeping Updated - Logic optimization when loading NPCs - German language - Turkish language - Czech language - French language - Clearing side quests that are completed or failed after changing season - Compass look ---------- v0.1.2.4 Fixed - Restoring the condition of items in a chest when loading saved game. - Doubled scheme for creating Roasted Meat in a Tavern II. - Son doesn't come home after the "BOY" quest. - Hunting Lodge II requires a Building technology instead of Survival to be unlocked. - Restoring the default keybinds doesn't work after restarting the game. - The number of items sometimes displays fractional values in the transfer / drop / craft window. - Items without the Freshness parameter don't display a price during the transaction. - After first talk with Uniegost the player gets 2x "Chapter I" quest - A bug from 0.1.2.3 version.