The Autumn Update is Available Now!
Author: malgorzata.sojka,
published 2 weeks ago,
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c1908db560afc3e01bb8d7970031af29dd2c0595.png[/img]
[h2]The Autumn Update is here! 🍂[/h2]
Get ready to come back to the medieval world and explore [b]the new content brought in the Autumn Update.[/b] New clothes, armour sets, weapons, and decorations—and that’s only a part of it! 🛡️⚔️
Watch the gameplay trailer for the highlights of the biggest changes we’ve prepared for you.
[previewyoutube=6V_gYBRnJkg;full][/previewyoutube]
For a more detailed list of changes, check out[b] the Autumn Update changelog:[/b]
[b]Added[/b]
[list]
[*] Crests
[*] Banners
[*] New Fences and Gates
[*] Village Sign, which makes it possible to edit the crest and village name
[*] Armour
[*] Dyeing clothes in Inventory
[*] Shields
[*] Battle axes, swords, picks, maces, daggers
[*] Weapon Rack
[*] Damage types dealt by weapons and animals
[*] Damage resistances for armour and animals
[*] Training Dummy with different armour types
[*] New bandit types
[*] Bandits group behaviour
[*] Health Bar for Enemies, Players and Animals (can be turned off in settings)
[*] Players can now create their dynasty together (options related to marriage are available in the emote wheel)
[*] Seasonal Field Management
[*] Skip Season Animation
[*] Village journal displayed at season change
[*] Option to hide some of the equipped wearable items
[*] Clothes and armour lose durability when player takes damage
[*] Option to change input type for Inspector Mode (Hold, Toggle)
[*] New quests
[*] New NPC activities and animations
[*] New sitting animations for the band
[*] NPCs can sway to the music played by the band in the tavern
[*] New chatters - dialogues between NPCs
[*] New chatters for bandits attacking or looking for players
[*] Barber in the Oxbow and the Valley
[*] Switch to heir by dialogue (the Oxbow)
[*] New challenges from the King
[*] Seasonal events are available on the Oxbow map
[*] New seasonal events
[*] New encounters
[*] Players can now also use chat to play some emotes using commands like /dance /hi /hello /bye /bravo /clap /thanks
[*] New combat songs
[*] New crafting and tinkering sounds in many NPC and player animations
[*] Sounds for some band animations
[*] New sounds for flail threshing
[*] Sounds in a lot of NPC idle animations
[*] More human crowd ambisonic ambience sounds in the Oxbow villages
[*] More 3D ambience sounds of insects in the Oxbow
[*] Sounds of swords hitting different surfaces
[*] Sounds for bandit camp cage animations
[*] Sounds of picking new items
[*] Sounds of assigning tools to quickslots
[/list]
[b]Fixed[/b]
[list]
[*] Some characters whose age should be "??" being visible as normal value if a player listens to the conversation
[*] Wrong player character name displayed while showing who is preventing the season from changing
[*] If there are two custom goals of the same type available at the same time (for example two times "listen to the conversation") then only the first one can be finished
[*] Management locking in co-op mode sometimes not working correctly
[*] On the Oxbow map children are not getting more skill points when a player takes control over them
[*] Inventory list scrolling to the selected item when using a torch
[*] Stolen water bucket/waterskin changed to normal after filling up with water/milk
[*] Heir Hair Cut Event spawning one season late
[*] Janek staying in the barrel after his quest (if he should be in the swamp)
[*] Some cases of NPCs getting stuck (e.g. miners in caves)
[*] NPCs sitting at slots occupied by players
[*] Players getting stuck on respawn if dying of old age
[*] Inputs and mount stats sometimes not showing correctly after mounting if player has huge latency
[*] Items sometimes being picked up on grab at low fps
[*] Jaropelk not having his hat in winter
[*] No sounds and particles on clients when finishing building modules
[*] Production in management sometimes not updating correctly for clients
[*] Tools held by client sometimes do not disappear when getting on a mount due to high ping
[*] Camera rotating in unintended ways when dismounting into ragdoll on mount's death
[*] No compass marker for NPCs you have to follow
[*] Sounds of daggers hitting different surfaces
[/list]
[b]Updated[/b]
[list]
[*] New combat system for new and a few existing weapons and tools
[*] Reworked damage calculation for weapons, tools and projectiles
[*] Reworked melee weapons hit detection
[*] Reworked projectiles
[*] Reworked bandits combat behavior
[*] Reworked bandits combat animations
[*] Reworked hit particles
[*] Tweaked blood effects
[*] Offline players will now also age with time
[*] Network optimizations mainly for animal spawn points
[*] Pregnancy is now displayed on female player not on husband
[*] Pregnancy of offline players will update with time
[*] Durability Tool bar color changes according to durability
[*] Durability Loss of tools, weapons, armour and clothes can now be changed in "Customise game" menu
[*] Items can be unequipped with Right Mouse Button or Double Left Click Mouse Button
[*] Character/Mount can be rotated in Inventory
[*] Schemes in Technology can be viewed without technology points
[*] Inventory UI focuses on slots that are compatible with a currently dragged item
[*] Many improvements in UI Animations (e.g. Creation Menu/Crafting Menu, Death Screen, Dynasty Continues, Inventory and more)
[*] Compass markers handling
[*] Players can create new characters after dying on the Oxbow map
[*] Reworked Quarry ruins taken over by bandits
[*] New bandit camps: 3 levels of difficulty, some camps include quests and more expensive loot
[*] Bandits' voices
[*] Fish now give survival skill instead of hunting skill
[*] Old King challenges
[*] Old seasonal events
[*] Tweaked animals health and damage
[*] Optimized animals
[*] Tweaked animal locations in the Oxbow
[*] Fire can cause damage
[*] Reduced the minimum value of the experience and technology points gain slider to 10%
[*] Network and code optimizations
[*] Tweaked fall damage
[*] Higher prices for most metal tools (except bronze) and high-tier food
[*] The Spiked Cudgel is lower in technology, deals less damage, and is made of copper
[*] Productivity changes in almost all items
[*] Changes to the level of experience gained for most items
[*] Basic products like feathers, logs, planks, rocks or mushrooms give more technology points
[*] Eggs, Feather, St John's Wort, Wool and Potion of Heal I give less technology points
[*] "The Murder of Crows" and "Badger Badger Badger" quests require fewer animals to kill
[*] Changed recipes: Flower Himmeli, Flower Wreath Himmeli, Large Flower Himmeli
[*] Longer effect duration: Meat with Gravy
[*] Stronger effect: Plum Tart, Plum Wine, Oat Beer, Rye Beer
[*] Cabbages provide more food
[*] Lower weight: Salt
[*] Higher damage: Axes, Knives
[*] Changed stats for almost every cloth item
[*] Slower wool growth on sheep
[*] Harvesting fields with Sickle and Scythe is more efficient and quicker
[*] Apples heal instantly a small amount of HP instead of healing over time
[*] Main Menu Theme soundtrack is supporting Dolby now (5.1 configuration)
[*] All Languages updated
[/list]
But that's not all! We've prepared for you one more surprise...
https://store.steampowered.com/app/1418980/Medieval_Dynasty__Digital_Supporter_Pack/
[b]The Supporter Pack receives an update as well[/b], and here's what you'll get:
[list]
[*] 2 exclusive game save files with unique challenges prepared by our team
[*] 13 stunning PC wallpapers
[*] 10 beautiful phone wallpapers
[*] Special version of the Oxbow map with marked locations for easier exploration
[*] 2 behind-the-scenes videos showcasing our team and how we bring the game to life
[*] A “thank you” card from our team
[/list]
If you already own the Supporter Pack, the new content is waiting for you!
Get the Autumn Update now!
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/