[img]https://clan.cloudflare.steamstatic.com/images//35668477/c1908db560afc3e01bb8d7970031af29dd2c0595.png[/img] [h2]The Autumn Update is here! 🍂[/h2] Get ready to come back to the medieval world and explore [b]the new content brought in the Autumn Update.[/b] New clothes, armour sets, weapons, and decorations—and that’s only a part of it! 🛡️⚔️ Watch the gameplay trailer for the highlights of the biggest changes we’ve prepared for you. [previewyoutube=6V_gYBRnJkg;full][/previewyoutube] For a more detailed list of changes, check out[b] the Autumn Update changelog:[/b] [b]Added[/b] [list] [*] Crests [*] Banners [*] New Fences and Gates [*] Village Sign, which makes it possible to edit the crest and village name [*] Armour [*] Dyeing clothes in Inventory [*] Shields [*] Battle axes, swords, picks, maces, daggers [*] Weapon Rack [*] Damage types dealt by weapons and animals [*] Damage resistances for armour and animals [*] Training Dummy with different armour types [*] New bandit types [*] Bandits group behaviour [*] Health Bar for Enemies, Players and Animals (can be turned off in settings) [*] Players can now create their dynasty together (options related to marriage are available in the emote wheel) [*] Seasonal Field Management [*] Skip Season Animation [*] Village journal displayed at season change [*] Option to hide some of the equipped wearable items [*] Clothes and armour lose durability when player takes damage [*] Option to change input type for Inspector Mode (Hold, Toggle) [*] New quests [*] New NPC activities and animations [*] New sitting animations for the band [*] NPCs can sway to the music played by the band in the tavern [*] New chatters - dialogues between NPCs [*] New chatters for bandits attacking or looking for players [*] Barber in the Oxbow and the Valley [*] Switch to heir by dialogue (the Oxbow) [*] New challenges from the King [*] Seasonal events are available on the Oxbow map [*] New seasonal events [*] New encounters [*] Players can now also use chat to play some emotes using commands like /dance /hi /hello /bye /bravo /clap /thanks [*] New combat songs [*] New crafting and tinkering sounds in many NPC and player animations [*] Sounds for some band animations [*] New sounds for flail threshing [*] Sounds in a lot of NPC idle animations [*] More human crowd ambisonic ambience sounds in the Oxbow villages [*] More 3D ambience sounds of insects in the Oxbow [*] Sounds of swords hitting different surfaces [*] Sounds for bandit camp cage animations [*] Sounds of picking new items [*] Sounds of assigning tools to quickslots [/list] [b]Fixed[/b] [list] [*] Some characters whose age should be "??" being visible as normal value if a player listens to the conversation [*] Wrong player character name displayed while showing who is preventing the season from changing [*] If there are two custom goals of the same type available at the same time (for example two times "listen to the conversation") then only the first one can be finished [*] Management locking in co-op mode sometimes not working correctly [*] On the Oxbow map children are not getting more skill points when a player takes control over them [*] Inventory list scrolling to the selected item when using a torch [*] Stolen water bucket/waterskin changed to normal after filling up with water/milk [*] Heir Hair Cut Event spawning one season late [*] Janek staying in the barrel after his quest (if he should be in the swamp) [*] Some cases of NPCs getting stuck (e.g. miners in caves) [*] NPCs sitting at slots occupied by players [*] Players getting stuck on respawn if dying of old age [*] Inputs and mount stats sometimes not showing correctly after mounting if player has huge latency [*] Items sometimes being picked up on grab at low fps [*] Jaropelk not having his hat in winter [*] No sounds and particles on clients when finishing building modules [*] Production in management sometimes not updating correctly for clients [*] Tools held by client sometimes do not disappear when getting on a mount due to high ping [*] Camera rotating in unintended ways when dismounting into ragdoll on mount's death [*] No compass marker for NPCs you have to follow [*] Sounds of daggers hitting different surfaces [/list] [b]Updated[/b] [list] [*] New combat system for new and a few existing weapons and tools [*] Reworked damage calculation for weapons, tools and projectiles [*] Reworked melee weapons hit detection [*] Reworked projectiles [*] Reworked bandits combat behavior [*] Reworked bandits combat animations [*] Reworked hit particles [*] Tweaked blood effects [*] Offline players will now also age with time [*] Network optimizations mainly for animal spawn points [*] Pregnancy is now displayed on female player not on husband [*] Pregnancy of offline players will update with time [*] Durability Tool bar color changes according to durability [*] Durability Loss of tools, weapons, armour and clothes can now be changed in "Customise game" menu [*] Items can be unequipped with Right Mouse Button or Double Left Click Mouse Button [*] Character/Mount can be rotated in Inventory [*] Schemes in Technology can be viewed without technology points [*] Inventory UI focuses on slots that are compatible with a currently dragged item [*] Many improvements in UI Animations (e.g. Creation Menu/Crafting Menu, Death Screen, Dynasty Continues, Inventory and more) [*] Compass markers handling [*] Players can create new characters after dying on the Oxbow map [*] Reworked Quarry ruins taken over by bandits [*] New bandit camps: 3 levels of difficulty, some camps include quests and more expensive loot [*] Bandits' voices [*] Fish now give survival skill instead of hunting skill [*] Old King challenges [*] Old seasonal events [*] Tweaked animals health and damage [*] Optimized animals [*] Tweaked animal locations in the Oxbow [*] Fire can cause damage [*] Reduced the minimum value of the experience and technology points gain slider to 10% [*] Network and code optimizations [*] Tweaked fall damage [*] Higher prices for most metal tools (except bronze) and high-tier food [*] The Spiked Cudgel is lower in technology, deals less damage, and is made of copper [*] Productivity changes in almost all items [*] Changes to the level of experience gained for most items [*] Basic products like feathers, logs, planks, rocks or mushrooms give more technology points [*] Eggs, Feather, St John's Wort, Wool and Potion of Heal I give less technology points [*] "The Murder of Crows" and "Badger Badger Badger" quests require fewer animals to kill [*] Changed recipes: Flower Himmeli, Flower Wreath Himmeli, Large Flower Himmeli [*] Longer effect duration: Meat with Gravy [*] Stronger effect: Plum Tart, Plum Wine, Oat Beer, Rye Beer [*] Cabbages provide more food [*] Lower weight: Salt [*] Higher damage: Axes, Knives [*] Changed stats for almost every cloth item [*] Slower wool growth on sheep [*] Harvesting fields with Sickle and Scythe is more efficient and quicker [*] Apples heal instantly a small amount of HP instead of healing over time [*] Main Menu Theme soundtrack is supporting Dolby now (5.1 configuration) [*] All Languages updated [/list] But that's not all! We've prepared for you one more surprise... https://store.steampowered.com/app/1418980/Medieval_Dynasty__Digital_Supporter_Pack/ [b]The Supporter Pack receives an update as well[/b], and here's what you'll get: [list] [*] 2 exclusive game save files with unique challenges prepared by our team [*] 13 stunning PC wallpapers [*] 10 beautiful phone wallpapers [*] Special version of the Oxbow map with marked locations for easier exploration [*] 2 behind-the-scenes videos showcasing our team and how we bring the game to life [*] A “thank you” card from our team [/list] If you already own the Supporter Pack, the new content is waiting for you! Get the Autumn Update now! Kind regards Render Cube and Toplitz teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/