TEST BRANCH - Update v0.4.0.0. - Bees, Alcohol and Orchards
Author: SwordsOfTheSouth,
published 3 years ago,
[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".
[img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img]
[*]Enter this password below the dropdown in the field:
[/list]
3v491vMVZnvp3
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “public_beta - Public Beta Branch”*.
[*]Press Close
[/list]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
[h1]The Update Notes[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] New sounds for Fox.
[*] New sounds for Goat and Young Goat.
[*] New sounds for Sheep and Lamb.
[*] New sounds for Rabbit.
[*] New sounds for the Player - drinking, eating, death, hit, stamina, poison, hungry, thirsty, freezing, overheating, drunk.
[*] New sounds for Brewing.
[*] New sounds for Wine Barrel.
[*] New sounds for Wicker.
[*] New sounds for Pottery.
[*] New Sounds for Wine Press.
[*] New building - Apiary.
[*] New building - Workshop.
[*] New professions - Blacksmith and Beekeeper.
[*] New clothing for Beekeeper.
[*] New type of fields - Orchards.
[*] New type of crops - Poppy.
[*] New type of orchard plant - Apple Tree.
[*] New type of orchard plant - Cherry Tree.
[*] New type of orchard plant - Pear Tree.
[*] New type of orchard plant - Plum Tree.
[*] New type of orchard plant - Hop.
[*] New workbench - Woodworking Table.
[*] New workbench - Pottery Wheel.
[*] New workbench - Brewing Station.
[*] New workbench - Wine Barrel.
[*] New workbench - Juice Press.
[*] New items for Fields and Orchards - Apple Seedling, Cherry Seedling, Pear Seedling, Plum Seedling, Hop Plant Seedling, Hop, Poppy Seed, Poppy.
[*] New items (Juices) - Berry Juice, Apple Juice, Cherry Juice, Pear Juice, Plum Juice.
[*] New items (Alcohols) - Berry Wine, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Mead, Oat Ale, Oat Beer, Rye Beer, Wheat Beer.
[*] New items (Bottles) - Beer Bottle, Wine Bottle, Mead Bottle.
[*] New item (Apiary) - Honeycomb.
[*] New items (Food) - Mushroom Soup, Porridge with Berries, Porridge with Apple, Scrambled Egg, Scrambled Egg with Mushroom, Vegetable Soup, Wheat Rolls, Pear Tart, Plum Tart, Poppy Seed Pie, Cherry Pie.
[*] New Extraction talent - Master of Destruction.
[*] New Farming talent - Skilled Farmer.
[*] New Farming talent - Skilled Orchardman.
[*] New Farming talent - Carrot and Stick.
[*] New Hunting talent - Steady Hand.
[*] New Survival talent - Headstrong.
[*] New Survival talent - Insensitive.
[*] New Diplomacy talent - Empathy.
[*] Custom saves names.
[*] New animations for the player and NPCs for pottery, brewing, woodworking, wine, and juice crafting.
[*] New animation for NPC to pick fruits from the trees.
[*] A screen effect for alcoholic intoxication.
[*] A snow effect on fences and bridges.
[*] When field workers are harvesting or collecting crops, they check whether the storages are full.
[*] Icons for professions in NPC assignment.
[*] A Memorial Tree on the map.
[*] New spots with crashed or abandoned carts with loot.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[List]
[*] Sometimes Field Workers are working after 6pm.
[*] The Barn I has wrong ghost walls models.
[*] Event takes all Buckets, not just their contents.
[*] Matylda is mentioning sheep in dialogue (there are only goats there now).
[*] Field Worker with invisible tool plows or sows the same spot repeatedly.
[*] Bowls and Plates always show 100% condition when laying on the ground.
[*] Wrong buttons visibility for managing animals in building details.
[*] Seeds and Grains display Food value.
[*] Last notification is cropped a bit.
[*] Map centers every time the filter is changed.
[*] Marking dead animals for sale.
[*] Buying Fence schemes in fences menu results in pulling out a weapon/tool.
[*] Negative heat and cold protection are not shown in the item description.
[*] Trough fill level after loading a save is incorrect.
[*] When item expires it returns all expired items with 100%, e.g., Soup returned Bowl with 100% condition even if it should be lower.
[*] Expired Meat with Gravy returns Bowl instead of Plate.
[*] During "Uniegost Story II" Jan did not have his dialogue after reloading the save.
[*] If there was no King, he should appear now.
[*] Lag when entering Save Game or Load Game menu.
[*] Player's stamina still draining after mounting a horse, if the player sprinted when mounting a horse during a rest.
[*] Spears can angle incorrectly when aimed at close target and missed it.
[*] Player could use Bag on interactable objects and lose seeds because of it.
[*] Water visually appearing in Bucket when the player cancelled Bucket filling animation.
[*] Horse stopping when opening inventory or a map while on a horse.
[*] Compass is working incorrectly when the player is on a horse - directions were showed depending on the horse's rotation instead of the players.
[*] Objectives with hunting animals can be done in any order (for example in night hunt it can be done before reaching nighttime).
[*] Food totals in storages included inedible items.
[*] Milking gives Bucket of Milk with full condition instead of the current condition of the Bucket used for the process.
[*] Prices of items that consists of container (e.g., Bucket of Milk, Potage in Wooden Bowl) are now calculated separately so that the Bucket of Milk with 10% freshness with 100% condition cannot be cheaper than an empty Bucket with 100% condition.
[*] An issue that caused the camera to rotate incorrectly during camera reset when riding a horse.
[*] Number of produced Feathers is incorrect (missing comma).
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Unreal Engine - version changed to 4.26
[*] Sticks, Logs, Stones, Clay, Straw, Broadleaf Plantain, St John's Wort & both types of Berries now can be sold again. Everything but Logs has a fractional price.
[*] Throwing Stone now has a fractional price.
[*] Daub price is lowered.
[*] Torch and Simple Torch prices are lowered.
[*] Notifications for adding and removing now stacks.
[*] Food with freshness below 30% can now poison the character.
[*] Statistics of armor item (heat/cold protection and additional weight) are now compared with currently equipped in item details in inventory.
[*] Remembering all opened lists in management buildings and animals tab (during one playthrough).
[*] Organizers for buildings management with types (like animals).
[*] Organizers for buildings and animals displays count and amount of warning statuses.
[*] Decreased the number of logs required to complete the "Woodcutter Challenge" quest.
[*] Player can now equip mount items on mounts through the player's own inventory.
[*] Placing of Fields and Orchards is done in a new smaller grid. (New size 0.5m x 0.5m, old size 2m x 2m, chunk size remains unchanged)
[*] Pop ups for transferring or trading are unified so that there is only one in the middle.
[*] Transfer, trade, drop sliders now blurs and covers what is beneath.
[*] Field management details.
[*] Amendments in heat and cold protection parameters in clothing.
[*] Increased dialogue icons size.
[*] Changed building filters in map to match categories from radial building menu.
[*] Colors for buildings in management.
[*] Changed the moment of red coloring for items condition.
[*] French language.
[*] Polish language.
[*] Turkish language.
[*] Czech language.
[*] Hungarian language.
[*] Italian language.
[*] Spanish language.
[*] Chinese language.
[*] Russian language.
[*] Ukrainian language.
[*] Increased Chinese font size.
[*] Bigger radial menus with information about additional crafted items and presented in more clear way.
[*] Set Falibor from Borowo as a Craftsman, John from Hornica and Theobald from Lesnica as Blacksmiths.
[*] Extended the animation duration of some NPC's works.
[*] Icons for various crafting recipes.
[*] Inputs for field management details.
[*] Spacing in talents list.
[*] Updated way of selecting technology slot for better visibility (no cropping and centering).
[*] Selecting armor item in inventory highlights correct armor slot even if selected items are not equipped.
[*] Out-of-equipment food spoils or turns into Rot instead of disappearing.
[*] Redesigned poisoning system.
[*] Attacking with Knife animations.
[*] Food now spoils directly into Rot, and not the rotten item.
[*] Ranged tools now sway during aiming.
[*] Interaction time when filling Waterskin with water.
[*] Interaction time when filling Buckets with water.
[*] Blending for filling Waterskin animation.
[*] Blending for filling Bucket animation.
[*] Horse now slides a little bit before stopping when at high speed.
[*] Horse is now slowed down when riding in the water.
[*] Animals are now slowed down when walking in water.
[*] Player can no longer rotate camera during mounting animation.
[*] Talent "Strong as an Oak" now properly increases health instead of reducing incoming damage.
[*] Removed gap between NPC slots and animal slots in building details.
[*] Animal slots are smaller in height to match NPC slots in building details.
[*] Increased building limits.
[*] Filling Bucket no longer decreases Bucket's condition.
[*] Female legs are no longer clipping through dresses and skirts.
[*] Horse now has physics-based reins. (Still work in progress)
[*] Increased capacity of Barn, Food and Resource Storages.
[*] Doubled the productions speed of Iron.
[*] Some technology progression values.
[*] All skill progression points from items are reworked.
[/list]