[h3]How to join the test branch?[/h3] Some of you probably have not done this before, so we have a small guide: [b]Prerequisite:[/b] You must have Medieval Dynasty in your library – obviously. [b]The procedure[/b] [list] [*]Open your game library. [*]Right Click on Medieval Dynasty there. [img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img] [*]Open properties. [img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img] [*]Select the tab "BETAS". [img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img] [*]Enter this password below the dropdown in the field: [/list] 3v491vMVZnvp3 [list] [*]Press CHECK CODE [*]Use the drop down and select “public_beta - Public Beta Branch”*. [*]Press Close [/list] Steam should now download this version of the game. [b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b] Just in case something goes awry! Saves can be found here: AppData > Local > Medieval_Dynasty > Saved > SaveGames *Steam labels those builds as "beta"(see bullet points), so do not be too confused! [h2]Update Notes[/h2] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img] [list] [*] Shading and windowed full screen in the graphics settings. [*] Landmark - stream flowing through a cave. [*] Auto-Run (Double tap Sprint button to activate). [*] New sounds of wind. [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img] [list] [*] After removing the NPC with the Torch from the village, it leaves the Torch in the air. [*] Talent "Skilled Farmer" does not work for cereals. [*] Foliage quality settings does not work. [*] NPCs are wearing multiple clothes at the same time. [*] Animals are stopping completely when entering a water (swamps mainly). [*] Movement speed for teenagers. [*] Mounted horse is still moving when the player is in a dialogue with an NPC. [*] NPCs are looking in the wrong direction during dialogue with the player. [*] No visibility of the Poppy in the Inspector mode. [*] Transferring to mount that is further than 15m from the player. [*] Wrong sound for stone wall in Tavern III. [*] Flickering mouse when changing controls to a gamepad. [*] Dropping or transferring decimal coins is impossible in languages other than English. [*] NPC list is not updating after removing an NPC from the village. [*] NPCs block themselves in the orchards. [*] NPCs have overly wide-open eyes while sitting. [*] Orchards are taking Technology points from Building instead of Farming in Technology tab. [*] The buttons’ visibility in options. [*] Some quests have all goals completed but the quest cannot be completed. [*] After changing the season, the player often appears in an occupied bed. [*] Icon of Coins in the item description in Technology tab scheme. [*] Color of building slot in NPC and animal details. [*] Crash issue when summoning a mount. [*] Foals do not have any info on the HUD (Foal: Male/Female). [/list] [img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img] [list] [*] Rendering optimizations. [*] Memory optimizations. [*] Loading time optimizations. [*] Italian language. [*] Anvil and Furnace are now available in the Smithy I. [/list] [h3]Changelog v0.4.0.5[/h3] [b]FIXED[/b] [list] [*] Inputs are not set to gamepad in the technology, map, trading, and options menu. [*] Players can transfer items to a dead horse. [*] Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped). [*] The player can summon the horse when said horse is dead. [*] The horse is walking away from the player or not coming closer to the player when it is summoned. [*] Map quality. [/list] [b]UPDATED[/b] [list] [*] Changed the order of the animal buildings to match their respective order in Technology. [*] New threshing and flail animations for NPCs. [*] Bulls have now their own model. [*] The capacity of the Tavern chest increases with building level. [/list] [h3]Changelog v0.4.0.6[/h3] [b]FIXED[/b] [list] [*] Player can assign horse as a mount without a saddle. [*] An issue causing the player to appear smaller. [*] Player falling on horse. [*] Auto-run can be activated when in menu. [/list] [b]UPDATED[/b] [list] [*] Pressing "Enter" while saving now saves immediately (no need to double "Enter"). [*] Orchard is no longer locked by Technology. [*] Reputation required to recruit new NPC now no longer counts children from player's village. [*] Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP) [*] New input buttons for tutorial UIs. [*] New input button for Events. [*] Optimization. [/list]