TEST BRANCH - Update to v0.4.0.6. - UPDATED!
Author: SwordsOfTheSouth,
published 3 years ago,
[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:
[b]Prerequisite:[/b]
You must have Medieval Dynasty in your library – obviously.
[b]The procedure[/b]
[list]
[*]Open your game library.
[*]Right Click on Medieval Dynasty there.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/8bc173d815d0b0d381841d13445c3de1d40b42b6.jpg[/img]
[*]Open properties.
[img]https://clan.cloudflare.steamstatic.com/images//35668477/248a195d609cae5f11facbaedcc7418ebb41af1b.jpg[/img]
[*]Select the tab "BETAS".
[img]https://clan.cloudflare.steamstatic.com/images//35668477/9bf6b56d9e00ac396e50a959cfb004c59144ceaf.jpg[/img]
[*]Enter this password below the dropdown in the field:
[/list]
3v491vMVZnvp3
[list]
[*]Press CHECK CODE
[*]Use the drop down and select “public_beta - Public Beta Branch”*.
[*]Press Close
[/list]
Steam should now download this version of the game.
[b]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/b]
Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels those builds as "beta"(see bullet points), so do not be too confused!
[h2]Update Notes[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Shading and windowed full screen in the graphics settings.
[*] Landmark - stream flowing through a cave.
[*] Auto-Run (Double tap Sprint button to activate).
[*] New sounds of wind.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] After removing the NPC with the Torch from the village, it leaves the Torch in the air.
[*] Talent "Skilled Farmer" does not work for cereals.
[*] Foliage quality settings does not work.
[*] NPCs are wearing multiple clothes at the same time.
[*] Animals are stopping completely when entering a water (swamps mainly).
[*] Movement speed for teenagers.
[*] Mounted horse is still moving when the player is in a dialogue with an NPC.
[*] NPCs are looking in the wrong direction during dialogue with the player.
[*] No visibility of the Poppy in the Inspector mode.
[*] Transferring to mount that is further than 15m from the player.
[*] Wrong sound for stone wall in Tavern III.
[*] Flickering mouse when changing controls to a gamepad.
[*] Dropping or transferring decimal coins is impossible in languages other than English.
[*] NPC list is not updating after removing an NPC from the village.
[*] NPCs block themselves in the orchards.
[*] NPCs have overly wide-open eyes while sitting.
[*] Orchards are taking Technology points from Building instead of Farming in Technology tab.
[*] The buttons’ visibility in options.
[*] Some quests have all goals completed but the quest cannot be completed.
[*] After changing the season, the player often appears in an occupied bed.
[*] Icon of Coins in the item description in Technology tab scheme.
[*] Color of building slot in NPC and animal details.
[*] Crash issue when summoning a mount.
[*] Foals do not have any info on the HUD (Foal: Male/Female).
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Rendering optimizations.
[*] Memory optimizations.
[*] Loading time optimizations.
[*] Italian language.
[*] Anvil and Furnace are now available in the Smithy I.
[/list]
[h3]Changelog v0.4.0.5[/h3]
[b]FIXED[/b]
[list]
[*] Inputs are not set to gamepad in the technology, map, trading, and options menu.
[*] Players can transfer items to a dead horse.
[*] Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
[*] The player can summon the horse when said horse is dead.
[*] The horse is walking away from the player or not coming closer to the player when it is summoned.
[*] Map quality.
[/list]
[b]UPDATED[/b]
[list]
[*] Changed the order of the animal buildings to match their respective order in Technology.
[*] New threshing and flail animations for NPCs.
[*] Bulls have now their own model.
[*] The capacity of the Tavern chest increases with building level.
[/list]
[h3]Changelog v0.4.0.6[/h3]
[b]FIXED[/b]
[list]
[*] Player can assign horse as a mount without a saddle.
[*] An issue causing the player to appear smaller.
[*] Player falling on horse.
[*] Auto-run can be activated when in menu.
[/list]
[b]UPDATED[/b]
[list]
[*] Pressing "Enter" while saving now saves immediately (no need to double "Enter").
[*] Orchard is no longer locked by Technology.
[*] Reputation required to recruit new NPC now no longer counts children from player's village.
[*] Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
[*] New input buttons for tutorial UIs.
[*] New input button for Events.
[*] Optimization.
[/list]