Patch 2.2.0.7 on the Public Branch
Author: malgorzata.sojka,
published 5 days ago,
Dear Players,
We share with you [b]update 2.2.0.7[/b] which which will resolve some of the problems releated to the recent release., and includes some additional changes:
[b]Added[/b]
[list]
[*] Special audio effects for weapon hits: stagger and block break
[*] New sounds for all melee weapons: hitting water
[*] New hit sounds for maces
[/list]
[b]Fixed[/b]
[list]
[*] Possible crash when unlocking the Bucket crest symbol
[*] Clients sometimes not being able to pick up sticks
[*] No greetings and farewells for barber
[*] No possibility to exit barber dialogue via hotkey
[*] Switching to heir for the clients should use the correct age, gender, and appearance of the child now
[*] Marriage-related events such as Make Love and Divorce not being sent to other clients in some cases
[*] Gender or name selection windows of the newborn child getting stuck in a never-ending selection loop due to a data sending timing problem
[*] Incorrect events displaying on the Valley map
[*] Children's births not displaying in the client's Village Journal
[*] Some Village Journal entries from previous the season displayed along with the current season's ones
[*] Dead animals age missing in the Village Journal
[*] Profession of dead villagers missing in the Village Journal
[*] Incorrect translation of animals gender in the Village Journal
[*] Incorrect data of animals bought by players in the Village Journal
[*] Missing current season icon in the field management tab while on a mount
[*] Chat messages being sometimes duplicated
[*] Chat messages sent by a client sometimes having a host crown icon
[*] Reduced probability of fleeing animals getting stuck
[*] Dead bandits restocking their inventory on game load
[*] Bandits able to kill each other with projectiles
[*] Bandits speaking to animals as if they were humans
[*] Animals poisoning
[*] Duck and Fox crest symbols not unlocking
[*] Excellent Gloves Heat Penalty
[*] Players being able to play with 0 hp after rejoining the game if they had left it earlier while being dead
[*] Client's armour visibility not setting correctly on load
[*] Incorrect colouring in the Decorative Fence
[*] Visible screen effects in the character preview in the inventory
[*] Incorrect Herald marker for clients on the compass
[*] Workbench animation desyncing from the character's movement during long crafting sessions locally
[*] Hair glitching for hunters working at the hunting lodge while equipping a bow
[*] Players being able to use chat emotes when they shouldn't (while sitting, mounting, dismounting, etc.)
[*] Players being able to mount a horse/donkey when another player is currently dismounting it
[*] The game "frees up" furniture at midnight, even when the players or NPCs are still interacting with them
[*] Swipe sounds for shields (shields were using the same swipe sound as the weapon held in the right hand)
[*] Some crest symbols not unlocking after completing a dare
[*] Overlapping texts
[*] Fixed challenge: "Get Out of the Way, Stump!"
[*] Fixed: Descriptions for Elite Set
[*] Stone Sickle gives technology
[*] Eliminating some of the bandit camps not finishing the challange "Get Out, You Outlaws!"
[*] Health bar not working properly for client in some cases
[*] Bandits facial expressions and lipsync animations
[*] Times of quest dialogues between NPCs
[*] Toddler Gang encounter not working correctly for the client.
[*] Client being stuck in a dialogue window if entering and ending it very quickly
[*] After switching to an heiress who was pregnant, the player doesn't take over the pregnancy
[*] Some issues with NPCs "sliding"
[*] Issue with NPCs' dialogue in "Listen to conversation" objective in "Oatkeeper: Old Habbits Die Hard"
[*] Sometimes building's stairs may be in wrong position for the client
[*] Copper Kite Shield Recipe
[*] Condion of Porridge with Berries
[*] Vials lose condition after drinking a potion.
[/list]
[b]Updated[/b]
[list]
[*] Player can change the order of items in the People's demand control tab
[*] The vibration intensity of the controller is now set with a slider
[*] The icon of the People's demand control tab
[*] Ability to enable chat while sitting on the mount with the down arrow on the pad
[*] QoL: Selecting the first empty slot when buying an animal and assigning it to a building
[*] Flow of windows animation in UI after the child is born
[*] Tweaked bouncing off and impaling of projectiles
[*] Bandits roam and patrol their surroundings
[*] Bandits with ranged weapons prefer to guard their position
[*] Tweaked bandits eye animations to look directly at their target
[*] Disabled combat state between players
[*] Changed recipe: Bronze Helmet
[*] Higher tech gained: Mushrooms, Potion of Healing II, Potion of Health, Potion of Weight, Potion of Temperature, Potion of Strenght, Potion of Nightvision, Potion of Possibilities. Potion of Camouflage, Poisoned projectiles, Dyes, Decolouriser, Porridges, Gruel
[*] Lower tech gained: Broadleaf Plantain, Potion of Satiety, Potion of Instant Cure, Meat, Salted meat, Potion of Sobriety, Poison
[*] Higher exp gained: Potions, Stone Sickle, Poisoned metal arrows, Dyes, Decolouriser
[*] Lower exp gained: Meat, Dried meat, Salted meat, Berry, Wool, Gruel
[*] Higher production: Potion of Instant Healing I, Potion of Healing I, Potion of Satiety, Potion of Saturation, Potion of Instant Cure, Potion of Cure, Meat, Dried Meat, Feathers (Goosehouse), Copper Ore (Excavation Shed), Straw, Fishing Hut I, Workshop II, Oat Grain, Daub, Fertilizer, Stone spear, Bronze tools, Bronze weapons, Bronze shields, Iron Hammer, Iron Knife, Iron Axe, Iron Shovel, Iron Pike, Iron Hoe, Iron Sickle, Iron Pickaxe, Spiked Cudgel, Crossbow, Iron Sword, Iron Kite Shield, Elite weapons, Tin bar, Bronze bar, Iron bar, Horseshoes, Threads, Fabrics, Pouch, Recusive Bow,
[*] Lower production: Daisy, Dandelion, Deadly Nightshade, Henbane, Thistle, Mushrooms, Potion of Instant Healing II, Potion of Healing II, Potion of Health, Potion of Stamina, Roach, Wheat Grain, Flax Seed, Bucket, Torch, Hand lantern, Large wicker basket, Wicker Crate, Wooden Wheel, Clay Bottle, Clay Vase, Fishing Spear, Copper bar, Arrows, Bolts, Wooden Hammer, Wooden Crossbow, Stone Knife, Wooden Round Shield, Stone Sickle, Copper tools, Copper shields, Iron Shearing Scissors, Iron Dagger, Iron Battle Axe, Metal Armours, Ashe, Bag, Backpacks, Horse Saddles, Saddlebags, Clothes, Large pouch, alcohols
[*] Changed availability from Vendors: Axes, Hammers
[*] Lower extraction: Battleaxes
[*] Higher weight: Cherry Wine, Pear Wine, Plum Wine
[*] Wines, Juices and Beers don't provide food anymore
[*] Apple Wine and Wheat Beer provide more health
[*] Longer effect duration: Soured milk, Roasted Meat, Fish meat, Salted Fish Meat, Roasted Meat, Porridge with Berries, Multigrain Bread, Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread, Perch, Salty Sticks, Salty Pretzel
[*] Shorter duration effect: Salted Fish Meat, Roasted Meat,
[*] Stronger effect: Vegetable Soup, White Bread, Roach, Perch
[*] Weaker effect: Salted Fish Meat, Meat Pie, Meat Tart,
[*] More food provided: Dried Fish Meat, Salted Fish Meat, Gruel, Porridge, Porridge with Apple, Scrambled Eggs, Mushroom Soup, Flatbreads, Rye Bread, Wheat Bread, Cabbage, Quark, Perch, Pike, Egg
[*] Less food provided: Roasted Meat, Dried Meat, Potage, Soup,
[*] More water provided: Soured milk
[*] Higher cold protection: Bronze Helmet
[*] Higher price: Gander, Bronze Helmet
[*] Lower price: All products with Meat
[*] Geese leave fever Feathers and more Eggs in the Goose House
[*] Adult Geese eat more
[*] Tier 3 of Challenge "Make the Kingdom Great Again" needs fewer resources and offers less Dynasty Reputation
[*] Updated bandit camps
[*] Network optimisations for all the items lying around the map
[*] Chinese language
[*] Sword sounds: hitting stones and wood
[*] Mixed all weapons hitting sounds
[*] Mixed river sounds
[*] When asking for rumours, NPCs will now mention the player's village name if there's a quest there
[*] Afternoons are milder in the most common summer weather
[*] Farmers can prepare fields (manuring, ploughing) for future seasons
[*] Behaviour of NPCs working in the fields
[*] Price no longer shown when trying to fast travel to village without a village sign
[/list]
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/