Dear players, Let us introduce you to the [b]update 2.1.1.2 changelog[/b] and all the features it adds, fixes and updates: [b]Added[/b] [list] [*] Opening the Knowledge Tab on the last selected entry [*] Ambience sounds at the Oxbow market: Crowd [*] Sounds for a few quest NPC animations [*] New sounds for NPCs working in orchards [/list] [b]Fixed[/b] [list] [*] Items causing crashes and freezes for clients in some cases [*] NPC affection being moved to host on save load if console players were clients [*] Certain achievements only unlocking for host: "A helping hand", "Let's break a stick!", "Village Manager", "I will pay next month, I swear" and all village development related achievements [*] Skipping the childbirth cutscene sometimes skipping the child naming UI [*] After loading the game, mount's carry weight might be lower than it should if the player has taken talent that increases that carry weight [*] Child's affection dropping when father doesn't give his child a gift or doesn't talk with it every season [*] Razer Chroma not being properly initialized when starting game [*] Clients not hiding tools when using workbenches [*] Interaction with fields and orchards not working if a player is on a mount [*] Some interactions and radial menus not ending properly upon entering ragdoll [*] Character not being able to move after entering ragdoll when selecting the number of items to craft [*] People demand changes made by client, not always saving [*] The intensity arrows in the building management window are now permanently visible but semi-transparent. Players can click them to activate the intensity change mode. [*] Players being able to interact with an occupied chest if holding a building hammer [*] Items not floating [*] Character not being able to jump or crouch if a player goes to sleep while crouched [*] Player automatically getting up from ragdoll when drunk [*] Inputs not working if a controller was disconnected during gameplay [*] NPCs playing push animations too often [*] Client ragdoll when falling off a mount [*] Possible fix for "sliding" NPCs [*] NPCs choosing long paths over the potentially better ones in some places [/list] [b]Updated[/b] [list] [*] Removed foliage growing from under rocks [*] Elric's behaviour [*] Higher price: Salted Fish Meat, Meat with Gravy, Pies, Tarts, Breads, Juices, Mead, Beers, Wooden Dishes, Clay Dishes Flower Vases, Coif, Cap, Wooden Wheel, Daub, Iron Ore, Salt, Firewood, Roach, Pike [*] Lower price: Potage, Stew, Porridge with Apple, Porridge with Berries, Vegetable Soup, Hood [*] Higher productivity: Workshop II (Wooden Vial, Clay Cup), Workshop III (Wine Bottle) [*] Lower productivity: Well, Hunting Lodge I (Leather), Hunting Lodge II, Workshop I, Workshop II, Workshop III (Mead Bottle) [*] More experience gained: Waterskin with Water, Leather, Salted Meat, Animal Feed, Flour (Barn), Simple Torch [*] Less experience gained: Meat, Bucket, Wooden dishes, Torch, Hand Lantern, Wicker baskets, Wooden Wheel, Flower Vases, Clay dishes [*] Lower weight: Wheat Grain [*] Double-clicking on the map now changes the position of the marker instead of removing it [*] Replaced winter key arts with summer ones for consoles and gamepass PC [*] Optimized items [*] Optimized furniture for clients [/list] Kind regards Render Cube and Toplitz teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/