Patch 2.1.1.2 on the Public Branch
Author: malgorzata.sojka,
published 4 months ago,
Dear players,
Let us introduce you to the [b]update 2.1.1.2 changelog[/b] and all the features it adds, fixes and updates:
[b]Added[/b]
[list]
[*] Opening the Knowledge Tab on the last selected entry
[*] Ambience sounds at the Oxbow market: Crowd
[*] Sounds for a few quest NPC animations
[*] New sounds for NPCs working in orchards
[/list]
[b]Fixed[/b]
[list]
[*] Items causing crashes and freezes for clients in some cases
[*] NPC affection being moved to host on save load if console players were clients
[*] Certain achievements only unlocking for host: "A helping hand", "Let's break a stick!", "Village Manager", "I will pay next month, I swear" and all village development related achievements
[*] Skipping the childbirth cutscene sometimes skipping the child naming UI
[*] After loading the game, mount's carry weight might be lower than it should if the player has taken talent that increases that carry weight
[*] Child's affection dropping when father doesn't give his child a gift or doesn't talk with it every season
[*] Razer Chroma not being properly initialized when starting game
[*] Clients not hiding tools when using workbenches
[*] Interaction with fields and orchards not working if a player is on a mount
[*] Some interactions and radial menus not ending properly upon entering ragdoll
[*] Character not being able to move after entering ragdoll when selecting the number of items to craft
[*] People demand changes made by client, not always saving
[*] The intensity arrows in the building management window are now permanently visible but semi-transparent. Players can click them to activate the intensity change mode.
[*] Players being able to interact with an occupied chest if holding a building hammer
[*] Items not floating
[*] Character not being able to jump or crouch if a player goes to sleep while crouched
[*] Player automatically getting up from ragdoll when drunk
[*] Inputs not working if a controller was disconnected during gameplay
[*] NPCs playing push animations too often
[*] Client ragdoll when falling off a mount
[*] Possible fix for "sliding" NPCs
[*] NPCs choosing long paths over the potentially better ones in some places
[/list]
[b]Updated[/b]
[list]
[*] Removed foliage growing from under rocks
[*] Elric's behaviour
[*] Higher price: Salted Fish Meat, Meat with Gravy, Pies, Tarts, Breads, Juices, Mead, Beers, Wooden Dishes, Clay Dishes Flower Vases, Coif, Cap, Wooden Wheel, Daub, Iron Ore, Salt, Firewood, Roach, Pike
[*] Lower price: Potage, Stew, Porridge with Apple, Porridge with Berries, Vegetable Soup, Hood
[*] Higher productivity: Workshop II (Wooden Vial, Clay Cup), Workshop III (Wine Bottle)
[*] Lower productivity: Well, Hunting Lodge I (Leather), Hunting Lodge II, Workshop I, Workshop II, Workshop III (Mead Bottle)
[*] More experience gained: Waterskin with Water, Leather, Salted Meat, Animal Feed, Flour (Barn), Simple Torch
[*] Less experience gained: Meat, Bucket, Wooden dishes, Torch, Hand Lantern, Wicker baskets, Wooden Wheel, Flower Vases, Clay dishes
[*] Lower weight: Wheat Grain
[*] Double-clicking on the map now changes the position of the marker instead of removing it
[*] Replaced winter key arts with summer ones for consoles and gamepass PC
[*] Optimized items
[*] Optimized furniture for clients
[/list]
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/