Patch 2.1.1.0 on the Public Branch
Author: malgorzata.sojka,
published 5 months ago,
Dear players,
Let us introduce you to the [b]update 2.1.1.0 changelog[/b] and all the features it adds, fixes and updates:
[b]Added[/b]
[list]
[*] Interior lighting in production buildings
[*] Recipes in item descriptions in the Knowledge tab
[*] Option to select the entire column in the assignment window in buildings
[*] Information about total item crafting time when crafting more than one item
[*] Ambience sounds in the Oxbow: dragonfly, grasshopper (swamp only), squirrel (swamp and Elric areas), rope bridge
[/list]
[b]Fixed[/b]
[list]
[*] Clients falling through the map after dismounting
[*] Myslidar not taking out Fishing Spear while fishing
[*] Myslidar standing inside the bridge after loading a save
[*] Oat and Rye weights
[*] Resources needed for Flower Himmeli
[*] Wrong character model when switching from female player to male heir
[*] Cows, sheep and goats not stopping for interaction
[*] A cow/goat having a bucket permanently attached to it after taking damage while being milked
[*] Wrong objective displaying in "I'm an NPC" quest after choosing one of the paths
[*] Skills not setting correctly after joining the game if a client was on a mount during the save
[*] Collisions with bandits still active even after their death
[/list]
[b]Updated[/b]
[list]
[*] Higher price: Linen Fabric, Linen thread, Wool Fabric, Fertilizer, Flax
[*] Lower price: Adult Horses
[*] Longer crafting time: Short Sleeve Tunic, Felt Vest
[*] Shorter crafting time: Fancy Shoes
[*] Geese need less food
[*] Stone Sickle added to Handcrafting
[*] Firewood removed from Handcrafting
[*] Player returning to initial screen after unsuccessful user change in the main menu
[*] Languages updated
[*] Reworked and mixed one combat song
[*] Tweaked rabbit, deer and moose reactions to other animals
[/list]
Kind regards
Render Cube and Toplitz teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/