Dear players, Let us introduce you to the [b]update 2.1.1.0 changelog[/b] and all the features it adds, fixes and updates: [b]Added[/b] [list] [*] Interior lighting in production buildings [*] Recipes in item descriptions in the Knowledge tab [*] Option to select the entire column in the assignment window in buildings [*] Information about total item crafting time when crafting more than one item [*] Ambience sounds in the Oxbow: dragonfly, grasshopper (swamp only), squirrel (swamp and Elric areas), rope bridge [/list] [b]Fixed[/b] [list] [*] Clients falling through the map after dismounting [*] Myslidar not taking out Fishing Spear while fishing [*] Myslidar standing inside the bridge after loading a save [*] Oat and Rye weights [*] Resources needed for Flower Himmeli [*] Wrong character model when switching from female player to male heir [*] Cows, sheep and goats not stopping for interaction [*] A cow/goat having a bucket permanently attached to it after taking damage while being milked [*] Wrong objective displaying in "I'm an NPC" quest after choosing one of the paths [*] Skills not setting correctly after joining the game if a client was on a mount during the save [*] Collisions with bandits still active even after their death [/list] [b]Updated[/b] [list] [*] Higher price: Linen Fabric, Linen thread, Wool Fabric, Fertilizer, Flax [*] Lower price: Adult Horses [*] Longer crafting time: Short Sleeve Tunic, Felt Vest [*] Shorter crafting time: Fancy Shoes [*] Geese need less food [*] Stone Sickle added to Handcrafting [*] Firewood removed from Handcrafting [*] Player returning to initial screen after unsuccessful user change in the main menu [*] Languages updated [*] Reworked and mixed one combat song [*] Tweaked rabbit, deer and moose reactions to other animals [/list] Kind regards Render Cube and Toplitz teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/