[h3]Changelog - Patch 2.0.1.8[/h3] [h3][b]Added[/b][/h3] [list] [*] Weight values with overload color to the trade windows [*] New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU) [*] Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU) [*] Current coins value for buyer and seller in transfer window [*] Visibility of npc's age and mood in inspector mode [*] Players can deal shock damage and knock others down [*] New parameter in the graphics settings - Point Light Shadows [*] Sounds for "NPC Idle Lean on Railing" animations [/list] [h3][b]Fixed[/b][/h3] [list] [*] Dismounting animations not working in some cases [*] Bandits ragdoll not activating [*] Case where NPCs would slide across the ground after ending dialogue [*] Non-buildable areas at the foot of the big waterfall - either made buildable or clearly blocked by rocks [*] Inhabitants consume items containing water contrary to the order displayed [*] If player completes quest while on horse then the player may not recieve technology points for that quest [*] On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once [*] Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly [*] Wrong sound in one of the rivers [*] Reduced likelihood of client falling through the ground when entering ragdoll state [/list] [h3][b]Updated[/b][/h3] [list] [*] Changed prices for pouches and backpacks [*] Adult pigs eat less (1,251 animal food per day) [*] changed productivity of mine [*] Sounds for Cave particles (falling rocks and water dropplets) [*] Polish language [*] Visual improvements to windows for crafting, dropping, transferring, buying and selling items [*] Fog tweaks [*] Raw mushrooms are more poisonous [*] Quark and Egg provide less food [*] Raw fishes effects changed [*] Milk and Soured milk provide less water [*] Salty sticks effect is weaker [*] Salty Pretzel effect last shorter [*] System for detecting additional npc's information in inspector mode [*] Freshness now decreases in chests slower to match decomposition rate of food storage [*] Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks [/list] Kind Regards, Render Cube and Toplitz Teams https://store.steampowered.com/app/1129580/Medieval_Dynasty