Patch 2.0.1.7 on the Test Branch
Author: RenderCube_Judek,
published 10 months ago,
[h3]Changelog - Patch 2.0.1.7[/h3]
[h3][b]Added[/b][/h3]
[list]
[*] New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
[*] Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
[*] Current coins value for buyer and seller in transfer window
[*] Visibility of npc's age and mood in inspector mode
[*] Players can deal shock damage and knock others down
[/list]
[h3][b]Fixed[/b][/h3]
[list]
[*] Inhabitants consume items containing water contrary to the order displayed
[*] If player completes quest while on horse then the player may not recieve technology points for that quest
[*] On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once
[*] Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly
[/list]
[h3][b]Updated[/b][/h3]
[list]
[*] Visual improvements to windows for crafting, dropping, transferring, buying and selling items
[*] Fog tweaks
[*] Raw mushrooms are more poisonous
[*] Quark and Egg provide less food
[*] Raw fishes effects changed
[*] Milk and Soured milk provide less water
[*] Salty sticks effect is weaker
[*] Salty Pretzel effect last shorter
[*] System for detecting additional npc's information in inspector mode
[*] Freshness now decreases in chests slower to match decomposition rate of food storage
[*] Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks
[/list]
Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty