[h1]Changelog - Patch 2.0.1.5[/h1] [img]https://clan.cloudflare.steamstatic.com/images//35668477/a866fb9e23cc84af711f15ab3c4c030f08a733d0.gif[/img] [b]Added[/b] [list] [*] Added ability to drop a stack of items by holding down the drop button [*] A visual indicator to show the player that data is being loaded [/list] [b]Fixed[/b] [list] [*] Firewood requirements do not update with building improvements [*] Dialogues sometimes getting stuck on an empty window for the client if they have high latency [*] Wrong display of skill descriptions in Spanish [*] Client can flirt indefinitely as long as the player picks the right answers [*] Client can give only one gift per game [*] Client can give a gift after every game reload [*] If host and client flirt with the same NPC and on another day host talks first with the given NPC then client isn’t able to flirt [*] Changing torch type while torch is lit doesn't change the torch in player’s hands [*] A new torch in inventory gets the hp of an old torch [*] Infinite torches if player drops the one equipped or transfers it to a chest [*] Picking one torch, then picking another from a stack then dropping the first and lighting the second one resulted in wrong item getting its condition dropped [*] Client's torch can be indestructible when they pick another torch and throw away the old one [*] Weight of the player is not correctly updated when client transfers/sells/buys item [*] In peoples' needs, the items were wrongly counted [*] If a client upgrades a building to a higher level, then the game tries to recover building materials and give them to the host instead of the player making the upgrade [*] Client can manage only items from the first buildings (for example, only items from Hunting Lodge I when managing Hunting Lodge II) [*] After giving a gift as client, NPC always responds as if no gift was given [*] On loading the game, player always equips first one of the equipped item type from the inventory instead of the correct one [*] After torch burning out for client, the new automatically equipped one doesn't show its usage in HUD [*] Single player cave near Branica - two cave deposits moved to be reachable by the player. [/list] [b]Updated[/b] [list] [*] Generic NPCs on the Oxbow map will now have rumours option in their dialogues [*] The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons) [*] The input for transferring items to a mount has been changed [*] Cherry Pie has a lower stamina boost [*] Fruit Tart has a lower water boost [*] Flatbread and Flatbread with Onion provide less food [*] Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food [*] Oat Rolls, Wheat Bread, Wheat Rolls effects last shorter [*] White Bread effect is weaker [*] Potion of Sobriety completely frees you from the consequences of drunkenness [*] Soured Milk has a longer effect, better alcohol reduction and provides more water [*] Pickaxe has a +5 damage per hit [*] Regular summer day has a colder afternoon [*] More visual details and decorations in caves, both on co-op and single maps [*] Tweaked character rag doll [*] Some river and lake banks are updated with foliage [*] Polish language is updated [/list] Kind Regards, Render Cube and Toplitz Teams https://store.steampowered.com/app/1129580/Medieval_Dynasty