Patch 2.0.1.5 on the Public Branch
Author: Filip,
published 10 months ago,
[h1]Changelog - Patch 2.0.1.5[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/a866fb9e23cc84af711f15ab3c4c030f08a733d0.gif[/img]
[b]Added[/b]
[list]
[*] Added ability to drop a stack of items by holding down the drop button
[*] A visual indicator to show the player that data is being loaded
[/list]
[b]Fixed[/b]
[list]
[*] Firewood requirements do not update with building improvements
[*] Dialogues sometimes getting stuck on an empty window for the client if they have high latency
[*] Wrong display of skill descriptions in Spanish
[*] Client can flirt indefinitely as long as the player picks the right answers
[*] Client can give only one gift per game
[*] Client can give a gift after every game reload
[*] If host and client flirt with the same NPC and on another day host talks first with the given NPC then client isn’t able to flirt
[*] Changing torch type while torch is lit doesn't change the torch in player’s hands
[*] A new torch in inventory gets the hp of an old torch
[*] Infinite torches if player drops the one equipped or transfers it to a chest
[*] Picking one torch, then picking another from a stack then dropping the first and lighting the second one resulted in wrong item getting its condition dropped
[*] Client's torch can be indestructible when they pick another torch and throw away the old one
[*] Weight of the player is not correctly updated when client transfers/sells/buys item
[*] In peoples' needs, the items were wrongly counted
[*] If a client upgrades a building to a higher level, then the game tries to recover building materials and give them to the host instead of the player making the upgrade
[*] Client can manage only items from the first buildings (for example, only items from Hunting Lodge I when managing Hunting Lodge II)
[*] After giving a gift as client, NPC always responds as if no gift was given
[*] On loading the game, player always equips first one of the equipped item type from the inventory instead of the correct one
[*] After torch burning out for client, the new automatically equipped one doesn't show its usage in HUD
[*] Single player cave near Branica - two cave deposits moved to be reachable by the player.
[/list]
[b]Updated[/b]
[list]
[*] Generic NPCs on the Oxbow map will now have rumours option in their dialogues
[*] The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
[*] The input for transferring items to a mount has been changed
[*] Cherry Pie has a lower stamina boost
[*] Fruit Tart has a lower water boost
[*] Flatbread and Flatbread with Onion provide less food
[*] Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
[*] Oat Rolls, Wheat Bread, Wheat Rolls effects last shorter
[*] White Bread effect is weaker
[*] Potion of Sobriety completely frees you from the consequences of drunkenness
[*] Soured Milk has a longer effect, better alcohol reduction and provides more water
[*] Pickaxe has a +5 damage per hit
[*] Regular summer day has a colder afternoon
[*] More visual details and decorations in caves, both on co-op and single maps
[*] Tweaked character rag doll
[*] Some river and lake banks are updated with foliage
[*] Polish language is updated
[/list]
Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty