Patch 2.0.0.5 on the Public Branch
Author: RenderCube_Judek,
published 11 months ago,
[h3]Changelog - Patch 2.0.0.5[/h3]
[b]Added[/b]
[list]
[*] Game customization on start of the Oxbow map (both solo and in co-op)
[*] Sounds for putting things in the bag
[*] Sounds for animations - NPCs checking out barrels and wicker baskets with fish
[*] New music: Caves day and night themes
[/list]
[b]Fixed[/b]
[list]
[*] An issue that could cause clients to get disconnected on a season skip
[*] On some saves from early coop children don't recognize their parent (it mainly affected clients)
[*] Clients sometimes getting stuck in an empty dialogue with no options (Herm for example)
[*] Camera rotation in certain situations that would cause player camera to be tilted
[*] If a player pushes an NPC while he is releasing a workbench, the workbench is permamently blocked
[*] Possibility to open two dialogues or listen dialogues with NPC
[*] Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
[*] NPCs giving main story quest that was already done
[*] Quests that had reward in quest items (like Domagoj's crossbow) were broken until save reload due to item being in player's inventory instead of quest inventory
[*] If quest gets stuck at "listen to conversation" then reloading game fixes it (or loading it if the quest was stuck before this update)
[*] Some cases of host appearing invisible to clients if mounted
[*] Items going into negative count when player tries to transfer item that was used for economy or taken by another player
[*] Fast building with stolen items may lead to having negative count in inventory
[*] Crafting that gives character xp in production doesn't work correctly if used with "fast crafting"
[*] If client's family was moved to another house while client was not logged in then his family can be assigned to different house than him/her
[*] Reconnection system not working
[*] Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
[*] Client doesn't use resources serwer wise when building a gate
[*] Gates are always red on client even if he can place it for building
[*] Bandits and animals parameters updates from customization applies after two seasons instead of one
[*] Fast travel not working if client who tries to fast travel is mounted
[*] NPCs sometimes having their eyes closed for client when they shouldn't
[*] On hold interaction sometimes triggering on key press
[*] Interacting with occupied house's building board may result to assigning to this house
[*] An issue that would cause camera shakes to be played for host even if he was far away
[*] Effects not updating correctly for host and client on day skip - like drunkess, potions etc
[*] Disappearing cursor in UI windows when another player wrote something in the chat
[*] Camera not behaving correctly when crafting at the tables in first person
[*] Weather and temperature replication
[*] Heat sources in buildings and caves did not affect the player
[*] Field texture being overdrawn when starting to place a new field and cancelling it on client side
[*] Field texture being overdrawn when another field is being destroyed
[*] Building texture spots staying on the map if the client leaves and joins a 'different' world
[*] Some tutorials do not display at the right time
[*] Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
[*] Mine state synchronization for clients
[*] Fixed dead animals getting revived on game load in some cases
[*] More than one player being able to interact with skinned animal
[*] Possibility for client to interact with body of skinned animal that is being removed
[*] Buttons not working in the crafting slider on workstations
[*] No reward for quest "We Need Your Spear, And Your Bow, And Your Axe!"
[*] Crafting menu opening before npc was able to free up workbench completely
[*] Wrong recipe for Waterskin
[*] Herbalist can no longer harvest StJohnsWort in winter
[*] Some quests, if they had multiple outcomes, would show wrong objectives on client side
[*] Money not updating on trader side when buying items as a host
[*] Missing opening animation in new game menu
[/list]
[b]Updated[/b]
[list]
[*] Some of the errors when trying to create or join a session were fixed so if you experienced it we encourage you to try again
[*] Network optimizations on client join
[*] Network optimizations on season skip
[*] Player spawn and loading logic to allow for smoother experience
[*] How Oxbow map is handled to reduce possible errors between two maps (like NPCs from valley appearing in Oxbow etc)
[*] Increased session code readability
[*] Achievements should work again
[*] Items and cut down trees synchronization tweaks
[*] Cave/mines replication optimizations
[*] Duplicated main quests from the Oxbow will be erased on loading the game
[*] Spome NPCs quests behavior
[*] If the player doesn't have a home then on Season Skip the player will teleport to a campfire inside the nearest village
[*] Mixed player's low stamina sounds
[*] The coldest day of spring is less demanding
[*] Changed the amounts of experience gained by fishers
[*] Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
[*] Fishing Hut rebalanced
[*] Hunting Lodge I produces more Leather
[*] Herbalist Hut collects more herbs, changed time required for various potions
[*] Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
[*] Changed Well efficiency
[*] Herbalist Hut I require less technology point. It should be available to players before first winter
[*] Changed productivity of Workshop
[*] Lower taxes for houses
[*] Reduced straw weight
[*] Longer effect of pears, plums and cherries
[*] Higher price for apple, pear, plum and cherry
[*] Lower calories for meat, but they effect stay longer
[*] Longer effect of milk, weaker effect of soured milk
[*] Higher base price of all axes
[*] Changed prices for all sickles
[*] Copper and Iron sickle requires 2 bars instead of 3.
[*] Not fight connected potions have longer effects
[*] Higher cost for potion of temperature
[*] All clothes provide better protection against the cold
[*] One serving of a Bucket with water provides less Water
[*] Higher Food for Gruel, Meat with Gravy, Potage and Stew
[*] Soup effect is longer and provide more Food
[*] Higher price for copper tools
[*] Longer effect of milk
[*] Higher prices for hammers
[*] Better price for eggs
[*] Same crafting time for all types of poison arrows and bolts.
[*] Visual improvements to rocks and caves
[*] Personality visible from the start with empathy instead of 25% needed for more clarity
[*] Polish language
[*] Russian language
[*] Swedish language
[*] French language
[*] Turkish language
[*] Chinese language
[/list]
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[b]If you have a problem with patch 2.0.0.5, try installing patch 2.0.0.5a which is on the test branch[/b]
[b]How to use steam branch[/b]
1. To add a branch, right-click on Medieval Dynasty in your Steam Library
2. Choose the Properties option in the drop-down menu
3. In the Properties window, select the “Betas” Tab
4. Enter the Beta Test Code in ”Private Betas” window
5. When you access the branch, you can select one of the following branches:
[b]Public_testing:[/b]
This is a version of the game that has early access to the new updates and patches before they are released on the public branch.
[b]Password:[/b] MedievalStaging
Kind Regards,
[url=https://store.steampowered.com/curator/44741218]Render Cube[/url] and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/