Patch 2.0.0.4 on the Test Branch
Author: RenderCube_Judek,
published 10 months ago,
[h3]Changelog - Patch 2.0.0.4[/h3]
[b]Added[/b]
[list]
[*] Sounds for animations - NPCs checking out barrels and wicker baskets with fish
[*] New music: Caves day and night themes
[*] Game customization on start of oxbow map (both solo and in co-op)
[/list]
[b]Fixed[/b]
[list]
[*] Herbalist can no longer harvest StJohnsWort in winter
[*] Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
[*] Npcs can give main story quest that was already done
[*] Bandits and animals parameters updates from customization applies after two seasons instead of one
[*] Field texture being overdrawn when starting to place a new field and cancelling it on client side
[*] Mine state synchronization for clients
[*] Workbenches becoming locked if player clicks too quickly when trying to free up workbench from an NPC [i](fix for bug from 2.0.0.3 - Please report in case it still happens)[/i]
[/list]
[b]Updated[/b]
[list]
[*] Achievements should work again
[*] Longer effect of milk
[*] Higher prices for hammers
[*] Better price for eggs
[*] Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
[*] Herbalist Hut collects more herbs, changed time required for various potions
[*] Hunting Lodge I produces more Leather
[*] Fishing Hut rebalanced
[*] Same crafting time for all types of poison arrows and bolts.
[*] Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
[*] Changed the amounts of experience gained by fishers
[*] Polish language
[*] French language
[*] Turkish language
[*] Cave/mines replication optimizations
[*] Items and cut down trees synchronization tweaks
[/list]
Kind Regards,
[url=https://store.steampowered.com/curator/44741218]Render Cube[/url] and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/