[b]Patch 2.0.0.2[/b] [b]Added[/b] Some animations to basic NPC talks, notice board quests and our villagers quests Sounds for a few NPC animations Network error message before creating online session [b]Fixed[/b] Client getting disconnected on join due to number of quests completed Players getting stuck at campfire if crafting at the same time Bandits can talk (chatters) after death Bandit's health and damage multiplier not setting correctly after loading a save Certain settings like infinite weight not working on player join Missing Pots when loading old game saves Flat Tablecloth position in Simple Wooden Table Location of the chest in the Workshop Some quests did not have a starting dialogue Inventor husband did not have spoken greetings. Some of the problems with dialogues getting stuck (e.g. The end is nigh, quest finish) Host could not change color or kick players that were on mounts Item transfer sounds (when interacting with chest) were not being played correctly Donkey made horse sounds after pressing spacebar when standing still Male sigh in animation of washing of female player Fixed one possibility of sound effects bugs in caves during horseback riding Crash when NPCs try to get to our village Male heir had female voice when changing to him from female character Snowman remaining after winter Save files prior to 2.0.0.0 have problems with quest items stuck in player's inventory rather than quest inventory that makes it impossible for player to complete them Quests with killing wolves in the cave or bear near town will be fixed on loading the game if the system don't register that they are all dead Main quests can bug out and be given to NPC every single season insted of once per playthrough Main quest in Piastovia couldn't be discovered If client asks spouse to pay taxes then the taxes are paid, but quest is not completed properly (persists on host and other clients) Missing text for what to bring in some quests from The Valley map Fishing with fishing spear as a client, gives fish on server side (client doesn't see them in their inventory) If a player had items from category "misc" or "crafting" (but the ones that didn't need to use condition) below 100% then their condition sets to full. Sambor quest being looped Multiply spawning NPCs if some quest is looped Red water in washtube In some quests, some NPCs try to do the same things (sit on the same stool or bench, work on the same workbenches) Players don't get or lose dynasty reputation if host is riding a mount Client can't buy schemes for house decoration Sometimes skills are not set correctly by the client which results in them being reset on loading the game "It's Laundering Time" quest items are in wrong inventory (player's instead of quest) which makes it impossible to complete Crash when trying to place picket fence as host with client nearby Mug Muggers: Drinking Competition making clients permanently drunk till reload Wild animals attacking dead animals Wild animals provoking other animals to attack player Wild animals damage customization not working [b]Updated[/b] Rendering optimizations Tweaked wild animals behavior Reworked torch waving influence on wild animals, added ability to intimidate more animals Increased weight of grains Increased durability of axes and sickles Increased durability of stone pickaxe Increased durability of bows Copper Sickle requires 3 copper bars Water skin doesn't require linen threads to production and has lower price Changed productivity of Well, Hunting Lodge and Barn The hottest spring day has a cooler night and morning Lower food consumption for chickens, pigs, geese, sheep, goats and cows Greater chance of children for donkeys and horses Higher price for young chickens and young donkeys Lower price for young horses Durability of items on map Polish language German language French language Portuguese language Spanish language Longer duration of torches Potions are more expensive, but their effects last much longer. Raw meat is less filling. Processed meat is worth more. The worse winter variants for the first year are warmer. Lower weight of flour Fishing Spear deals 5 damage Quest "We Need Your Spear, And Your Bow, And Your Axe!" can appear on notice board only when players reach 50 production technologies Sounds for taking out holdable items (for NPC and player) If player is a woman and is pregnant then her husband in details have "father" instead of "pregnant" When client tries to do quicksave nothing happens but notification pops up (no more notification) POIs Kind Regards, Render Cube and Toplitz Teams https://store.steampowered.com/app/1129580/Medieval_Dynasty/