Medieval Dynasty – The Winter Update!
Author: SwordsOfTheSouth,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//35668477/c026fec2450fca700a8b373e8a971f39e761b19d.png[/img]
Hello, village elders!
Today’s winter update concludes this year’s update spree. Don’t worry: We’ll continue with updates in 2023!
This update has a bit of everything: sound, quality of life updates, new furniture and so on. We also threw in a chunk of fixes.
See the notes below for more info and for now, we wish you all fantastic holidays and a happy new year!
The teams of Render Cube and Toplitz Productions
[previewyoutube=9y6rmFaShFE;full][/previewyoutube]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ad5a520ff892afe53d94d369ed41191b6caac6ef.png[/img]
[list]
[*] Horse and donkey fall if they hit the ground hard enough.
[*] Sounds for many items to pick up from the ground.
[*] New building – Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
[*] New furniture – Composter.
[*] Five new furniture – Containers.
[*] Seven new wall decorations – Reliefs.
[*] New Gate – Plank Gate.
[*] New Fence – Plank Fence.
[*] It is possible to build the snowman in winter.
[*] It is possible to craft snowballs in winter.
[*] Over 20 new locations generated on the map.
[*] Aim Assist for controllers.
[*] New break animations for employees.
[*] NPCs reacting to getting bumped into.
[*] NPCs reacting to getting hit by a snowball.
[*] Horse can fall if it hits something at high velocity.
[*] Donkey can fall if it hits something at high velocity.
[*] Gameplay tips in loading screen.
[*] In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
[*] New status indicating the number of problems with work in fields and orchards.
[*] Number of coins in possession visible during dialogue.
[*] Sounds for Player's Scythe and Sickle.
[*] Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
[*] All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
[*] Sounds of eating: carrot, onion, and beetroot.
[*] Sounds for inspector mode.
[*] Sounds for wicker chests.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/ce731c2491c0f2391442fc4636b5f8dca5f13368.png[/img]
[list]
[*] Animals launching into the air when killed on steep terrain.
[*] The Talk area marker on the compass is bugged when player is mounted.
[*] In the quest "Young Love" flowers stay in the inventory after talking to your son.
[*] Furniture from "Other" category can be built before getting permission to build on the land.
[*] Wrong item selected after removing whole stack.
[*] List in Builders Hut not updating when buildings get damaged by a tree.
[*] Disappearing items when loading a game save.
[*] Toddlers sneezing problem.
[*] Dough in cooking stove is not showing correctly in third person when ending crafting.
[*] If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
[*] Fixed fast traveller lantern sounds.
[*] Quests with building furniture may work incorrect in some situations.
[*] Gates cannot be placed on permanent roads.
[*] Some achievements didn't unlock properly.
[*] Player animation stuck when falling off a mount in some cases.
[*] Combat music not ending sometimes on season skip.
[*] Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location.
[*] Sometimes items disappear in animations.
[*] A possible fix for enabled animations on some workbenches when no NPC is nearby.
[*] Faded audio sometimes not returning on camera fade.
[*] Possible case of broken ambient audio transitions.
[*] Animals running sideways diminished.
[*] Sleeping for the family quest makes the bed inaccessible.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//35668477/38afb1f8ffa8671aa495fac9087cbf3fd967f259.png[/img]
[list]
[*] Memory usage optimizations.
[*] Increased the basic building limit by 5.
[*] Animals don't reproduce if they are hungry.
[*] Animal Inverse Kinematics improvements.
[*] Several animal walking/running speed adjustments.
[*] Improved falling off a mount.
[*] House decoration system (More slots).
[*] Improved the pathfinding on roads.
[*] House decoration menu now has categories for easier management.
[*] Small trees in orchards don't block characters.
[*] Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
[*] Desired skill and profession added to building slot in NPC workplace selection.
[*] In the building details at the storage part now weight and coins are visible.
[*] Stage names for fields and orchards, suggesting next tasks.
[*] Several UI optimizations.
[*] Using unstuck button outside of map borders now should move player to starting location.
[*] Count of throwable weapons is now shown in HUD.
[*] Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like SFX we recommend on 100%.
[*] Music Soundtracks are levelled to general loudness standards.
[*] All languages updated.
[*] Reputation decreases when hitting animals from NPC villages with snowballs.
[*] Damage calculation when hitting tail bone in animals.
[*] Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something.
[*] Changed the way coin prices are displayed in dialogues.
[*] Darker colour of fertiliser in the fields.
[*] FOV blending alpha for rock/snowball, bow and spear.
[*] Throwing animation in TP is now quicker for Rock/Snowball.
[*] Roof textures.
[*] Construction progress in the ghost.
[*] Optimized NPCs.
[*] Horse sounds are less frequent.
[*] Mixed river sounds.
[/list]