[list] [*] Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season [*] Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season [*] The food store receives a stronger weighting. The food gets new storage life: [/list] Food type: Inventory / Chest / Food Storage Fruits: 2 season / 4 seasons / 8 seasons Eggs: 2 season / 4 seasons / 8 seasons Vegetables: 2 seasons / 4 seasons / 8 seasons Bread: 3 seasons / 6 seasons / 12 seasons Fresh meat: 2 season / 4 seasons / 8 seasons Roasted meat: 2 seasons / 4 seasons / 8 seasons Salted meat: 3 seasons / 6 seasons / 12 seasons Dried meat: 4 seasons / 8 seasons / 16 seasons Cakes: 2 seasons / 4 seasons / 8 seasons Fresh fish: 2 season / 4 seasons / 8 seasons Roasted fish: 2 season / 4 seasons / 8 seasons Salted fish: 3 seasons / 6 seasons / 12 seasons Dried fish: 4 seasons / 8 seasons / 16 seasons Stew: 2 season / 4 seasons / 8 seasons Pottage: 2 season / 4 seasons / 8 seasons [i]This is the game loop for foodstuff, an example: You receive fresh meat at the end of the season You put it into a chest Condition is reduced by - for example - 50% next season. You roast the meat, and it will become 100%. When you process food, its condition is restored to 100%[/i]