Hotfix to v0.1.1.5
Author: robin_rogi88,
published 4 years ago,
[list]
[*] Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season
[*] Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season
[*] The food store receives a stronger weighting. The food gets new storage life:
[/list]
Food type:
Inventory / Chest / Food Storage
Fruits:
2 season / 4 seasons / 8 seasons
Eggs:
2 season / 4 seasons / 8 seasons
Vegetables:
2 seasons / 4 seasons / 8 seasons
Bread:
3 seasons / 6 seasons / 12 seasons
Fresh meat:
2 season / 4 seasons / 8 seasons
Roasted meat:
2 seasons / 4 seasons / 8 seasons
Salted meat:
3 seasons / 6 seasons / 12 seasons
Dried meat:
4 seasons / 8 seasons / 16 seasons
Cakes:
2 seasons / 4 seasons / 8 seasons
Fresh fish:
2 season / 4 seasons / 8 seasons
Roasted fish:
2 season / 4 seasons / 8 seasons
Salted fish:
3 seasons / 6 seasons / 12 seasons
Dried fish:
4 seasons / 8 seasons / 16 seasons
Stew:
2 season / 4 seasons / 8 seasons
Pottage:
2 season / 4 seasons / 8 seasons
[i]This is the game loop for foodstuff, an example:
You receive fresh meat at the end of the season
You put it into a chest
Condition is reduced by - for example - 50% next season.
You roast the meat, and it will become 100%.
When you process food, its condition is restored to 100%[/i]