Fix for test branch -v0.4.0.1. - test branch testing soon concluded!
Author: SwordsOfTheSouth,
published 3 years ago,
Testing for Phase 3 is soon concluded and we have a fix bringing these updates and changes inbound:
[b]FIXED[/b]
[list]
[*] Meat processing provides Hunting skills instead of Crafting skills.
[*] Workers do not work at the Apiary and Smithy.
[*] Hop cannot be harvested.
[*] Smithy 2 and 3 have the same modules.
[*] Mead is sorted as crafting and cannot be consumed.
[*] The name of Hop Plant is missing on HUD.
[*] Coins found with less than 100% condition don't stack with other coins.
[*] Infinite money and weight glitch when equipping items during drop pop up.
[*] Infinite money and weight glitch when changing inventory from player to horse during drop pop up.
[*] With the perk "Strong as an Oak" health at season change only gets refilled to 100%, not the new 110%
[*] If the player hits Enter instead of F during transferring item pop up in a chest the screen can endlessly scroll.
[*] Fields and Orchards can only be destroyed if ploughed.
[*] Fishing Spear has wrong crafting recipe.
[*] Holding animation for Pickaxes and Axes.
[*] Horse pushing trees and shooting player into orbit.
[*] Whistling for horse - horse should not now appear in buildings when called.
[*] "Cursed doors". The doors remained open when module with them was destroyed while the door was open and then rebuilt.
[*] Calculating coins in events.
[*] Long item names in building production details overlaps the "status".
[*] Talent "Skilled Orchardman" is not working properly.
[*] Fence and furniture schemes cost 10 times less when bought through the radial menu.
[*] Threshing gives 0.001 technology instead of 0.01.
[*] Bottles are always showing 100% of condition when laying on the ground.
[*] Making poppy seed gives crafting skill instead of farming.
[*] Animal needs of fodder are lowered.
[/list]
[b]UPDATED[/b]
[list]
[*] Polish language.
[*] French language.
[*] German language.
[*] Crazy horse reins are disabled now.
[*] Increased Clay value.
[*] Lowered Clay requirements in crafting recipes.
[*] Changed "F" to "Enter" when confirming name of a custom save.
[*] Game startup optimization.
[*] Logos can now be skipped.
[/list]