Dear Adventurer, this version 0.5 is the first bigger update since the Early Access! It comes with a brandnew Rune Board as well as several improvements based on your feedback and bug fixes (see details below). We hope you enjoy this update and we are looking forward for more feedback. Thank you for the great support so far…road to 1.0 ahead! Your Ghostwhale Games Team [h2]What's new?[/h2] [h3]Rune Board:[/h3] The Rune Board is not stationary anymore but can be used everywhere and anytime. It’s located in your menu and includes two seperate boards, “Boost Runes” and “Effect Runes”. “Boost Runes” lets you add runes to all your character’s attributes with a limit of 180 for each category such as Offensive, Defensive and Misc. In “Effect Runes” you can add special effects and bonuses that will drop from special monsters (Elite Monster, Guardians and Bosses) or from reward chests. You have three available slots for each category (Offensive, Defensive, Misc). If you die, one spot will be cursed and cannot be used until the curse gets removed at the NPC Albert in Sigiswal. [img]https://clan.cloudflare.steamstatic.com/images//44470792/bffe1d021291cef4fb27f6eb7ea30766142d8036.png[/img] [h2]Improvements based on player feedback[/h2] Coop - Fallen player in coop sessions can now leave the game at any time. Controller - We implemented controller layouts for the most known Controller devices. These can be changed in the Game Settings. Hints - Some new hints made it to the game to give player some more info on how to do certain things in Lindwyrm. Town upgrade - The upgrade management has been improved. [h2]Bug fixes[/h2] [h3]Combat & monster:[/h3] Bosses are now immune to stun effects when they fly off screen. Bosses can now only be defeated once, making it more consistent with the story. The boss fight with Feirefiz had some visual glitches. These have been corrected. New keys to enter boss rooms. Bosses require a key depending on their elemental setting. The poison value of monsters is now scaling correctly. Monster power values were not updating, when the player switched between save games. Special monster “Goldemar” now drops loot. Some monster have been rebalanced in terms of power. Baubas and Golem have been improved. [h3]Skills:[/h3] An issue with the dash attack triggering more than once has been fixed. The Auto-Dash-Attack item attribute (on unique boots) is now working as intended. [h3]Quests:[/h3] An issue where an ice dungeon quest could not be resolved has been fixed. Follow up quests after defeating bosses were not starting properly. This has been fixed and affected chars will receive the quest automatically after the patch. Quest NPCs are now still displaying their quest text after a quest has been started or completed. The “Piece by Piece” quest is now fully implemented and rewards you with a special equipment item. [h3]Co-op:[/h3] With this update we are introducing cross play. Players from Steam and Epic can now play together! The group window is now updating accordingly when a player has been revived. Home teleport is now working when all other group members are in spectator mode. General improvements of the synchronisation between host and guest players. [h3]Dungeons:[/h3] Players now have more control over when they face Guardians. After completing every five floors, you can choose to enter a Guardian Floor. To unlock it, you'll need rune types that match the dungeon floors you've just completed. Example: If you cleared three ice, one fire and one physical floor, you'll need three ice, one fire, and one physical rune to enter the Guardian Floor. [img]https://clan.cloudflare.steamstatic.com/images//44470792/c2c212beff1924cfeef2d34a7b3bd7d741cb76a3.jpg[/img] Several minor map improvements. [h3]Audio: [/h3] Several sound effects have been implemented and improved. [h3]Misc: [/h3] The reward chest in Sigiswal (town) has been further improved in terms of usability and visibility of the loot. The dash icon now has more than three indicators if the player has increased the dash skill limit with a special rune effect. Every monster now has a picture in the death screen if it became the players nemesis. The dialogue for lifting a rune curse is now more informative and user-friendly. The town upgrade “increased player inventory” is now working. Player statistics have been improved and new statistics have been added. Textual correction for several entries in the Traveler's Log, user interface and on items. The game performance has been further improved in all dungeons. [h2]Known issues: [/h2] In multiplayer, guest players may occasionally experience asynchronous gameplay. In some dungeons some objects may not be displayed properly. We are already working on fixing it. If you encounter any issues with the game or the update, feel free to let us know through our Discord or the Steam Community! Do you have an idea on how we can make Lindwyrm even better? We look forward to your feedback! Enjoy the update, the Ghostwhale Games Team