Dear Lindwyrm Adventurers, We just released update EA 0.4.13 Hotfix #2 addressing several fixes and improvements (see details below). Please let us know if you run into any issues with the update or the game, we are constantly working to fix and improve Lindwyrm as fast as we can. Your Team Ghostwhale Games. [h1]Patch Notes:[/h1] [h2]Bug Fixes:[/h2] [h3]Misc:[/h3] [list] [*] Player lost their quest progress when player had no weapon equipped and saved the game. Unfortunately, it does not fix affected save games [*] Player Statistics entry “flawless floors” now counting floors as finished without receiving any damage when the player using the exit portal at the end [*] Player statistics no longer counting damage monsters have received from traps as player dealt damage [*] Long weapon models (hammer, spears) undergone a rework and now fitting the hands of Player character when equipped. [/list] [h3]Monster & Combat:[/h3] [list] [*] Boss Lamorak did not spawn adds and the fly phase never ended [*] Ground circles to mark the impact zone of Lamorak's meteor rain skill disappeared too early [*] Monster rarely did not attack the player [*] Rarely, destroyable objects would not be destroyed when player attacked them weapon less. [*] Jump and dash attacks when fighting weapon less would let the player keep moving during the skill animation. [*] Player status effects, such as extra healing from belts, or walk speed bonus from rune desk, will now reset their duration when player receives the effect within the active duration again. [*] The status effect bar no longer has gaps when 1 or more effects run out. [/list] [h3]Rune Desk:[/h3] [list] [*] Fixed a bug where gold and rune costs for bonus nodes were not deducted [/list] [h3]Maps:[/h3] [list] [*] Reached save points in boss Feirefiz' dungeon now working correctly and player can resume from previously reached check points in next run. [*] For boss Parzival’s dungeon, we`ve fixed the speed of raising Lava and reduced the damage from burn effects [*] Several Puzzles fixed and improved in dungeons [*] The mine has no longer monster spawning, when quest “Mine Work” is solved. [/list] [h3]Coop:[/h3] [list] [*] We improved the game invitation via Steam. The connection to hosts game is now more stable [*] Marked “friends only” games of your steam friends can now be seen in game lobby screen [*] NPCs had no walking animation for player who joined a coop game [/list] [h3]Texts and Localization:[/h3] [list] [*] Rarely seen Text color code is now fixed [/list] [h3]Quests:[/h3] [list] [*] Fixed the reward chest in town when quest “Mine Work” is resolved. The chest provides the player with rewards and refills over time. Reproduction times are between 15 to 70 minutes [*] Quest for boss Feirefiz could not be finished. This is fixed. [/list] [h3]Audio:[/h3] [list] [*] Several interactable objects now playing a sound (e.g. ground plates, doors & gates) [/list] [h3]Improvements and Player Feedback: [/h3] [list] [*] We heard the Players feedback to improve readability in Traveller's log. done. [*] The time to hold the button to skip the intro video has been reduced. [*] Dialogue with NPC could drop game performance. This has been improved. [*] The kill and destroy Streaks now showing the effective bonuses they give. [*] Several maps were fixed, and improvement based on feedback from our discord community. [/list] [b]More feedback-based improvements and changes are planned and coming with later updates. We love reading all of your valuable feedback. Thank you so far for all your help and support.[/b] [h2]Known Issues: [/h2] [list] [*] Moving platforms have a “shaky” movement [*] Party widget keeps marking group member as death (skull icon) after they were revived [*] Sound-FX may appear off in volume or positioning or is rarely missing [*] Full support for ultra-wide screens is in progress, some UI might appear broken [*] German localization still has some typos [*] There is currently the chance that quests for bosses cannot be resolved, if player leaving the map after the boss was killed but did not finish the talk tasks. [*] Workaround: Make sure to talk to NPCs after you defeated a boss. [/list]