[b]Early Access is Live! A Huge Milestone for Lindwyrm[/b] It’s been an incredible journey to get here, and we couldn’t have done it without you. After months of hard work, dedication, and support from our loyal community, we’re proud to announce the Early Access release of Lindwyrm! This is a big milestone for us, but it’s only the beginning. Your feedback has been invaluable throughout development, and we’ll continue to rely on it as we move toward the full release. The journey ahead is long, but we’re excited for what’s to come: more updates, content, and improvements are on the horizon. Expect a detailed roadmap in the coming days, outlining what’s next for Lindwyrm. We’re also aware of some known issues (more details below) with this early release, and we’re working hard to address them in future patches. Thank you for being part of this adventure. Together, we’re shaping Lindwyrm’s future! [b]Known issues:[/b] - Player set back to Tutorial once left a coop which was joined via Steam Invite / Workaround: Join coop play via lobby system in game - Moving Platforms have a “shaky” movement - Party Widget keeps marking group member as death (Skull Icon) after they were revived - Sound-FX may appear off in volume or positioning or is rarely missing - The Spear and Hammer 3D model does not match the current character animations - Full support for ultra wide screens is in progress, some UI might appear broken - German Localization still has some typos Please report bugs on our [url=https://discord.com/invite/rnMynbRpcC]Discord[/url] or on our Steam Community [url=https://steamcommunity.com/app/2280020/discussions/2/4754200917403736815/]Thread[/url]!